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Dodge

GeneralMovement · General · Defense · Global · Competitive · Mechanic · Combat
7 patcheslast touched 111mo ago-7

Power trajectory

Up = buffed, down = nerfed
-70+2Sep 11, 2015Jun 1, 2017Sep 11, 2015 — Patch Notes: Beta v 1.17.0 +0 / -2 (cum -2)Oct 9, 2015 — Patch Notes: Beta v1.19.4 +2 / -2 (cum -2)Oct 13, 2015 — Patch Notes: Beta v1.19.5 +3 / -0 (cum +1)Oct 21, 2015 — Balance Notes - 1.20.1 +1 / -0 (cum +2)Dec 10, 2015 — 2.3.2 Patch Notes +0 / -2 (cum 0)Jun 2, 2016 — The Gauntlets Update - Patch 2.16 +0 / -4 (cum -4)Jun 1, 2017 — Patch 2.63 - Jumps, Dodges, Balance, and more! +2 / -5 (cum -7)
Zoom into one ability:11 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊NumericSlow Dodgeduration+3 frames frames

      Increased Slow Dodge duration by 3 frames; the player is not invulnerable during this extra time, making them easier to punish.

      numeric

    • 📊NumericSlow Dodgerecovery period24 frames

      Increased the recovery period after a Slow Dodge, during which players cannot attack or jump.

      numeric

    • 📊NumericSlow Dodgetravel speed100%88%

      Decreased the travel speed of Slow Dodges by 12%.

      numeric

    • 📊NumericSpeed Dodgeduration+3 frames frames

      Increased the duration of Speed Dodges by 3 frames.

      numeric

    • 📊NumericSpeed Dodgetravel speed100%110%

      Increased the travel speed of Speed Dodges by 10%.

      numeric

    • 📊NumericGrounded Slow Dodgecooldown75 frames

      Set the cooldown for Grounded Slow Dodges to 75 frames.

      numeric

    • 📊NumericAerial Dodgelanding cooldown+25 frames frames

      Landing after an Aerial Dodge now incurs a cooldown 25 frames longer than the grounded version.

      numeric

    • 📊NumericGrounded Spot Dodgecancelable frame2016 frames

      Grounded spot dodges are no longer cancelable after the 16th frame, reducing the window for quick retaliation.

      Reduced window to cancel

    • 📊NumericAerial Spot Dodgecancelable frame2018 frames

      Aerial spot dodges are no longer cancelable after the 18th frame.

      Reduced window to cancel

    • 📊NumericAll Dodgesattack delay02 frames

      All dodges (except chase dodges) now have a 2-frame delay before an attack can be performed.

      Added delay after dodge

    • 📊NumericDirectional Dodgeduration1622 frames

      Directional dodges (except chase) increased in duration but slowed down, resulting in slightly less distance.

      Slower movement

    • 📊NumericGround Dodgecooldown5060 frames

      Ground dodges (except chase) now have a longer cooldown.

      Increased cooldown

  1. Dec 10, 2015·2.3.2 Patch Notes-2
    • 🎯Behaviordirection change speed

      Reduced the ability to instantly reverse direction after a dodge, making movement more predictable.

      Decreased ability to instantly change directions when coming out of a dodge.

    • 📊Numericattack delay3 frames frames

      Introduced a 3-frame delay when attacking after reversing direction from a dodge to prevent instant turn-around attacks.

      Added delay before attacking if reversing direction out of dodge.

  2. Oct 21, 2015·Balance Notes - 1.20.1+1
    • 📊NumericDodgestartup frames32 frames

      Dodge startup reduced to 2 frames for better responsiveness and fewer rollbacks.

      numeric

    • 🎯BehaviorDodgeanimation/sound triggerOn invulnerability

      Dodge animation and sound now only play once the player is actually invulnerable.

      behavior

    • 📊Numericiframes+2

      Increased dodge invulnerability by 2 frames, improving the ability to avoid attacks.

      Last two frames of dodging are now invulnerable again.

    • 🎯Behavioritem immunityAdded

      Dodging through items now grants immunity until the player leaves the hitbox, preventing immediate catches by throws.

      Immune to item until leaving hitbox after dodging through it.

    • 📊Numericstartup timesome0 s

      Removed startup delay when dodging item throws to make the action more responsive.

      Removed startup time for dodging item throws.

  3. Oct 9, 2015·Patch Notes: Beta v1.19.4+2-2
    • 🎯Behaviorwall resetYesNo

      Touching a wall no longer resets the dodge cooldown, significantly reducing the effectiveness of air dodging combined with wall hugging.

      Touching a wall no longer resets dodge cooldown

    • 🔁ReworkvelocityDynamic

      Dodge velocity is now influenced by the player's current direction of travel and speed, making movement more fluid.

      Dodge velocity now scales with travel direction and speed

    • 📊Numericinvulnerability startup13 frames

      Dodge invulnerability startup increased from 1 to 3 frames, though movement still begins immediately.

      Increased startup frames for invulnerability

    • 📊Numericending vulnerability42 frames

      Dodge ending vulnerability frames decreased from 4 to 2, reducing the window where players are punished after dodging.

      Decreased vulnerability frames at the end of a dodge

    • 📊Numericduration2016 frames

      Total dodge duration decreased from 20 to 16 frames, making the defensive window tighter.

      Shorter overall dodge duration

    • 📊Numericdodge delay08 frames frames

      Added an 8-frame delay after attacking before a dodge can be performed, preventing instant dodging after hits.

      Post-attack lock

    • 📊Numericinvulnerability frames2018 frames

      Dodge invulnerability reduced by 2 frames, though players can now attack immediately after the dodge ends.

      Reduced i-frames

Dodge balance history — Brawlhalla · PatchDiff