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Monsters

GeneralAI · Combat · Enemy
2 patcheslast touched 103mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Jun 26, 2016Dec 18, 2017Jun 26, 2016 — Barony v2.0.3 BETA Release +0 / -0 (cum 0)Dec 18, 2017 — Barony V3.0.0 BETA Changelog +0 / -0 (cum 0)
Zoom into one ability:3 abilities tracked
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Patch history

    • 🎨VisualanimationsBasicOverhauled

      Overhauled monster animations and added a 'windup' period before attacks, allowing players to block or dodge.

      Windup added

    • 🎯BehaviorAISingle attackContextual

      Monster AI can now choose between different attacks depending on the circumstance.

      Special attacks

    • 🎯BehaviorDemon HeadsinteractionClip throughBreak ceilings

      Demon heads now break ceilings like minotaurs instead of clipping through them.

      Environmental interaction

    • 🐛Bug fixMinotaursinteractionFrames onlyBreak gates

      Minotaurs now correctly break gates instead of only breaking the gate frames.

      Environmental interaction

    • 🐛Bug fixAI

      Fixed a stack overflow caused by monsters accidentally being set as allies to all other monsters.

      Ally logic