Barony V3.0.0 BETA introduces three new classes, a complete overhaul of monster animations and AI, a reworked attribute growth system, and significant combat mechanics including sneaking, backstabbing, and flanking.
▲Buffs8
- Ranged WeaponsRanged weapons now have a chance to pierce half of the target's armor based on the Perception attribute.→Added %
- Melee WeaponsDamage now scales linearly with tier and durability, resulting in a net increase in attack power for most cases.multiplicative→linear
- Beartraps
- Beartrap damage is now increased by the trapper's lockpicking proficiency.→Locks Proficiency
- Beartraps are now reusable, though they degrade with each use.Single use→Reusable
- Beartraps no longer target allies.Allies included→Monsters only
- General
- Added sneaking mechanic which reduces monster vision and grants vision bonuses based on proficiency.→Added
- Added backstab and flanking mechanics that grant bonus damage when hitting targets from behind.→Added
- Mana regeneration now scales with both the Intelligence attribute and Spellcasting proficiency.INT only→INT + Spellcasting
▼Nerfs1
◆Other changes7
- SextonAdded the Sexton class, a temple officer utilizing stealth and magic to navigate the dungeon.→Added
- NinjaAdded the Ninja class, a specialized assassin focusing on ambushes with swords or ranged weapons.→Added
- MonkAdded the Monk class, a hardy survivor relying on fortitude and adaptability over equipment.→Added
- Ranged WeaponsRanged weapon damage now scales with Dexterity instead of Strength.STR→DEX
- GeneralReplaced random attribute gains on level up with weighted growth based on the player's class.Random 3→Weighted
- Monsters
- Overhauled monster animations and added a 'windup' period before attacks, allowing players to block or dodge.Basic→Overhauled
- Monster AI can now choose between different attacks depending on the circumstance.Single attack→Contextual
subjects affected (8)
tap to see balance history
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Patch history
- V5.0.2 ChangelogApr 3, 2026 · 4mo
V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
+10−5→ - V5.0.1 ChangelogFeb 3, 2026 · 6mo
V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.
+11−1→ - V5.0.0 HotfixesJan 31, 2026 · 6mo
A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.
+5−1→ - 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo
A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.
+1−1→ - 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo
A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.
+1→ - 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo
V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.
+1−2→ - V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo
V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.
+2−1→ - Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo
Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.
+9→
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