Barony v2.0.3 BETA focuses on a major internal migration from C to C++, extensive crash fixes, and various gameplay bugfixes.
▲Buffs6
- General
- Added the ability to bind mouse buttons and configurable Attack/Use inputs.→Added
- Game speed now only slows down when FPS drops below 10, preventing premature slowdowns at 30 FPS.fps < 30→fps < 10
- Steamworks packet handling is now multithreaded for improved network performance.→Multithreaded
- SpearsFixed an issue where spears were performing worse than other weapon types.Underpowered→Balanced
- Cure AilmentCure Ailment:Cure Ailment now correctly extinguishes burning players.→Extinguish Burning
- MapTraps:Fixed an issue where traps could spawn inside doors.In doors→Not in doors
✚Bug fixes5
- GeneralFixed multiple occasional crashes related to player death, collision code, and shopkeeper trading.
- ShieldsFixed shields incorrectly receiving double or negative bonuses from beatitude.Double/Negative→Correct
- Monsters
- Minotaurs:Minotaurs now correctly break gates instead of only breaking the gate frames.Frames only→Break gates
- Fixed a stack overflow caused by monsters accidentally being set as allies to all other monsters.
- MapLadders:Fixed ladders being placed behind iron gates, making them unreachable.Behind gates→Correct
◆Other changes3
- GeneralThe game has been officially ported from C to C++ for better maintainability and performance.C→C++
- MonstersDemon Heads:Demon heads now break ceilings like minotaurs instead of clipping through them.Clip through→Break ceilings
- MapBoulders:Boulders now correctly fall through water and lava.Float/Stop→Fall through
subjects affected (6)
tap to see balance history
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Patch history
- V5.0.2 ChangelogApr 3, 2026 · 4mo
V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
+10−5→ - V5.0.1 ChangelogFeb 3, 2026 · 6mo
V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.
+11−1→ - V5.0.0 HotfixesJan 31, 2026 · 6mo
A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.
+5−1→ - 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo
A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.
+1−1→ - 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo
A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.
+1→ - 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo
V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.
+1−2→ - V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo
V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.
+2−1→ - Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo
Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.
+9→
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