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Barony
Barony
ActionAdventureIndie
Turning Wheel LLC · Turning Wheel LLC·$19.99
Dec 18, 2017 · 105mo ago

Barony V3.0.0 BETA Changelog

AI summary1mo

Barony V3.0.0 BETA introduces three new classes, a complete overhaul of monster animations and AI, a reworked attribute growth system, and significant combat mechanics including sneaking, backstabbing, and flanking.

Buffs8

  • Ranged WeaponsRanged weapons now have a chance to pierce half of the target's armor based on the Perception attribute.Added %
  • Melee WeaponsDamage now scales linearly with tier and durability, resulting in a net increase in attack power for most cases.multiplicativelinear
  • Beartraps
    • Beartrap damage is now increased by the trapper's lockpicking proficiency.Locks Proficiency
    • Beartraps are now reusable, though they degrade with each use.Single useReusable
    • Beartraps no longer target allies.Allies includedMonsters only
  • General
    • Added sneaking mechanic which reduces monster vision and grants vision bonuses based on proficiency.Added
    • Added backstab and flanking mechanics that grant bonus damage when hitting targets from behind.Added
    • Mana regeneration now scales with both the Intelligence attribute and Spellcasting proficiency.INT onlyINT + Spellcasting

Nerfs1

  • GeneralMultiple sources of Magic Resist and HP/MP Regen now stack with diminishing returns.Flat/No stackDiminishing %

Other changes7

  • SextonAdded the Sexton class, a temple officer utilizing stealth and magic to navigate the dungeon.Added
  • NinjaAdded the Ninja class, a specialized assassin focusing on ambushes with swords or ranged weapons.Added
  • MonkAdded the Monk class, a hardy survivor relying on fortitude and adaptability over equipment.Added
  • Ranged WeaponsRanged weapon damage now scales with Dexterity instead of Strength.STRDEX
  • GeneralReplaced random attribute gains on level up with weighted growth based on the player's class.Random 3Weighted
  • Monsters
    • Overhauled monster animations and added a 'windup' period before attacks, allowing players to block or dodge.BasicOverhauled
    • Monster AI can now choose between different attacks depending on the circumstance.Single attackContextual

subjects affected (8)

tap to see balance history

How did this patch land?
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official notes
Barony · Dec 18, 2017

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Patch history

see all 26

  1. V5.0.2 ChangelogApr 3, 2026 · 4mo

    V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.

    +105
  2. V5.0.1 ChangelogFeb 3, 2026 · 6mo

    V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.

    +111
  3. V5.0.0 HotfixesJan 31, 2026 · 6mo

    A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.

    +51
  4. 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo

    A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.

    +11
  5. 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo

    A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.

    +1
  6. 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo

    V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.

    +12
  7. V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo

    V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.

    +21
  8. Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo

    Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.

    +9

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