Monsters
GeneralAI · Combat · Enemy
2 patcheslast touched 103mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🎨VisualanimationsBasic→Overhauled
Overhauled monster animations and added a 'windup' period before attacks, allowing players to block or dodge.
Windup added
- ≈🎯BehaviorAISingle attack→Contextual
Monster AI can now choose between different attacks depending on the circumstance.
Special attacks
- ≈🎯BehaviorDemon HeadsinteractionClip through→Break ceilings
Demon heads now break ceilings like minotaurs instead of clipping through them.
Environmental interaction
- ≈🐛Bug fixMinotaursinteractionFrames only→Break gates
Minotaurs now correctly break gates instead of only breaking the gate frames.
Environmental interaction
- ≈🐛Bug fixAI
Fixed a stack overflow caused by monsters accidentally being set as allies to all other monsters.
Ally logic