Unarmed
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericNeutral LightDamage25→18
Decreased damage of Unarmed Neutral Light to balance risk/reward when comboed from thrown weapons.
Reduced damage
- ▲📊NumericSide AirTime to Hit16→15 frames
Slightly increased the speed of Unarmed Side Air.
Faster startup
- ▼📊NumericGround Poundhit window4→2
Reduced hit window on ground collision for Ground Pound.
numeric
- ▼✂️RemovedGround Poundhitbox increaseAdded→Removed
Removed the hitbox increase that occurred after holding Ground Pound for long durations.
removed
- ▲🐛Bug fixNeutral Lightreliability
Fixed cases where targets could be dropped before the final hit of Neutral Light.
bugfix
- ▼📊NumericGround Poundhitbox size—→Decreased
Decreased the hitbox size of the Ground Pound to reduce its over-performance at the ledge.
Taming aggressive edge guarding.
- ▼📊NumericGround Poundcooldown—→Increased
Increased the cooldown time of the Ground Pound to make it less safe to use.
Prevents instant recasting.
- ▼📊NumericDown GroundDamage—→Decreased
Slightly decreased damage and reduced force scaling on Down Ground.
Lower damage
- ▲📊NumericDown GroundRecover Time—→Reduced
Greatly reduced recover time on hit, but movement/jumping is disabled during this period.
Faster recovery on hit
- ≈📊NumericRecoverForce—→Mixed
Reduced force scaling but increased minimum force for the Recover move.
Scaling change
- ≈🔁ReworkDown Heavyhitbox
Rehitboxed to better match the animation.
behavior
- ▲🔁ReworkDown Groundhitbox
Rehitboxed Down Ground to better match animation.
Better animation match
- ▲📊NumericDown Grounddistance—→Increased
Slightly increased distance traveled during Down Ground.
More reach
- ▲📊NumericDown Groundhit window—→Increased
Slightly increased hit window for Down Ground.
Easier to hit
- ▼📊NumericDown Airhitbox size—→Reduced
Reduced hitbox size for Down Air to better match animation.
Animation match
- ▼📊NumericSide Heavyhitbox size—→Reduced
Reduced hitbox size for Side Heavy to better match animation.
Animation match
- ▲🎯BehaviorQuickhitbox consistency
Unarmed Quick attacks now connect more consistently, improving reliability in combat.
Connects with all hits more often
- ▼📊NumericQuickstun time—→Reduced s
Reduced stun time for the Quick attack.
numeric
- ▲📊NumericGround Poundtime to hit—→decreased
Ground Pound now hits faster.
faster hit
- ▲📊NumericSide Heavyhitbox size—→increased
Side Heavy is now faster and has a larger hitbox, though the hitbox duration is shorter.
reduced time to hit
- ▲📊NumericDownforce—→increased
Increased force on Down attack and added the ability to jump during recovery.
can jump during recover
- ▼📊NumericAir Neutraldamage—→decreased
Slightly reduced damage on Air Neutral.
slight reduction
- ▼📊NumericRecoverforce—→Reduced
Unarmed Recover force has been reduced.
Less knockback
- ▼📊NumericAir Downdamage—→Reduced
Unarmed Air Down damage has been reduced.
Lower DPS
- ▼📊NumericAir Downforce—→Reduced
Unarmed Air Down force has been reduced.
Less knockback