General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🐛Bug fixrespawn timinginstant→normal
当玩家重新进入地图时,动物不再立即刷新,恢复到预期的刷新时间。
修复了重新进入地图时立即刷新的问题
- ▲🐛Bug fixmid-range accuracy
对于尚未解锁 Zeroing 技能的玩家,武器在中距离再次恢复精度。
为没有 Zeroing 技能的玩家恢复精度
- ≈🐛Bug fixstability
修复了在切换装备组合后可能导致游戏无法启动的罕见崩溃问题。
- ≈🐛Bug fixHunting Dogfast travel
解决了在多人模式下携带 Hunting Dog 进行快速旅行时偶尔出现的崩溃问题。
- ≈🐛Bug fixmain menu
修复了在主菜单点击“继续”或更改 Reserves 时发生的罕见崩溃。
- ≈🐛Bug fixHunt Club menu
修复了少数玩家在访问 Hunt Club 菜单时遇到的崩溃问题。
- ≈🐛Bug fixPOI Icons
当选择“隐藏 POI 图标”选项时,Points of Interest 图标现在能正确隐藏。
- ▲🎯Behaviorsave data
对于 PC 玩家,如果存档消失,现在将从备份中恢复存档数据,而不再是创建新的存档文件。
- ≈🐛Bug fixDLC Store
游戏内 DLC Store 现在可以正常运行。
- ≈✨NewDLC Store—→Added
在 Steam 版中引入了游戏内 DLC 商店,允许玩家在不退出游戏的情况下浏览并购买内容。
新功能
- ▲🐛Bug fixstability
修复了一个在加入多人游戏会话时偶尔发生的崩溃问题。
多人游戏崩溃修复
- ▲🐛Bug fixstability
修复了一个在 PC 端游戏启动时偶尔发生的崩溃问题。
启动崩溃修复
- ▲🐛Bug fixfirst person animations
解决了第一人称动画期间出现的严重卡顿问题。
- ≈🐛Bug fixstability
修复了多项导致崩溃的问题,以提升游戏的整体稳定性。
- ▲🛠QoLantialiasing
更快的抗锯齿处理且显著减少像素噪点,以提升视觉清晰度。
improvement
- ▲🎯BehaviorSpottingprioritylower→higher
发现动物(Spotting)现在的优先级高于调查线索,从而简化了追踪流程。
improvement
- ▲🛠QoLTrophy Interactionreticle visibilityhidden→visible
在放置和交互奖杯时增加了可见的准星,以提高精准度。
improvement
- ▲🐛Bug fixskills/perks
修复了技能或天赋(如远程归零)在重置后停止工作的问题。
bugfix
- ≈🐛Bug fixADS animation
修复了瞄准时出现的抖动问题,提升了视觉稳定性。
- ▲🐛Bug fixCallersswitching
玩家现在可以在俯卧状态下切换诱饵,移除了之前的限制。
- ≈🐛Bug fixHold Breathaudio
修复了屏息时无法触发相应音频提示的问题。
- ≈🛠QoLanimations
对第一人称动画进行了重大重构,包括更好的装弹同步、腰射到冲刺的过渡,以及修复了多种武器特有的穿模/漂浮问题。
quality
- ≈✨NewUI—→New
在主菜单中添加了新的保护区选择界面,并优化了多人游戏大厅的手柄导航。
new
- ▲🎯Behaviorperformance—→Improved
实现了动物生成的性能优化,并解决了与动物消失相关的多种崩溃问题。
behavior
- ▼🐛Bug fixammoinfinite→finite
修复了一个通过在射击场切换保护区可获得无限弹药的漏洞。
bugfix
- ≈🐛Bug fixAchievementsBlocked→Fixed
通过软进度重置修复了 Paleontology 101 和 Shot-For-Shot 成就。
追溯性修复
- ≈🎯BehaviorPathfinding—→Improved
改进了动物寻路的一般机制。
AI 改进
- ▲🐛Bug fixShotgun performance
修复了使用散弹枪射击时出现的性能下降问题。
优化
- ≈🐛Bug fixnoise meter
修复了噪音计,使其在所有情况下都能正确反映玩家产生的噪音。
精度修复
- ▲🎯BehaviorHUD ammo displayspare ammo→total ammo
HUD 现在正确显示总弹药量,而不仅仅是备用弹药。
UI 清晰度
- ≈🐛Bug fixstorage categories
修复了由于类别折叠导致存储物品被隐藏的问题。
UI 修复
- ▲🐛Bug fixoffline mode
DLC 现在应能在 PC 离线模式下正常工作。
DLC 修复
- ≈✨NewBlue Wildebeestaudio—→Added
为 Blue Wildebeest 族群增加了奔腾声效。
新增音效
- ≈✂️RemovedLantern FestivaldecorationsPresent→Removed
从游戏世界中移除了 Lantern Festival 装饰。
removed
- ≈🐛Bug fixkeybind saving
修复了自定义按键绑定无法正确保存的问题。
- ≈🐛Bug fixlocalization
修复了简体中文的本地化问题。
