Beta v 1.5.2 focuses on weapon balancing (particularly Sword and Unarmed), hitbox accuracy improvements, and significant UI/performance polish.
▲Buffs11
- LanceQuick Side:Quick Side now hits faster, making it more reliable in combat.→decreased
- Hammer
- Down:Hammer Down hits faster and provides more stun time.→increased
- Quick:The first two hits of the Quick attack now have taller hitboxes.→increased
- Air Side:Slightly increased force and added the ability to jump during recovery.→increased
- Unarmed
- Ground Pound:Ground Pound now hits faster.→decreased
- Side Heavy:Side Heavy is now faster and has a larger hitbox, though the hitbox duration is shorter.→increased
- Down:Increased force on Down attack and added the ability to jump during recovery.→increased
- Sword
- Down:Down attack is now steerable and allows jumping during recovery, though damage was decreased.→increased
- Air Side:Increased minimum force to make the attack more effective at map edges; now allows jumping during recovery.→increased
- SpearAir / Air Side / Air Down:Air, Air Side, and Air Down attacks now allow the player to jump during recovery.→can jump
- UI & PerformanceImplemented client-side memory improvements for better stability.→improved
▼Nerfs8
- Generaldodge attack:Attacking out of a dodge now takes slightly longer, reducing the speed of dodge-attack combos.→increased
- Lance
- Down Heavy:Reduced force on Down Heavy, slightly lowering its knockback potential.→decreased
- Quick:Slight reduction in force on the final hit of the Quick attack string.→decreased
- Air:Air attack now has a longer recovery time and a decreased hit window.→increased
- HammerSide Heavy:Reduced damage and force on Side Heavy, along with a smaller final hitbox.→decreased
- UnarmedAir Neutral:Slightly reduced damage on Air Neutral.→decreased
- SwordSide:Reduced damage, hitbox size, and distance traveled for Side attacks.→decreased
- SpearThrow:Spear throw damage and force lowered to bring it closer in line with other weapons.→decreased
◆Other changes6
- General
- Hitboxes now use capsule collisions instead of rectangles for improved accuracy.rectangles→capsules
- Slightly decreased floatiness at the top of jumps for tighter movement.→decreased
- item throwing:Initial item throw speed is 15% higher, while max charge speed is 15% lower.→+15% %
- SwordAir Heavy:Increased total recovery time, but allows the player to jump out of the attack sooner.→increased
- UI & Performance
- Various UI elements (Character Select, Scoreboard, Match Preview) now correctly snap and fit 16:9 aspect ratios.→16:9 optimized
- Connection status now displays which specific server the user is connected to.→server name
subjects affected (7)
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
Recently Updated
6

Patch Notes - v1.0.11.0
Version 1.0.11.0 focuses on stability and bug fixes, addressing crashes, localization errors, and stat scaling, while temporarily disabling the in-game leaderboard.

Wingspan Patch - July 21
A maintenance update focusing on bug fixes for bird powers, bonus card interactions, Automarazzi mode, and UI stability.

Patch 0.3.9
Patch 0.3.9 focuses on critical progression bug fixes, save file stability, and general quality-of-life improvements based on community feedback.

Patch Notes 1.1.45
Patch 1.1.45 focuses on performance optimizations, critical quest and progression bug fixes, and improved resource availability in the Howling Marshes.

Hot fix #3
A small hotfix addressing various bugs related to saving, camera FOV, achievements, and co-op stability, alongside a new UI warning for loading saves.


Update 2.57.1.33
Update 2.57.1.33 introduces nuclear-capable aircraft to high-tier Ground Battles, improves guided munition targeting against ships, and addresses several aircraft and control bugs.
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