General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixWeapon RestingStance Transition
Weapon resting is now possible while changing stance to or from prone.
Prone transition fix
- ▲📊Numericcamera shakeUncapped→Capped
Capped max camera shake to prevent large building destructions from breaking player vision.
Prevents vision-breaking shake during destruction.
- ▼✨NewReinforce requestreward cooldown—→Added
Added a reward cooldown to reinforce requests.
Prevents spamming reinforce rewards.
- ≈🐛Bug fixnametagsInvisible→Visible
Fixed nametags not being visible through 2D scopes at long distances.
Fixed visibility through 2D scopes.
- ≈✂️RemovedWeapon RackPresent→Removed
Removed the Weapon Rack object and its references to resolve replication issues.
Removed unused object causing replication issues.
- ▲🐛Bug fixgrenade throwStuck→Fixed
Resolved an issue where grenades would occasionally fail to be thrown.
Fixed Grenade could sometimes get stuck in hand
- ≈🎯Behaviorturret mountingFront mountable→Blocked
Prevented unrealistic turret mounting from the front of the vehicle.
Players should no longer be able to mount a turret from the front
- ≈🐛Bug fixrank-locked itemsTransferable→Locked
Fixed exploits that allowed players to bypass rank requirements for items.
Fixed being able to transfer or unlock rank-locked items via controller/equip action
- ≈🎯Behaviorexplosion damage
General improvements made to how explosion damage is calculated.
Changed
- ▲📊NumericGarbage Systemvehicle lifetime20→30 minutes
Increased vehicle garbage system lifetime in Combat Ops scenarios from 20 to 30 minutes.
Tweaked
- ▲📊NumericGarbage Systemdetection radius25→35 meters
Increased default player presence detection radius for the garbage system from 25 to 35 meters.
Tweaked
- ▲🛠QoLDriver ViewHDR setting
Tweaked interior probe HDR settings to provide a better view from the driver's position.
Tweaked
- ≈🐛Bug fixMagazinestracer count1→0 rounds
Removed one stray tracer round that was appearing in non-tracer magazines.
Fixed
- ▲🐛Bug fixUral trucktrunk interaction
Fixed an issue where the open trunk user action was missing on Ural trucks.
Fixed missing open trunk action
- ▲🐛Bug fixCombatweapon raise
Fixed a bug where semi-lowered weapons would raise instead of shooting immediately on click.
Semi-lowered weapon now shoots immediately
- ▲🎯BehaviorMedicalbandage assignmentManual→Automatic
Using a bandage now automatically assigns a new one to the quick bar for better efficiency.
Auto-assigns new bandage to quick bar
- ≈🎯BehaviorMHQdeploymentAnywhere→Restricted
Deploying the MHQ on top of rocks is now restricted to prevent clipping or unrealistic placement.
Restricted deployment on rocks
- ▲🛠QoLServer BrowsersortingDefault→Ping
The server browser now sorts by ping by default to help players find the lowest latency servers.
Sorts by ping by default
- ▲🎯BehaviorInventorygrenade interactionthrow→pin
Opening the inventory now pins a grenade instead of accidentally throwing it.
Fixed
- ▼🎯BehaviorWeaponfire mode changecontinue firing→cancel firing
Changing fire mode now cancels weapon firing to prevent exploiting semi-auto weapons via rapid fire-mode switching.
Fixed
- ≈🎯BehaviorRadiotransmission endcontinue→end
Dropping a transmitting radio now correctly ends the transmission.
Fixed
- ≈🎯BehaviorArsenal/Ammo Boxesdraggabletrue→false
Blocked users from moving arsenal, ammo, and equipment boxes into vehicles or inventories.
Fixed