- ≈🎨VisualLantern Festivaldecorations—→Added
在所有前哨站加入了限时元宵节装饰和雕像。
visual
- ≈🐛Bug fixmultiplayer prompts
Fixed a bug where aiming non-weapon items at other players in multiplayer triggered an 'invalid target' prompt.
Bugfix
- ≈🐛Bug fixstability
Resolved a crash related to missing contextual help.
Bugfix
- ▲🐛Bug fixCluespersistenceRandomly disappear→Persistent
Old clues from actively tracked animals no longer disappear randomly, improving tracking consistency.
behavior
- ▲🎯BehaviorLoadingscreen count2→1
Switching reserves no longer triggers two loading screens, reducing wait times.
quality
- ≈🐛Bug fixStabilitycrashes
Implemented various crash fixes to improve game stability.
quality
- ≈🎨Visualloading screens—→Updated
Added new loading screens to the game.
Visual update
- ≈🛠QoLreserve selection screen—→Updated
Updated the reserve selection screen for better usability.
UI update
- ≈🐛Bug fixstability
Fixed a crash occurring when entering the southwest corner of Hirschfelden via landscape re-modeling.
stability
- ≈🐛Bug fixstability
Fixed a crash that occurred when a player left a multiplayer game while seated on an ATV.
stability
- ▲🐛Bug fixtents
Implemented additional improvements to prevent tents from disappearing.
quality
- ≈🐛Bug fixrain audio
Fixed stuttering rain sounds in specific game areas.
audio
- ≈🐛Bug fixATV notifications
Fixed a bug where the 'driving ATV into water' message was shown to all players in multiplayer instead of just the driver.
behavior
- ≈✨NewAnti-Aliasing—→Added
Added Temporal Anti-Aliasing (TAA) to the graphics settings.
TAA
- ≈✨NewDeath Sequence—→Added
Added a new player death sequence and ragdoll effect.
Player Death
- ▲🎯BehaviorCodexinteractionmanual→automatic
The Codex now opens automatically when interacting with landmarks and cairns.
Auto-open Codex
- ≈🔊AudioATVaudio—→Added
ATVs now produce sound when passing through vegetation like bushes.
Vegetation Sound
- ≈✨Newlocalization—→Simplified Chinese
Added full text localization for Simplified Chinese across the main game and all DLCs.
- ≈🐛Bug fixbug fixes
Implemented several new bug fixes to improve overall game stability.
- ≈🎯BehaviorMultiplayer Chattext input
Multiplayer chat currently does not support Simplified Chinese text input; the team is investigating a solution.
- ▲🛠QoLgamepad sensitivity—→Improved
Gamepad sensitivity has been tuned for a better user experience.
