A general stability and polish update focusing on bug fixes, AI improvements, and location-specific corrections across the world and the Wicked Isle expansion.
▲Buffs1
- Midsummer IslandA side-quest-important weapon now glows when held, thrown, or placed for better visibility.No glow→Glows
▼Nerfs2
- GeneralReclamation:Reclamation skill no longer causes all kills to be silent, balancing stealth capabilities.All kills silent→Normal
- Midsummer IslandRemoved the reaction time delay for Ferals located beneath the Abbey Crypt, making them more responsive.Delayed→Instant
✚Bug fixes12
- General
- Fixed an issue where the Exit button prompt would not appear in locations like the Robotics lab and Bunker L9.
- Fixed an issue where Thralls would fail to attack the player if the player was facing away from them.
- Fixed audio and music issues occurring during the game outro and credits.
- Casterfell WoodsCorrected an issue where Billy Gorse could become hostile without a valid cause.Bugged→Fixed
- SkethermoorFixed an issue where the keycard could become stuck at the entrance to The Interchange.Stuck→Fixed
- Windscale PlantThe 'Strange Noises from Below' objective now correctly marks as complete after opening the Site Office.Not completing→Completing
- Midsummer Island
- Fixed an issue where enemies in The Orchard would inappropriately faint when moving near the boundary wall.Fainting→Fixed
- The 'Squeeze Through' area in the Brewery Cellar now works as intended.Broken→Fixed
- Corrected a story-important item in the Crypt so players can no longer stand inside it.Clippable→Solid
- Correct audio now plays when choosing destructive actions in the Crypt.Incorrect→Correct
- Quiet Movement:Fixed an issue where Fish Ferals spawned too close to the player when the Quiet Movement skill was active.Too close→Corrected
- Fixed overlapping text in Brewery pop-up messages when Text Scale is set to 200%.Overlapping→Fixed
◆Other changes4
- General
- Improved the combat behavior and usage of axes, Enfield rifles, and blunderbusses by enemies.
- Subtitle lines now appear normally during bartering interactions.
- Minor menu improvements for Japanese and Simplified Chinese localizations.
- Midsummer IslandGeneral improvements to environmental and NPC animations and behavior.
subjects affected (5)
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Patch history
- Patch Notes | 28.10.2025Oct 28, 2025 · 9mo
Major update introducing a Rapid Travel Network, Phobias Safe Mode, and Elite Weapons, alongside extensive combat improvements and bug fixes across the base game and story expansions.
+10→ - Patch Notes | 16.09.2025Sep 16, 2025 · 11mo
A comprehensive set of fixes focusing on AI behavior, UI stability, quest progression, and environmental bug fixes across multiple regions.
+4→ - Patch Notes | 03.06.2025Jun 3, 2025 · 14mo
A general stability and quality-of-life update focusing on bug fixes, AI behavior improvements, and location-specific polish.
+5→ - Patch Notes | 16.04.2025Apr 16, 2025 · 16mo
A comprehensive stability and bug-fix update focusing on general system reliability, quest progression, and regional map fixes.
+3−1→ - Patch Notes | 27.03.2025Mar 27, 2025 · 16mo
Day 1 update focusing on global stability, AI behavior fixes, quest progression corrections, and environmental polish across various regions.
+2→
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