Beta v1.19.4 introduces significant changes to dodge mechanics to reduce defensive stalemates, adds 2v2 team color selection, and includes numerous UI and networking improvements.
▲Buffs2
- Dodge
- Dodge invulnerability startup increased from 1 to 3 frames, though movement still begins immediately.1→3 frames
- Dodge ending vulnerability frames decreased from 4 to 2, reducing the window where players are punished after dodging.4→2 frames
▼Nerfs2
- Dodge
- Touching a wall no longer resets the dodge cooldown, significantly reducing the effectiveness of air dodging combined with wall hugging.Yes→No
- Total dodge duration decreased from 20 to 16 frames, making the defensive window tighter.20→16 frames
✚Bug fixes3
- AsuriFixed a bug where color swapping did not apply correctly to Asuri's katar hands.
- Twilight Grove
- Fixed a bug where items on Twilight Grove would remain stuck in an active state.
- Corrected the slipperiness of the edges of soft platforms on Twilight Grove for more consistent movement.Slippery→Fixed
◆Other changes8
- DodgeDodge velocity is now influenced by the player's current direction of travel and speed, making movement more fluid.→Dynamic
- AsuriThe announcer now correctly pronounces Asuri's name.→Added
- General
- Team leaders in 2v2 matchmaking can now select team colors, provided both players own the color.→Added
- Players can now change their controls during a match, though this does not pause online games.→Added
- Players are now shown their specific ELO change immediately following a ranked match.→Added
- The radius for the 'no-pickup' effect when using a light attack has been tightened and offset from the center.→Tightened
- Players must now leave the wall before performing an attack; hitting an attack button while on the wall no longer triggers a jump-attack in the opposite direction.Jump+Attack→Must leave wall
- Servers now more reliably record game stats during data center issues, ensuring games aren't lost.→Improved
subjects affected (4)
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
Recently Updated
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