Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewVote Kickinformation—→Added
Added information regarding who initiated a vote kick.
Added
- ≈✨NewVoting Systemlogging—→Added
Added detailed logging for the voting system (creator, voters, target) via the -logVoting CLI parameter.
Added
- ≈✨Newreplication statistics—→Added
Replication statistics are now available to user code and scripts.
New data for scripters
- ≈🐛Bug fixnetwork stability—→fixed
Fixed a potential network stall that occurred when encoding limits were reached.
Prevents stalls
- ≈🐛Bug fixRplSession callbacks—→fixed
Fixed RplSession script callbacks that were being invoked too many times or not at all.
Fixes script timing
- ≈🐛Bug fixconnection stability
Players will no longer be disconnected from a multiplayer session if they alt-tab while joining.
Fixed disconnection when alt-tabbing during session join.
- ≈🐛Bug fixreplication save
Resolved a multithreading issue with replication saves that previously caused random player disconnections.
Fixed multithreading issue causing player disconnections.
- ≈🐛Bug fixserver stability
Fixed a potential crash that occurred when shutting down a server.
Fixed crash on server shutdown.
- ≈🐛Bug fixserver stability
Resolved a crash that could occur when players attempted to join a modded server.
Fixed crash on joining modded servers.
- ≈🐛Bug fixXbox stability
Fixed an Xbox-specific crash that occurred after leaving a modded scenario.
Fixed crash after leaving modded scenario on Xbox.
- ≈🐛Bug fixCombatmuzzle sync
Fixed muzzle synchronization during streaming, which previously caused broken hit registration.
bugfix
- ≈🎯BehaviorSecurityBattlEyeAlways Enabled→Configurable
Fixed an issue where BattlEye was accidentally enabled on servers that had it disabled.
bugfix
- ≈✨NewNetworkingA2S bind address—→Added
A2S bind address can now be configured independently from replication.
new
- ≈🐛Bug fixdoor synchronization
Improved network synchronization for doors to reduce desync between players.
Fixed
- ≈🎯Behaviorexplosion damage
Optimized how explosion projectiles apply damage to multiple items for better performance.
Fixed
- ≈🎯Behaviormovement extrapolationprevious value→latest value
Fixed NwkMovementComponent to use the latest value for extrapolation, improving player position accuracy.
Fixed
- ▲🐛Bug fixvehicle replication
Fixed vehicle rubber-banding and broken dust/exhaust effects during movement.
bugfix
- ▲🎯Behaviornetwork streaming
Optimized streaming of large amounts of network data when moving quickly and improved door component data streaming.
optimization
- ▲🐛Bug fixspatial map
Fixed an issue where moving dead bodies could corrupt the replication spatial map.
bugfix
- ▲🎯BehaviorACK system
Improved the ACK system to reduce resend rates and bandwidth spikes during map region streaming.
behavior
- ▲🛠QoLcharacter smoothness
Improved the smoothness of character movements for players in multiplayer sessions.
quality
- ≈🔁Reworkanimation dataserver→owners
Animation data is now played on proxies from owners by default rather than the server, reducing perceived lag.
rework