Overview of new Time Controls (Pause, Fast Forward), QoL improvements, balance tweaks, and various fixes across performance, simulation, and gameplay systems.
▼Nerfs3
- Balance & Gameplay
- Slightly decreased strength of solar storms.→Weaker
- Lower gravity inside the Black Hole Tunnel by 100 units.→-100
- Radiation radius of the Hazard Barrel reduced.→Smaller
✚Bug fixes12
- Performance & SimulationFixed movement artifacts that could slowly push you out of a landed spaceship.→Fixed
- Fixes
- Fixed the Seat outline visual issue.→Fixed
- Fixed some components not appearing in the Objectives inventory tab.→Fixed components not appearing
- Fixed knobs on some components not having reduced sensitivity while holding Control.→Reduced sensitivity while holding Control
- Fixed incorrect tree colliders at the Moonstep base.→Fixed
- Fixed the default Field of View for the Camera With Zoom and Rotational Telescopic Camera.→Fixed default FOV
- Fixed an integer overflow when placing an extremely large amount of mass in the building area.→Fixed
- Fixed thruster heat areas being offset by 0.01m, addressing floating-point precision at edges.→Offset by 0.01m fixed m
- Fixed incorrect Red Tank description text.→Fixed
- Fixed packages disappearing from the spaceship after a Time Rewind if they were outside the spaceship prior to rewind.→Fixed when outside spaceship before rewind
- Fixed packages not being able to be taken out from the spaceship during spacewalks.→Fixed
- Fixed Wind Shield wind absorption being incorrectly applied to physics.→Not applied to physics
◆Other changes14
- Time Controls
- Pause now available in Time Controls menu (default: P) and works in both singleplayer and multiplayer.→Added
- Fast Forward added to Time Controls menu (default: P) and speeds up the entire simulation by 3x.→Added
- Simulation runs at 3x speed when Fast Forward is active, with all simulation aspects accelerated accordingly.1x→3x
- Fast Forward may reduce FPS due to higher CPU usage.→Potential FPS drop
- Objective Audio CueA blinking sound now plays when you are about to complete an objective as the required item begins glowing.→Blinking sound at objective glow start
- Inventory UXRight-clicking an item in the inventory now moves it directly to your hand, bypassing the need to assign it to the hotbar first.→Direct to hand
- Gyro-LineMiddle line of the Gyro-Line is highlighted to improve center-of-screen visibility.→Highlighted middle line
- Performance & Simulation
- Overall game performance improved by around 10%, noticeable with very large spaceships.→Improved ~10% %
- Determinism of simulations improved for more consistent results.→Improved
- Packages such as Tree Lid or Hazard Barrel no longer glitch out of the spaceship when moved by hand.→Improved
- Distance meter calculations improved from float to double precision to better detect distant/very small planets.→Double precision
- Balance & Gameplay
- Solar Shield absorption simplified; now uses degrees instead of flux values for clarity.→Simplified to degrees
- Tutorial ship now uses only one electric circuit to prevent new players' confusion when core systems shut off after ~13 minutes.→Single electric circuit
- FixesUpdated the description of the Ducted Fan speed port.→Description updated
subjects affected (7)
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Patch history
- →Update: 1.0.110 (Undo/Redo)Aug 31, 2026 · 1d
This patch adds Undo/Redo with history, keybind customization, UI hints, and numerous stability and bugfix improvements across gameplay systems and utilities.
- →Micro update: 1.0.105Aug 26, 2026 · 6d
Micro update 1.0.105 fixes gameplay issues and quality-of-life tweaks across UI, controls, and tools.
- Small update: 1.0.104 (Space GPS, Massmeter!)Aug 25, 2026 · 6d
Small 1.0.104 update adds new Space GPS and Massmeter blocks, several rewards and manuals, and numerous fixes and balance tweaks including rounding behavior, fuel/battery strength, and visuals.
−1→ - →Small update: 1.0.011Aug 13, 2026 · 2w
A small patch introducing UI labels and display toggles, plus new on-screen tips for new manuals/objectives and attachment points on components.
- →Small update: 1.0.010Aug 12, 2026 · 2w
Small update 1.0.010 fixes search/workshop sorting, rendering on Nanoframe Quarter With Ports, and monitor white-noise handling for unpowered Secondary Input.
- →Small update: 1.0.009Aug 11, 2026 · 2w
Small update 1.0.009 improves port consistency, fixes geometry and colliders, updates paintable areas, corrects range, and fixes camera mode behavior.
- Small update: 1.0.008Aug 10, 2026 · 3w
Small quality-of-life and stability fixes across various systems, plus UI and input improvements.
+5→ - →Small update: 1.0.007Aug 9, 2026 · 3w
Small maintenance patch 1.0.007 fixes input bindings, UI typos, blueprints save, and adds input inversion options.
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