A comprehensive stability and bug-fix update focusing on general system reliability, quest progression, and regional map fixes.
▲Buffs3
- GeneralFixed a bug where ammo would go missing when equipping or moving weapons between quick slots.
- Interchange
- Lower Robotics Door:The door to Lower Robotics is now accessible if players complete the puzzle, exit, and return.locked→accessible
- Medical Spore Cloud:Players now have safe passage when exiting Medical if they lack sufficient health or items to survive the spore cloud.lethal→safe
▼Nerfs1
- Wyndham VillageTraining Stimulants:Training stimulants no longer respawn in the Forgotten Cellar.respawning→no respawn
✚Bug fixes11
- General
- Resolved random mouse movement and stuttering for improved input stability.
- Fixed a bug where player orientation would shift dramatically after an autosave.
- Fixed an issue where the map would occasionally get stuck on a single region.
- Fixed an issue where players were occasionally kicked out of storage tubes while in the inventory.
- Fixed the 'Already Learnt' message remaining permanently in the inventory.
- Fixed the region list failing to expand when 'Pause in Menus' was enabled.
- Fixed a crash occurring when trading for weapons while having full ammo.
- Resolved an issue where players were unable to disable the Developer Console.stuck on→toggleable
- Quests
- Mother Jago's Ending:Fixed the outro sequence for Mother Jago's ending to play correctly in all circumstances.incorrect→correct
- Joyce Tanner Quest:Resolved an issue where Joyce Tanner would not appear at her ending location.missing→present
- Wyndham VillageFixed a collision issue where players could get stuck under a building after exiting The Bakery.stuck→fixed
◆Other changes7
- General
- Adjusted subtitle timing so they no longer disappear too quickly.
- Explosive Lures:The pin of explosive lures is no longer visible after being pulled.visible→hidden
- Combat music tracks now shuffle to prevent repetitive playback.sequential→shuffled
- JM-3 Variants:Corrected descriptions for Modified JM-3 and variants to accurately state they are fully automatic.→fully automatic
- Added descriptions for Strength and Rotation Melee Assist options for better clarity.→Added descriptions
- Wyndham VillageFixed flickering bushes near the bandstand.flickering→stable
- InterchangeReplaced punch cards with the correct card assets/names.punch cards→correct cards
subjects affected (4)
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Patch history
- Patch Notes | 28.10.2025Oct 28, 2025 · 9mo
Major update introducing a Rapid Travel Network, Phobias Safe Mode, and Elite Weapons, alongside extensive combat improvements and bug fixes across the base game and story expansions.
+10→ - Patch Notes | 16.09.2025Sep 16, 2025 · 11mo
A comprehensive set of fixes focusing on AI behavior, UI stability, quest progression, and environmental bug fixes across multiple regions.
+4→ - Patch Notes | 17.06.2025Jun 17, 2025 · 14mo
A general stability and polish update focusing on bug fixes, AI improvements, and location-specific corrections across the world and the Wicked Isle expansion.
+1−2→ - Patch Notes | 03.06.2025Jun 3, 2025 · 14mo
A general stability and quality-of-life update focusing on bug fixes, AI behavior improvements, and location-specific polish.
+5→ - Patch Notes | 27.03.2025Mar 27, 2025 · 16mo
Day 1 update focusing on global stability, AI behavior fixes, quest progression corrections, and environmental polish across various regions.
+2→
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