This patch adds Undo/Redo with history, keybind customization, UI hints, and numerous stability and bugfix improvements across gameplay systems and utilities.
✚Bug fixes3
- Thruster interaction bugMoving a package in front of a running thruster:Fixed a physics bug that could launch a package violently when moved in front of a thruster.→limited to sane forces
- Electric circuits bug fixesFixed circuits sometimes functioning when cables were burned or not burning under high power usage.→cables burn state and power usage corrected
- Key binding conflictsFixed remaining key binding conflicts when loading a blueprint as a Selection and other edge cases.→edge cases resolved
◆Other changes10
- Undo/Redo System
- Undo/Redo:Added an Undo/Redo system with history capped at 200 steps to track actions for reversal.→200 steps
- Undo/Redo:Introduced configurable Undo/Redo keybindings with a default Ctrl+Z / Ctrl+Y option.→Ctrl+Z / Ctrl+Y
- Exclamation mark in H modeIn H mode, components that are not connected to anything now display an exclamation mark to surface loose or single components.→Exclamation mark added for unattached components
- Fast Forward UIAdded a small transparent 'FAST FORWARD 3x' indicator while Fast Forward is active to convey speed state.→FAST FORWARD 3x text at top-center when active
- Wind stability of packages
- Packages:Packages now ignore wind/forces until first contact, preventing underground glitches and wind-blown misplacements.→unaffected until first touch
- Packages:Stability improvements reduce packages being blown out of position by wind before interaction.→reduced
- Baobara Interference mission hintshints for the Baobara Interference mission have been updated for clarity or guidance.→Updated hints
- Magnetometer power usage reductionMagnetometer now consumes 5 P/s instead of 15 P/s, reducing energy drain.15→5 P/s
- Jetpack Hover Mode bindingJetpack Hover Mode:Jetpack Hover Mode can now be bound to any single-tap key via a custom keybind.→Custom key bind (single-tap) available
- Electric Valve pipe ports descriptionElectric Valve:Fixed the description to correctly reflect pipe port states: 0 closed, 1 open.→0 = closed, 1 = open
subjects affected (11)
tap to see balance history
Patch history
- →Micro update: 1.0.105Aug 26, 2026 · 5d
Micro update 1.0.105 fixes gameplay issues and quality-of-life tweaks across UI, controls, and tools.
- Small update: 1.0.104 (Space GPS, Massmeter!)Aug 25, 2026 · 6d
Small 1.0.104 update adds new Space GPS and Massmeter blocks, several rewards and manuals, and numerous fixes and balance tweaks including rounding behavior, fuel/battery strength, and visuals.
−1→ - Update: 1.0.100 (Fast Forward, Pause, ...)Aug 21, 2026 · 1w
Overview of new Time Controls (Pause, Fast Forward), QoL improvements, balance tweaks, and various fixes across performance, simulation, and gameplay systems.
−3→ - →Small update: 1.0.011Aug 13, 2026 · 2w
A small patch introducing UI labels and display toggles, plus new on-screen tips for new manuals/objectives and attachment points on components.
- →Small update: 1.0.010Aug 12, 2026 · 2w
Small update 1.0.010 fixes search/workshop sorting, rendering on Nanoframe Quarter With Ports, and monitor white-noise handling for unpowered Secondary Input.
- →Small update: 1.0.009Aug 11, 2026 · 2w
Small update 1.0.009 improves port consistency, fixes geometry and colliders, updates paintable areas, corrects range, and fixes camera mode behavior.
- Small update: 1.0.008Aug 10, 2026 · 3w
Small quality-of-life and stability fixes across various systems, plus UI and input improvements.
+5→ - →Small update: 1.0.007Aug 9, 2026 · 3w
Small maintenance patch 1.0.007 fixes input bindings, UI typos, blueprints save, and adds input inversion options.
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