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Brawlhalla
Brawlhalla
ActionIndieFree To Play
Blue Mammoth Games · Ubisoft
Dec 3, 2015 · 129mo ago

2.3.1 Balance Notes

AI summary1mo

Balance update focusing on weapon tuning, signature cooldowns, and fast fall adjustments to reduce 'sig spamming' and improve weapon viability.

Buffs35

  • Bow
    • Side Light:Side Light now deals more damage, increasing early pressure.1619
    • Neutral Light:Neutral Light now has higher knockback potential.3440
    • Neutral Air:Neutral Air deals more damage, improving its effectiveness in air combat.1721
    • Down Air:Down Air hits faster, making it easier to land.1714 frames
    • Down Air:Down Air now deals more damage.1518
    • Down Air:Down Air has increased knockback potential.3740
    • Recovery:Recovery is now easier to hit opponents with due to a larger hitbox.Increased
    • Ground Pound:Ground Pound now has significantly higher KO potential.3845
  • Hammer
    • Down Light:Down Light is slightly faster, making the stomp more viable as a combo starter.98 frames
    • Down Light:Less punishing to miss a Down Light.1814 frames
  • Katars
    • Neutral Air:Neutral Air can be used again slightly sooner.1511 frames
    • Neutral Air:Faster recovery after successfully landing a Neutral Air.2118 frames
  • Lance
    • Side Light:Side Light is now more responsive.1311 frames
    • Side Light:Side Light is easier to land.811 frames
    • Side Light:Less punishing to miss a Side Light.1814 frames
    • Side Air:Side Air now has slightly more movement.Increased
    • Side Air:Significantly less punishing to miss a Side Air.3121 frames
    • Side Air:Side Air now has more knockback power.2832
    • Recovery:Recovery now has slightly more force.5456
  • SpearNeutral Air:Neutral Air is slightly faster, making it more versatile for contesting attacks.1413 frames
  • Sword
    • Side Light:Side Light moves faster forward.Increased
    • Side Light:Faster recovery after a Side Light.1715 frames
  • Barraza
    • Side Axe:Side Axe signature is now faster to land.2624 frames
    • Down Blasters:Down Blasters signature is now faster to land.1715 frames
  • Cassidy
    • Side Blasters:Side Blasters signature has reduced recovery time.2018 frames
    • Down Blasters:Down Blasters signature has reduced recovery time.2119 frames
  • Ember
    • Side Bow:Side Bow signature is now faster to land.2117 frames
    • Down Bow:Down Bow signature is now faster to land.2220 frames
    • Neutral Bow:Neutral Bow signature is now faster to land.1715 frames
  • Scarlet
    • Neutral Lance:Neutral Lance now provides more stun, making it less punishing for the user.1825 frames
    • Neutral Lance:Neutral Lance has reduced recovery time.3125 frames
    • Neutral Lance:Neutral Lance force is no longer flat, starting higher and dropping.7590-75
    • Side Lance:Side Lance now provides more stun.1827 frames
    • Side Lance:Side Lance has reduced recovery time.3126 frames
    • Side Lance:Side Lance force is no longer flat, starting higher and dropping.7590-75

Nerfs18

  • GeneralSignatures:Introduces a small delay between different signatures to reduce the effectiveness of 'Sig Spamming'.010 frames
  • BowGround Pound:Ground Pound deals slightly less damage.2522
  • HammerDown Light:Down Light provides less stun to the opponent.3328 frames
  • Katars
    • Neutral Air:Neutral Air is slightly slower, reducing its 'stickiness'.67 frames
    • Neutral Air:More punishing to miss a Neutral Air, creating windows for counterattacks.2123 frames
    • Down Light:Down Light is more punishing when it whiffs.1113 frames
  • Lance
    • Side Light:Side Light provides less stun to the opponent.3631 frames
    • Side Air:Side Air is slightly harder to land.1411 frames
    • Side Air:Slower recovery after landing a Side Air.1417 frames
    • Side Air:Side Air provides less stun.2317 frames
    • Neutral Air:Neutral Air now has a 9 frame cooldown to prevent spam.9 frames frames
    • Neutral Air:More punishing to miss a Neutral Air.1922 frames
  • Sword
    • Side Light:Added a forward dash before the swing, increasing the time to hit.610 frames
    • Side Light:Side Light is slightly harder to land.1916 frames
    • Side Light:Side Light has a slightly longer cooldown.1517 frames
    • Side Light:Side Light provides less stun to the opponent.1916 frames
    • Neutral Light:Neutral Light is slightly slower, making it less oppressive.35 frames
    • Down Light:Down Light combos now deal less damage.1310

Bug fixes10

  • Bugfixes
    • Lance Down Air:Fixed a bug where targets could be dropped prematurely during Lance Down Air.buggedfixed
    • Lance Side Air:Fixed a bug where targets could be dropped prematurely during Lance Side Air.buggedfixed
    • Bow Side Light:Fixed a bug where targets could be dropped prematurely during Bow Side Light.buggedfixed
    • Hattori Down Spear:Fixed a bug where targets could be dropped prematurely during Hattori's Down Spear.buggedfixed
    • Brynn Down Axe:Fixed a bug where targets could be dropped prematurely during Brynn's Down Axe.buggedfixed
    • Barraza Neutral Blasters:Fixed a bug where targets could be dropped prematurely during Barraza's Neutral Blasters.buggedfixed
    • Ember Neutral Bow:Fixed a bug where targets could be dropped prematurely during Ember's Neutral Bow.buggedfixed
    • Ember Neutral Katar:Fixed a bug where targets could be dropped prematurely during Ember's Neutral Katar.buggedfixed
    • Sword Down:Fixed cases where targets were dropped prematurely during Sword Down attacks.buggedfixed
    • Sword Side Air:Fixed cases where targets were dropped prematurely during Sword Side Air attacks.buggedfixed

Other changes3

  • GeneralCorrects unintentional buffs created by maintaining fast fall momentum during attacks.keptnormal
  • LanceSide Air:Side Air no longer has its previous landing behavior, improving fluidity.presentRemoved
  • VraxxSide Blasters:Side Blasters hitbox now better matches the animation, fixing some drop cases.

subjects affected (13)

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How did this patch land?
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official notes
Brawlhalla · Dec 3, 2015

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Patch history

see all 86

  1. Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo

    Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.

    +816
  2. Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo

    Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.

    +34
  3. Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo

    Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.

    +913
  4. Summer Update! - Patch 2.19Jul 7, 2016 · 122mo

    Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.

    +6
  5. Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo

    Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.

    +148
  6. 2.17.1 Patch NotesJun 22, 2016 · 122mo

    Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.

    +3
  7. Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo

    Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.

    +96
  8. 2.16.3 - New Legend RotationJun 8, 2016 · 123mo

    Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.

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