Patch 3 focuses on combat consistency for launch skills, various critical world bug fixes, and UI improvements for weapons and mastery.
▲Buffs1
- Launch SkillsSkills that launch enemies into the air are now more consistent across different enemy types, facilitating easier combo execution.→Improved
✚Bug fixes8
- World & Dungeons
- The Bifröst portal is now correctly centered within the stone frame.
- Fixed an issue where doors to Frog's Den or Crumbling Halls could become stuck.
- Fixed a bug where players could spawn inside terrain when returning from the Parched Temple dungeon in Arcadia.
- Fixed several instances where players could clip outside the environment in various dungeon modules.
- DustlangerFixed an issue where a boss fight on Dustlanger would fail to start under certain conditions.
- The Frog GodFixed an issue that prevented some players from ringing the bell to wake up The Frog God.
- General
- Fixed mismatched Blin icons.
- Fixed an issue causing Firewall pop-ups the first time a player attempts to play online via Steam.
◆Other changes2
- Odin ShellAdded a prompt to inform players about Mastery before they leave the Odin Shell.→Added
- WeaponsAdded initial icon support for dual wield weapons to improve inventory clarity.→Added
subjects affected (7)
tap to see balance history
Patch history
- Cloudheim Update 38 Release NotesMay 4, 2026 · 4w+2→
- Cloudheim Update 37 Release NotesApr 25, 2026 · 1mo+5→
- Cloudheim Update 35 Release NotesApr 23, 2026 · 1mo+3→
- Cloudheim Update 32 Release NotesApr 2, 2026 · 2mo+1→
- →Cloudheim Update 31 Release NotesMar 26, 2026 · 2mo
- Cloudheim Update 30 Release NotesMar 23, 2026 · 2mo+4→
- Cloudheim Update 29 Release NotesMar 21, 2026 · 2mo+2→
- Cloudheim Update 28 Release NotesMar 19, 2026 · 2mo+1→
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