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General Gameplay

GeneralMechanics · Combat · System · UI · Bugfix · Engine · Bugfixes · QoL
6 patcheslast touched 6mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9Jul 13, 2022Dec 11, 2025Jul 13, 2022 — New updates #6 +1 / -1 (cum 0)Aug 10, 2022 — 0.9.5.109 Update +4 / -0 (cum +4)Apr 17, 2025 — 1.3.0.157 Update +3 / -0 (cum +7)Jun 12, 2025 — 1.4.0.38 Update +1 / -0 (cum +8)Nov 11, 2025 — 1.6.0.68 Update +1 / -1 (cum +8)Dec 11, 2025 — 1.6.0.95 Update +1 / -0 (cum +9)
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Patch history

  1. Dec 11, 2025·1.6.0.95 Update+1
    • 🐛Bug fixWeapon RestingStance Transition

      Weapon resting is now possible while changing stance to or from prone.

      Prone transition fix

  2. Nov 11, 2025·1.6.0.68 Update+1-1
    • 📊Numericcamera shakeUncappedCapped

      Capped max camera shake to prevent large building destructions from breaking player vision.

      Prevents vision-breaking shake during destruction.

    • NewReinforce requestreward cooldownAdded

      Added a reward cooldown to reinforce requests.

      Prevents spamming reinforce rewards.

    • 🐛Bug fixnametagsInvisibleVisible

      Fixed nametags not being visible through 2D scopes at long distances.

      Fixed visibility through 2D scopes.

    • ✂️RemovedWeapon RackPresentRemoved

      Removed the Weapon Rack object and its references to resolve replication issues.

      Removed unused object causing replication issues.

  3. Jun 12, 2025·1.4.0.38 Update+1
    • 🐛Bug fixgrenade throwStuckFixed

      Resolved an issue where grenades would occasionally fail to be thrown.

      Fixed Grenade could sometimes get stuck in hand

    • 🎯Behaviorturret mountingFront mountableBlocked

      Prevented unrealistic turret mounting from the front of the vehicle.

      Players should no longer be able to mount a turret from the front

    • 🐛Bug fixrank-locked itemsTransferableLocked

      Fixed exploits that allowed players to bypass rank requirements for items.

      Fixed being able to transfer or unlock rank-locked items via controller/equip action

  4. Apr 17, 2025·1.3.0.157 Update+3
    • 🎯Behaviorexplosion damage

      General improvements made to how explosion damage is calculated.

      Changed

    • 📊NumericGarbage Systemvehicle lifetime2030 minutes

      Increased vehicle garbage system lifetime in Combat Ops scenarios from 20 to 30 minutes.

      Tweaked

    • 📊NumericGarbage Systemdetection radius2535 meters

      Increased default player presence detection radius for the garbage system from 25 to 35 meters.

      Tweaked

    • 🛠QoLDriver ViewHDR setting

      Tweaked interior probe HDR settings to provide a better view from the driver's position.

      Tweaked

    • 🐛Bug fixMagazinestracer count10 rounds

      Removed one stray tracer round that was appearing in non-tracer magazines.

      Fixed

  5. Aug 10, 2022·0.9.5.109 Update+4
    • 🐛Bug fixUral trucktrunk interaction

      Fixed an issue where the open trunk user action was missing on Ural trucks.

      Fixed missing open trunk action

    • 🐛Bug fixCombatweapon raise

      Fixed a bug where semi-lowered weapons would raise instead of shooting immediately on click.

      Semi-lowered weapon now shoots immediately

    • 🎯BehaviorMedicalbandage assignmentManualAutomatic

      Using a bandage now automatically assigns a new one to the quick bar for better efficiency.

      Auto-assigns new bandage to quick bar

    • 🎯BehaviorMHQdeploymentAnywhereRestricted

      Deploying the MHQ on top of rocks is now restricted to prevent clipping or unrealistic placement.

      Restricted deployment on rocks

    • 🛠QoLServer BrowsersortingDefaultPing

      The server browser now sorts by ping by default to help players find the lowest latency servers.

      Sorts by ping by default

  6. Jul 13, 2022·New updates #6+1-1
    • 🎯BehaviorInventorygrenade interactionthrowpin

      Opening the inventory now pins a grenade instead of accidentally throwing it.

      Fixed

    • 🎯BehaviorWeaponfire mode changecontinue firingcancel firing

      Changing fire mode now cancels weapon firing to prevent exploiting semi-auto weapons via rapid fire-mode switching.

      Fixed

    • 🎯BehaviorRadiotransmission endcontinueend

      Dropping a transmitting radio now correctly ends the transmission.

      Fixed

    • 🎯BehaviorArsenal/Ammo Boxesdraggabletruefalse

      Blocked users from moving arsenal, ammo, and equipment boxes into vehicles or inventories.

      Fixed