
Version 1.3.3f1 focuses on extensive cargo system fixes, stability improvements, Easy Mode balancing, and the addition of new piers, quays, and bridges.
Images © Cities: Skylines II via Steam
▲Buffs5
- Cargo Transportation VehiclesCargo vehicles can now correctly carry all raw materials, processed goods, and mail, though they still exclude garbage and immaterial goods.→All raw/processed/mail
- Commercial BuildingsLodging, Recreation, and Entertainment buildings now correctly receive office efficiency bonuses from Airport and Office Signature Buildings.
- New Infrastructure
- Piers:Added Narrow, Medium, and Wide Wooden Leisure Piers.→3 New
- Quays:Added two quays with driving lanes and two pedestrian quays.→4 New
- Bridges:Added Double Train Track Truss Arch Bridge and Four-Lane Double Train Track Double-Decked Extradosed Bridge.→2 New
▼Nerfs3
- Cargo HarborWarehouse Upgrade:Cargo Harbor warehouse upgrade storage size lowered to 7500t to better align with the building's visual scale.→7500t t
- Cargo Train TerminalWarehouse Upgrade:Cargo Train Terminal warehouse upgrade storage size lowered to 7500t to better align with the building's visual scale.→7500t t
- Easy ModeFixed an issue where noise pollution was not spreading from networks in Easy mode.Off→On
✚Bug fixes3
- Cargo HarborFixed an issue where deactivated Cargo Harbors were still being used and ships would overlap upon arrival.
- Cargo Transportation VehiclesFixed an issue where trucks with trailers did not subtract the correct amount of resources from target storage when loading.
- Commercial BuildingsFixed a bug allowing commercial buildings to store more resources than their capacity; existing over-stored resources will deplete over time.
subjects affected (6)
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Patch history
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