Barony V3.0.0 BETA introduces three new classes, a complete overhaul of monster animations and AI, a reworked attribute growth system, and significant combat mechanics including sneaking, backstabbing, and flanking.
▲Buffs8
- Ranged WeaponsRanged weapons now have a chance to pierce half of the target's armor based on the Perception attribute.→Added %
- Melee WeaponsDamage now scales linearly with tier and durability, resulting in a net increase in attack power for most cases.multiplicative→linear
- Beartraps
- Beartrap damage is now increased by the trapper's lockpicking proficiency.→Locks Proficiency
- Beartraps are now reusable, though they degrade with each use.Single use→Reusable
- Beartraps no longer target allies.Allies included→Monsters only
- General
- Added sneaking mechanic which reduces monster vision and grants vision bonuses based on proficiency.→Added
- Added backstab and flanking mechanics that grant bonus damage when hitting targets from behind.→Added
- Mana regeneration now scales with both the Intelligence attribute and Spellcasting proficiency.INT only→INT + Spellcasting
▼Nerfs1
- GeneralMultiple sources of Magic Resist and HP/MP Regen now stack with diminishing returns.Flat/No stack→Diminishing %
◆Other changes7
- SextonAdded the Sexton class, a temple officer utilizing stealth and magic to navigate the dungeon.→Added
- NinjaAdded the Ninja class, a specialized assassin focusing on ambushes with swords or ranged weapons.→Added
- MonkAdded the Monk class, a hardy survivor relying on fortitude and adaptability over equipment.→Added
- Ranged WeaponsRanged weapon damage now scales with Dexterity instead of Strength.STR→DEX
- GeneralReplaced random attribute gains on level up with weighted growth based on the player's class.Random 3→Weighted
- Monsters
- Overhauled monster animations and added a 'windup' period before attacks, allowing players to block or dodge.Basic→Overhauled
- Monster AI can now choose between different attacks depending on the circumstance.Single attack→Contextual
subjects affected (8)
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Patch history
- V5.0.2 ChangelogApr 3, 2026 · 2mo+10−5→
- V5.0.1 ChangelogFeb 3, 2026 · 4mo+11−1→
- V5.0.0 HotfixesJan 31, 2026 · 4mo+5−1→
- 4.3.0 Hotfix Patch NotesOct 25, 2024 · 20mo+1−1→
- 4.2.1 Hotfix Patch NotesMar 8, 2024 · 28mo+1→
- 4.1.1 Hotfix Patch NotesNov 19, 2023 · 31mo+1−2→
- V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 33mo+2−1→
- Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 35mo+9→
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