PatchDiff
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Multiplayer

GeneralSocial · Server · Network · Online · Stability · Xbox · Networking · Anti-Cheat · Sync · Optimization
7 patcheslast touched 15mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Jun 1, 2022Apr 17, 2025Jun 1, 2022 — New Updates #2 +2 / -0 (cum +2)Jun 29, 2022 — New updates #5 +3 / -0 (cum +5)Jul 13, 2022 — New updates #6 +0 / -0 (cum +5)Jul 20, 2022 — New Updates #7 +0 / -0 (cum +5)Aug 24, 2022 — 0.9.5.116 Update +0 / -0 (cum +5)Mar 2, 2023 — 0.9.7.95 Update +0 / -0 (cum +5)Apr 17, 2025 — 1.3.0.157 Update +0 / -0 (cum +5)
Zoom into one ability:6 abilities tracked
Filter by change type:5 types in this subject

Patch history

  1. Apr 17, 2025·1.3.0.157 Update
    • NewVote KickinformationAdded

      Added information regarding who initiated a vote kick.

      Added

    • NewVoting SystemloggingAdded

      Added detailed logging for the voting system (creator, voters, target) via the -logVoting CLI parameter.

      Added

  2. Mar 2, 2023·0.9.7.95 Update
    • Newreplication statisticsAdded

      Replication statistics are now available to user code and scripts.

      New data for scripters

    • 🐛Bug fixnetwork stabilityfixed

      Fixed a potential network stall that occurred when encoding limits were reached.

      Prevents stalls

    • 🐛Bug fixRplSession callbacksfixed

      Fixed RplSession script callbacks that were being invoked too many times or not at all.

      Fixes script timing

  3. Aug 24, 2022·0.9.5.116 Update
    • 🐛Bug fixconnection stability

      Players will no longer be disconnected from a multiplayer session if they alt-tab while joining.

      Fixed disconnection when alt-tabbing during session join.

    • 🐛Bug fixreplication save

      Resolved a multithreading issue with replication saves that previously caused random player disconnections.

      Fixed multithreading issue causing player disconnections.

    • 🐛Bug fixserver stability

      Fixed a potential crash that occurred when shutting down a server.

      Fixed crash on server shutdown.

    • 🐛Bug fixserver stability

      Resolved a crash that could occur when players attempted to join a modded server.

      Fixed crash on joining modded servers.

    • 🐛Bug fixXbox stability

      Fixed an Xbox-specific crash that occurred after leaving a modded scenario.

      Fixed crash after leaving modded scenario on Xbox.

  4. Jul 20, 2022·New Updates #7
    • 🐛Bug fixCombatmuzzle sync

      Fixed muzzle synchronization during streaming, which previously caused broken hit registration.

      bugfix

    • 🎯BehaviorSecurityBattlEyeAlways EnabledConfigurable

      Fixed an issue where BattlEye was accidentally enabled on servers that had it disabled.

      bugfix

    • NewNetworkingA2S bind addressAdded

      A2S bind address can now be configured independently from replication.

      new

  5. Jul 13, 2022·New updates #6
    • 🐛Bug fixdoor synchronization

      Improved network synchronization for doors to reduce desync between players.

      Fixed

    • 🎯Behaviorexplosion damage

      Optimized how explosion projectiles apply damage to multiple items for better performance.

      Fixed

    • 🎯Behaviormovement extrapolationprevious valuelatest value

      Fixed NwkMovementComponent to use the latest value for extrapolation, improving player position accuracy.

      Fixed

  6. Jun 29, 2022·New updates #5+3
    • 🐛Bug fixvehicle replication

      Fixed vehicle rubber-banding and broken dust/exhaust effects during movement.

      bugfix

    • 🎯Behaviornetwork streaming

      Optimized streaming of large amounts of network data when moving quickly and improved door component data streaming.

      optimization

    • 🐛Bug fixspatial map

      Fixed an issue where moving dead bodies could corrupt the replication spatial map.

      bugfix

  7. Jun 1, 2022·New Updates #2+2
    • 🎯BehaviorACK system

      Improved the ACK system to reduce resend rates and bandwidth spikes during map region streaming.

      behavior

    • 🛠QoLcharacter smoothness

      Improved the smoothness of character movements for players in multiplayer sessions.

      quality

    • 🔁Reworkanimation dataserverowners

      Animation data is now played on proxies from owners by default rather than the server, reducing perceived lag.

      rework