Animals
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🎯BehaviorFast Travelreaction range
当玩家在附近进行快速旅行时,动物现在会有适当的反应,且反应范围经过微调以获得更好的平衡性。
调整了快速旅行后的反应范围
- ≈📊Numericrespawn time—→increased
Tigers 在被击杀后的刷新时间现在延长了。
Tigers 刷新时间增加
- ≈🎨Visualfur appearancefrizzy→intended
修复了 Tahr 等毛茸茸动物的皮毛显得比预期更卷曲的问题。
修复了毛茸茸动物的皮毛视觉效果
- ≈🔁Reworkanimations
重构了动物动画,特别是优化了所有动物的动作衔接。
动画重构
- ≈✨Newhit wounds—→Added
动物身上现在可见命中伤口,为射击位置提供更好的反馈。
新增视觉/游戏细节
- ≈🐛Bug fixlook-at animation
修复了动物的“注视”动画会出现不自然跳变的问题。
动画修复
- ≈🐛Bug fixhit reaction
修复了犬科动物会重复播放两次命中反应动画的问题。
犬科动物动画修复
- ▲🎯Behaviorteleportation
优化了寻路和传送机制,以减少动物出现“瞬间移动”的行为。
behavior
- ▲🎯Behaviorspawning
动物不再会直接在玩家面前生成。
behavior
- ≈🐛Bug fixcliff collision
Improved checks for animals getting stuck in cliffs, preventing them from disappearing from the game world.
Animal AI
- ≈✨Newspecies—→Lynx, Brown Bear, Reindeer, Musk Deer
Added Lynx, Brown Bear, Reindeer, and Musk Deer to the game's ecosystem.
New fauna
- ≈🔊Audiofootstep sounds—→Material-based
Updated animal footstep sounds to vary based on the material they are walking on for better immersion.
Audio improvement
- ≈🐛Bug fixbehavior
Fixed an issue where animals would run in circles or fail to react to players, ensuring more logical fleeing paths.
behavior
- ≈🐛Bug fixreaction
Resolved network de-sync in multiplayer that caused animals to stop reacting to players after someone left the game.
behavior
- ▲🎯Behaviorfleeing behaviorcircles→linear
Improved fleeing behavior to reduce animals running in circles.
AI Improvement
- ≈🎨VisualBearsanimations—→Updated
Updated hit reaction and injured animations specifically for bears.
Bear Animations
- ▲🐛Bug fixpathingstuck→fixed
Animals no longer get stuck when being lured to an outpost.
Outpost Pathing
- ≈🐛Bug fixvision
Fixed an issue where animals still perceived the player as being on an ATV after dismounting, which incorrectly affected their vision.
- ≈🎯Behaviorspawning
Improved animal group repopulation to ensure animal groups spawn more correctly.
- ▲🎯Behaviorpath finding
Improved animal pathfinding reduces freezing and erratic movement, though it may reset some discovered need zones.
Improved animal path finding maps to decrease the risk of animals freezing or not moving.
- ≈🐛Bug fixSpot 5 Animalscompetition count
Fixed a bug where spotted animals were not correctly counting toward the 'Spot 5 Animals' competition.
Spotted animals now count correctly in the competition.
- ≈🎯BehaviorAI statefrozen→—
Implemented first iteration of fixes to prevent animals from becoming stuck or frozen.
AI fix iteration
- ▲✨NewWarning Callscooldown—→Added s
Added a cool-down timer to animal warning calls to prevent excessive spamming.
behavior
- ≈🔁ReworkWarning Callsprobability—→Difficulty-based
Animal warning call probability is now scaled by the animal's difficulty level.
behavior
- ≈🎯Behaviorspawn points
Improved animal spawn points to prevent animals from getting stuck in tight positions.
behavior
- ▲🐛Bug fixscoreNegative→Positive
Fixed a bug where female foxes were awarding negative scores.
bugfix