PatchDiff
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General

综合Interface · Bugfix · UI · Ice · German · Engineer · General · Stability · Quality of Life · Audio · Localization · Performance · UX · Shutdown · Balance · Economy · Difficulty · Progression · Feedback · End Screen · Map · Display · Quality
8 补丁最近改动 13h ago▲ +4

强度趋势

上升 = 加强,下降 = 削弱
0+4Jul 21, 2023Aug 20, 2026Jul 21, 2023 — Yet Another Update 0.2.2 HOTFIX +0 / -0 (cum 0)Sep 1, 2023 — Yet Another Update 0.3.1 HOTFIX +0 / -0 (cum 0)Jan 29, 2024 — Yet Another Update 0.5.1a (HOTFIX) +0 / -0 (cum 0)Oct 4, 2024 — Yet Another Update 0.7.0a (HOTFIX) +4 / -0 (cum +4)Dec 19, 2024 — Yet Another Update 0.7.2a (HOTFIX) +0 / -0 (cum +4)Apr 2, 2025 — Yet Another Update 0.8.0c (HOTFIX) +0 / -0 (cum +4)Mar 30, 2026 — Yet Another Update 0.9.2a (HOTFIX) +0 / -0 (cum +4)Aug 20, 2026 — Yet Another Update 1.0.0a (HOTFIX) +0 / -0 (cum +4)
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按改动类型筛选:此项目有 6 种类型

补丁历史

    • 🎯Behaviorinterface lock

      应用了一个潜在修复,以防止在选择区域时界面锁定。

      针对 SELECT AREA 界面锁定问题的潜在修复。

    • 🎯Behaviordecontamination kill lock

      解决了被去污区击杀可能导致游戏进入锁定状态的问题。

      修复了被去污区击杀时可能发生的锁定问题。

    • 🐛Bug fixEngineer model

      Engineer 的角色模型在游戏过程中不再偶尔出现故障。

      修复了 Engineer 模型偶尔出现的故障。

    • 📊NumericIce Turretdamage typeIce

      Ice Turret 现在将其伤害注册为 Ice 类型,确保与抗性和弱点机制正确交互。

    • 🎯Behaviorcrash prevention

      针对玩家报告的崩溃问题实施了多项潜在修复和防护措施。

    • Newtooltip

      为 Skip 功能添加了新的工具提示,显示使用后获得的现金和生命值。

    • 🛠QoLoptimization

      进行了多项额外的优化改进和视觉调整。

    • 🛠QoLlocalization

      轻微的翻译/语言改进。

    • 🎯Behaviorachievement triggerFixed Circular Decomposition achievement not triggering when all mummies in the circle are defeated

      Circular Decomposition 成就现在可以在满足条件时可靠地解锁。

    • 🎯Behaviordamage numbers visibilityImportant event text information now remains visible when the Damage Numbers display is turned off

      即使隐藏了伤害数字,事件文本现在依然可见。

    • 🎯Behaviorevents in victory stateEvents (abilities & explosions) should no longer stay active in the run's victory state / when dawn comes

      能力和爆炸效果在胜利/黎明后不再残留,避免了胜利后的视觉残留问题。

    • 🐛Bug fixaudio playbackFix for audio not playing correctly when unmuted in the options menu until a run is started or stopped

      取消静音时音频现在可以正确启动,无需等待游戏局开始或结束。

    • 🐛Bug fixslowing debuffFix for slowing debuff effects not working correctly on enemies

      减速减益效果现在可以按预期作用于敌人。

    • 📝TextlocalizationLanguage & translation improvements

      更新了翻译和语言字符串以提高清晰度。

    • 🐛Bug fixmisc fixesOther minor fixes

      进行了各种细微修正以提高稳定性和打磨度。

    • 🛠QoLmemory usage

      Improved the game's system memory usage to enhance stability and performance.

    • 🐛Bug fixshutdown error screen

      Fixed error screens displayed when shutting down the game intentionally.

    • 🛠QoLmisc UX

      Various minor UX improvements and user experience tweaks.

    • 🎯Behaviorgameplay difficultyLowered

      Overall difficulty toned down, including fewer projectile-spawning enemies to ease early and mid-game pressure.

      Overall difficulty reduced across game modes, with fewer projectile-spawning enemies.

    • 🎯BehaviorEndless mode scalingReduced

      Endless mode: Horde stat scaling reduced to further ease this game mode's challenge.

    • 📊NumericHealth regeneration0 HP/s5 HP/s HP/s

      Health regeneration base (initial) increased to 5 HP per second for faster survivability.

    • 📊NumericBase cash pickup300400 $

      Base cash pickup increased to $400, improving early income.

    • 📊NumericBase specialization gainIncreased by ~60%

      Base specialization gains increased by around 60%, boosting progression pace.

    • 📊NumericCash & specialization multiplier by difficulty1x/2x/3x1x/1.5x/2x

      Difficulty-based multipliers reduced to 1x/1.5x/2x, scaling down rewards slightly.

    • 🐛Bug fixFeedback form

      Fixed the in-game Feedback Form (F8) getting stuck after pressing the Submit button.

    • 🐛Bug fixEnd screen

      Corrected end-screen not displaying proper values and information after a run.

    • 🐛Bug fixground clipping

      Fixed character clipping issues where players could clip beneath ground or appear to walk in the air.

      Issue: Characters could clip beneath terrain or walk in the air.

    • 🐛Bug fixcontrol remapping text

      Corrected display of Chinese characters in the control remapping panel for proper localization.

      Issue: Chinese characters were not displayed correctly in the control remapping panel.

    • 🛠QoLdisplay corrections

      General display corrections across UI elements related to healthpack unlocks, crit display, and skill visuals.

General balance history — Yet Another Zombie Survivors