Improved gamepad sensitivity
- ≈🐛Bug fixFirst Aid Kitaim animationlooping→fixed
Fixed a looping animation bug that occurred when attempting to aim with a first aid kit.
Fixed looping animation
- ≈🛠QoLNametagsinterpolation—→Improved
Improved interpolation for nametags in multiplayer, resulting in smoother movement.
Smoother nametag movement
- ▲🛠QoLHarvest ScreenUX—→Improved
The Harvest Screen has received a visual and UX update for a better user experience.
Beauty treatment
- ≈🛠QoLScoreboardUI—→Updated
The in-game scoreboard has been visually updated.
Beauty treatment
- ≈🐛Bug fixstability—→Fixed
Resolved a crash that occurred when spooking animals.
Fixed crash related to spooking animals
- ≈🐛Bug fixSpreeberg Western Outpostobjectsfloating→fixed
Fixed various floating objects at the Spreeberg Western Outpost to improve immersion.
Fixed floating objects
- ≈📝Textlocalization—→Fixed
Implemented various fixes for game localization.
Various localization fixes
- ▲📊Numericpricing—→30% Discount
Owners of 'Tents & Ground Blinds' or the 'Mile a Minute Bundle' receive a 30% discount on the new ATV DLC.
Loyalty discount
- ≈🎯Behavioranimal respawn
Animals now correctly repopulate if they were killed but not harvested.
behavior
- ≈🐛Bug fixUI
Fixed a stuck empty tutorial box that appeared after harvesting animals.
bugfix
- ≈🐛Bug fixflashlight
Fixed an issue where the flashlight could not be toggled.
bugfix
- ≈🔁Reworkfall damage
Reworked the fall damage system for better consistency.
Rework
- ▲🐛Bug fixoutpost unlocking
Fixed issues where outposts remained permanently locked or failed to unlock for clients in multiplayer.
Bugfix
- ▲🐛Bug fixitem unlocking
Items now correctly unlock immediately when requirements are already met.
Bugfix
- ≈🐛Bug fixtracks highlight
Fixed a bug where the tracks highlight setting would turn off during animal harvesting.
UI Fix
- ≈🎯Behaviorcaller audio
Adjusted the sound mix for callers to improve audio clarity.
Audio Adjustment
- ≈🐛Bug fixcrosshair alignment
The range finder crosshair is now correctly centered, improving aiming precision.
- ≈🎯Behaviorfast travel notifications
Game hosts will now receive notifications when guests use fast travel, improving multiplayer coordination.
- ≈🐛Bug fixmap icon persistence
Fixed an issue where map icons were not consistently removed after exiting to the main menu and re-entering.
- ≈🐛Bug fixhunting pressure crash
Resolved a crash occurring when animal home ranges were disabled due to excessive hunting pressure.
- ≈🎯Behaviorsound system initialization
The game will now launch without sound instead of crashing if the sound system fails to initialize.
- ≈🐛Bug fixprofile card
Fixed an issue where the codex profile card did not display the correct facial variations for new character customizations.
- ≈🐛Bug fixstability
Resolved a random crash that occurred when an animal despawned from the game world.
- ≈✨Newmenu option—→Added
Added an 'Exit to main menu' button to the game menu for better navigation.
UI
- ≈🐛Bug fixspawn behavior
Fixed a critical bug that caused player characters to die immediately upon spawning into the game.
Bugfix
- ▲🎯Behaviorfootprint clues
Footprint clues now properly display the approximate weight of the animal, improving tracking accuracy.
Quality
- ≈🐛Bug fixstability
Resolved multiple crashes related to window/fullscreen switching, entering deep water, map content changes, and multiplayer bagging.
Stability
- ▲🎯Behaviorharvest bonus—→Carries Over
Consecutive harvest bonuses are now preserved in single-player mode, rewarding consistent hunting.
Consecutive harvest bonus now carries over in single player games.
- ▲🐛Bug fixlogin stateDeath→Alive
Resolved a critical bug that caused players to die immediately upon logging into the game.
