General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🎯Behaviorinterface lock
应用了一个潜在修复,以防止在选择区域时界面锁定。
针对 SELECT AREA 界面锁定问题的潜在修复。
- ≈🎯Behaviordecontamination kill lock
解决了被去污区击杀可能导致游戏进入锁定状态的问题。
修复了被去污区击杀时可能发生的锁定问题。
- ≈🐛Bug fixEngineer model
Engineer 的角色模型在游戏过程中不再偶尔出现故障。
修复了 Engineer 模型偶尔出现的故障。
- ≈📊NumericIce Turretdamage type—→Ice
Ice Turret 现在将其伤害注册为 Ice 类型,确保与抗性和弱点机制正确交互。
- ≈🎯Behaviorcrash prevention
针对玩家报告的崩溃问题实施了多项潜在修复和防护措施。
- ≈✨Newtooltip
为 Skip 功能添加了新的工具提示,显示使用后获得的现金和生命值。
- ≈🛠QoLoptimization
进行了多项额外的优化改进和视觉调整。
- ≈🛠QoLlocalization
轻微的翻译/语言改进。
- ≈🎯Behaviorachievement trigger—→Fixed Circular Decomposition achievement not triggering when all mummies in the circle are defeated
Circular Decomposition 成就现在可以在满足条件时可靠地解锁。
- ≈🎯Behaviordamage numbers visibility—→Important event text information now remains visible when the Damage Numbers display is turned off
即使隐藏了伤害数字,事件文本现在依然可见。
- ≈🎯Behaviorevents in victory state—→Events (abilities & explosions) should no longer stay active in the run's victory state / when dawn comes
能力和爆炸效果在胜利/黎明后不再残留,避免了胜利后的视觉残留问题。
- ≈🐛Bug fixaudio playback—→Fix for audio not playing correctly when unmuted in the options menu until a run is started or stopped
取消静音时音频现在可以正确启动,无需等待游戏局开始或结束。
- ≈🐛Bug fixslowing debuff—→Fix for slowing debuff effects not working correctly on enemies
减速减益效果现在可以按预期作用于敌人。
- ≈📝Textlocalization—→Language & translation improvements
更新了翻译和语言字符串以提高清晰度。
- ≈🐛Bug fixmisc fixes—→Other minor fixes
进行了各种细微修正以提高稳定性和打磨度。
- ≈🛠QoLmemory usage
Improved the game's system memory usage to enhance stability and performance.
- ≈🐛Bug fixshutdown error screen
Fixed error screens displayed when shutting down the game intentionally.
- ≈🛠QoLmisc UX
Various minor UX improvements and user experience tweaks.
- ≈🎯Behaviorgameplay difficulty—→Lowered
Overall difficulty toned down, including fewer projectile-spawning enemies to ease early and mid-game pressure.
Overall difficulty reduced across game modes, with fewer projectile-spawning enemies.
- ≈🎯BehaviorEndless mode scaling—→Reduced
Endless mode: Horde stat scaling reduced to further ease this game mode's challenge.
- ▲📊NumericHealth regeneration0 HP/s→5 HP/s HP/s
Health regeneration base (initial) increased to 5 HP per second for faster survivability.
- ▲📊NumericBase cash pickup300→400 $
Base cash pickup increased to $400, improving early income.
- ▲📊NumericBase specialization gain—→Increased by ~60%
Base specialization gains increased by around 60%, boosting progression pace.
- ▲📊NumericCash & specialization multiplier by difficulty1x/2x/3x→1x/1.5x/2x
Difficulty-based multipliers reduced to 1x/1.5x/2x, scaling down rewards slightly.
- ≈🐛Bug fixFeedback form
Fixed the in-game Feedback Form (F8) getting stuck after pressing the Submit button.
- ≈🐛Bug fixEnd screen
Corrected end-screen not displaying proper values and information after a run.
- ≈🐛Bug fixground clipping
Fixed character clipping issues where players could clip beneath ground or appear to walk in the air.
Issue: Characters could clip beneath terrain or walk in the air.
- ≈🐛Bug fixcontrol remapping text
Corrected display of Chinese characters in the control remapping panel for proper localization.
Issue: Chinese characters were not displayed correctly in the control remapping panel.
- ≈🛠QoLdisplay corrections
General display corrections across UI elements related to healthpack unlocks, crit display, and skill visuals.