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Katars

WeaponKatars · Weapon · Fast · Aggressive
4 patcheslast touched 111mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
-10+1Dec 3, 2015Jun 1, 2017Dec 3, 2015 — 2.3.1 Balance Notes +2 / -3 (cum -1)May 4, 2016 — Patch 2.13.1 - Balance Pass and More! +1 / -0 (cum 0)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +1 / -0 (cum +1)Jun 1, 2017 — Patch 2.63 - Jumps, Dodges, Balance, and more! +1 / -1 (cum +1)
Zoom into one ability:4 abilities tracked
Filter by change type:1 types in this subject

Patch history

    • 📊NumericDown Lightrecover on miss18V/3F18V/2F frames

      Reduced recovery on miss, strengthening grounded conversions against airborne opponents.

      numeric

    • 📊NumericRecoverytime to hit89 frames

      Increased time to hit to open up dodge windows.

      numeric

    • 📊NumericDown LightStun2122

      Increased stun to make Down Light a more reliable anti-air.

      numeric

    • 📊NumericNeutral Lighthit window56

      Increased hit window to better match the animation.

      first slash

  1. Dec 3, 2015·2.3.1 Balance Notes+2-3
    • 📊NumericNeutral Airtime to hit67 frames

      Neutral Air is slightly slower, reducing its 'stickiness'.

      Slower startup.

    • 📊NumericNeutral Aircooldown time1511 frames

      Neutral Air can be used again slightly sooner.

      Reduced cooldown.

    • 📊NumericNeutral Airrecover time on hit2118 frames

      Faster recovery after successfully landing a Neutral Air.

      Faster recovery on hit.

    • 📊NumericNeutral Airrecover time on miss2123 frames

      More punishing to miss a Neutral Air, creating windows for counterattacks.

      Slower recovery on miss.

    • 📊NumericDown Lightrecover time on miss1113 frames

      Down Light is more punishing when it whiffs.

      Slower recovery on miss.