Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
▲Buffs8
- Dodge
- Speed Dodge:Increased the duration of Speed Dodges by 3 frames.→+3 frames frames
- Speed Dodge:Increased the travel speed of Speed Dodges by 10%.100%→110% %
- SpearSide Light:Decreased the gap between the two swings, making the overall attack faster.13→12 frames
- Rocket LanceSide Light:Faster Side Light to allow for more reliable punishes on new dodge durations.10→9 frames
- KatarsDown Light:Reduced recovery on miss, strengthening grounded conversions against airborne opponents.18V/3F→18V/2F frames
- BowNeutral Light:Reduced recovery on miss for the anti-air attack.20V/8F→20V/7F frames
- GauntletsSide Air:Decreased fixed recovery on miss.21V/2F→21V/1F frames
- ScytheDown Air:Decreased recovery on miss to compensate for other string nerfs.24V/3F→24V/1F frames
▼Nerfs16
- Jump
- Decreased jump height to keep players in range of each other more often and reduce jump's effectiveness as an escape tool.414→357
- Reduced the duration of the jump phase.66→60 frames
- Dodge
- Slow Dodge:Increased Slow Dodge duration by 3 frames; the player is not invulnerable during this extra time, making them easier to punish.→+3 frames frames
- Slow Dodge:Increased the recovery period after a Slow Dodge, during which players cannot attack or jump.2→4 frames
- Slow Dodge:Decreased the travel speed of Slow Dodges by 12%.100%→88% %
- Grounded Slow Dodge:Set the cooldown for Grounded Slow Dodges to 75 frames.→75 frames
- Aerial Dodge:Landing after an Aerial Dodge now incurs a cooldown 25 frames longer than the grounded version.→+25 frames frames
- Spear
- Neutral Air:Decreased active frames to reduce the window it covers against new dodge durations.11→9 frames
- Neutral Air:Increased fixed recovery frames.16V/6F→16V/7F frames
- Rocket LanceSide Air:Decreased damage to balance the faster Side Light.22→20
- KatarsRecovery:Increased time to hit to open up dodge windows.8→9 frames
- AxeSide Light:Increased recovery on miss, making the attack riskier for the user.10V/3F→10V/5F frames
- BowDown Light:Decreased stun to widen the dodge window for opponents.18→17 frames
- Gauntlets
- Down Light:Decreased stun range to tighten the timing requirement for this common starter.26~22→24~20 frames
- Side Air:Increased time to hit to allow for more reliable escapes.11→12 frames
- ScytheNeutral Air:Decreased stun on the backwards version to open up the dodge window.22→21 frames
✚Bug fixes2
- General
- Fixed a rare crash in the Match Preview screen in Ranked 2v2.→Fixed
- Unarmed Down Air:Fixed a bug where Unarmed's Down Air did not play the correct ending on miss.→Fixed
◆Other changes5
- Jump
- Increased maximum falling speed.60→70
- Increased maximum fastfall speed.70→85
- MapsGrumpy Temple and Lost Labyrinth (and their small/big variants) adjusted to fit the new jump height.
- General
- Added Commando Val skin, Dusk weapon skin, and flag avatars for Ukraine, Malaysia, Jamaica, Iceland, and Hungary.→Added
- Relocated Singapore servers to a new data center and upgraded servers in Brazil.
subjects affected (11)
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Patch history
- Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
- The Gauntlets Update - Patch 2.16Jun 2, 2016 · 123mo
Introduces the new Legend Kor and the Gauntlets weapon, implements significant global dodge timing changes, and adjusts balance for several weapons and legends.
+5−12→
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