Fix for player death when starting the game.
- ≈🎯Behaviorneed zonesVisible→Hidden
Need zones are now local to the player and do not appear when joining a multiplayer session.
You will no longer see your own discovered need zones when joining another player’s game.
- ▲🐛Bug fixpoint of interest
Fixed a map collision issue where certain points of interest caused accidental player death.
Fixed point of interest being too close to a rock which killed players.
- ▲🔁Reworkfall damage
Reworked fall damage and physics to eliminate accidental death caused by rocks and bushes.
Physics rework
- ≈🐛Bug fixitem capacitydifferent→same
Imperial and metric systems now use the same item capacity.
System unification
- ▲🐛Bug fixspawn damagehurt→safe
Players will no longer be hurt or killed when spawning too close to other players.
Multiplayer fix
- ≈🛠QoLtracking cone
The tracking cone on the minimap now correctly scales based on the player's tracking skill.
UI scaling
- ≈🐛Bug fixstability
Fixed multiple crashes related to the minimap, reserve changes, player icons, and mismatching clues.
Crash fixes
- ≈🐛Bug fixaudiovanishing→working
Weapon and item sounds no longer vanish after switching items multiple times.
Sound fix
- ≈🛠QoLterrain
Updated terrain to remove tunnels and fixed various floating items.
Map cleanup
- ≈🐛Bug fixCluesdespawn
Fixed an issue where clues would not despawn correctly after fast traveling.
Clues now correctly despawn after fast traveling
- ≈🎯BehaviorScreen Space Reflectionsdefault settingOff→On
Water reflections are now enabled by default on medium and low graphics settings to help with game startup issues.
Enabled by default for medium and low settings
- ▲🛠QoLMini mapperformance
Optimized the mini map to improve overall game performance.
Mini map performance optimization
- ≈🐛Bug fixHunting Standsinteraction
Resolved issues regarding how players interact with hunting stands.
Fixed interactions with Hunting Stands
- ≈🛠QoLStabilitycrash reporting
Improved data collection for freezes, which will now likely result in a crash to send diagnostic info to the team.
Improved data collection on deadlocks
- ≈🐛Bug fixstability
Fixed a crash that occurred specifically in multiplayer mode after the Patch 1.2 update.
- ≈🐛Bug fixscoreboard
Fixed a crash that occurred when opening the scoreboard in multiplayer for players using specific languages.
Crashfix
- ▲🎯Behavioritem unlocks
Items are now correctly unlocked immediately upon exceeding the requirements, provided the character or weapon level is updated via experience points.
Progression fix
- ≈🐛Bug fixInvite to game
Fixed a crash that occurred when using the Steam 'Invite to game' feature.
bugfix
- ≈🐛Bug fixMap Icons
Fixed a crash triggered by hovering over specific icons on the map.
bugfix
- ≈🐛Bug fixAnimal Ragdolls
Fixed a crash related to ragdoll synchronization for spawned animals.
bugfix
- ≈🎯BehaviorMultiplayer Joining
Disabled the ability to join friends in multiplayer if the game is not already running to prevent issues.
behavior
- ≈🛠QoLKeybindings
Provided a manual workaround to edit keymap.json for players unable to change bindings in-game.
workaround
- ≈🛠QoLSettings Menu
Added a workaround to return to the game from the settings menu by hovering over main menu icons and pressing ESC.
workaround
- ≈🐛Bug fixstability
Fixed a crash in the keybinding menu occurring when unsupported hardware, such as specific controllers or joysticks, is connected.
- ≈🐛Bug fixstability
Resolved a crash occurring within the settings menu.
- ▲🎯Behaviorperformance
Improved performance in scenarios where a large number of unharvested animals are present on the map.
- ≈🐛Bug fixstability
Fixed a map-related crash associated with the player icon.
- ≈🐛Bug fixstability
Resolved a crash that occurred when leaving multiplayer games.