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Unarmed

WeaponBrawler · Close Range · Unarmed · Weapon · Fast
10 patcheslast touched 123mo ago-3

Power trajectory

Up = buffed, down = nerfed
-30Jan 9, 2015Jun 2, 2016Jan 9, 2015 — Patch Notes: Beta v 1.4.1 +0 / -3 (cum -3)Jan 30, 2015 — Patch Notes: Beta v 1.5.2 +3 / -1 (cum -1)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +0 / -1 (cum -2)Apr 13, 2015 — Patch Notes: Beta v 1.8.4 +1 / -0 (cum -1)May 23, 2015 — Patch Notes: Beta v 1.10.1 +3 / -2 (cum 0)Jul 10, 2015 — Patch Notes: Beta v 1.13.0 Part 1 +0 / -0 (cum 0)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +1 / -1 (cum 0)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +0 / -2 (cum -2)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +1 / -2 (cum -3)Jun 2, 2016 — The Gauntlets Update - Patch 2.16 +1 / -1 (cum -3)
Zoom into one ability:12 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericNeutral LightDamage2518

      Decreased damage of Unarmed Neutral Light to balance risk/reward when comboed from thrown weapons.

      Reduced damage

    • 📊NumericSide AirTime to Hit1615 frames

      Slightly increased the speed of Unarmed Side Air.

      Faster startup

    • 📊NumericGround Poundhit window42

      Reduced hit window on ground collision for Ground Pound.

      numeric

    • ✂️RemovedGround Poundhitbox increaseAddedRemoved

      Removed the hitbox increase that occurred after holding Ground Pound for long durations.

      removed

    • 🐛Bug fixNeutral Lightreliability

      Fixed cases where targets could be dropped before the final hit of Neutral Light.

      bugfix

    • 📊NumericGround Poundhitbox sizeDecreased

      Decreased the hitbox size of the Ground Pound to reduce its over-performance at the ledge.

      Taming aggressive edge guarding.

    • 📊NumericGround PoundcooldownIncreased

      Increased the cooldown time of the Ground Pound to make it less safe to use.

      Prevents instant recasting.

    • 📊NumericDown GroundDamageDecreased

      Slightly decreased damage and reduced force scaling on Down Ground.

      Lower damage

    • 📊NumericDown GroundRecover TimeReduced

      Greatly reduced recover time on hit, but movement/jumping is disabled during this period.

      Faster recovery on hit

    • 📊NumericRecoverForceMixed

      Reduced force scaling but increased minimum force for the Recover move.

      Scaling change

    • 🔁ReworkDown Heavyhitbox

      Rehitboxed to better match the animation.

      behavior

  1. May 23, 2015·Patch Notes: Beta v 1.10.1+3-2
    • 🔁ReworkDown Groundhitbox

      Rehitboxed Down Ground to better match animation.

      Better animation match

    • 📊NumericDown GrounddistanceIncreased

      Slightly increased distance traveled during Down Ground.

      More reach

    • 📊NumericDown Groundhit windowIncreased

      Slightly increased hit window for Down Ground.

      Easier to hit

    • 📊NumericDown Airhitbox sizeReduced

      Reduced hitbox size for Down Air to better match animation.

      Animation match

    • 📊NumericSide Heavyhitbox sizeReduced

      Reduced hitbox size for Side Heavy to better match animation.

      Animation match

    • 🎯BehaviorQuickhitbox consistency

      Unarmed Quick attacks now connect more consistently, improving reliability in combat.

      Connects with all hits more often

    • 📊NumericQuickstun timeReduced s

      Reduced stun time for the Quick attack.

      numeric

  2. Jan 30, 2015·Patch Notes: Beta v 1.5.2+3-1
    • 📊NumericGround Poundtime to hitdecreased

      Ground Pound now hits faster.

      faster hit

    • 📊NumericSide Heavyhitbox sizeincreased

      Side Heavy is now faster and has a larger hitbox, though the hitbox duration is shorter.

      reduced time to hit

    • 📊NumericDownforceincreased

      Increased force on Down attack and added the ability to jump during recovery.

      can jump during recover

    • 📊NumericAir Neutraldamagedecreased

      Slightly reduced damage on Air Neutral.

      slight reduction

    • 📊NumericRecoverforceReduced

      Unarmed Recover force has been reduced.

      Less knockback

    • 📊NumericAir DowndamageReduced

      Unarmed Air Down damage has been reduced.

      Lower DPS

    • 📊NumericAir DownforceReduced

      Unarmed Air Down force has been reduced.

      Less knockback

Unarmed balance history — Brawlhalla · PatchDiff