Building System
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixstability
Fixed an issue where placeables on stonebrick ceilings, wedges, and Highland/Khitai roofs and foundations could lose stability and disappear.
Fixed stability loss on specific pieces
- ≈🐛Bug fixcollision
Fixed a bug where players logging in while standing on a foundation could fall through the floor and become stuck.
Fixed login clipping
- ≈✂️Removedfloating ceilingsAvailable→Removed
Removed a method for creating floating ceilings to ensure building consistency.
Removed method for creating floating ceilings
- ≈✨NewBuildingValidationEnabled—→Added
Added a server setting to automatically destroy building pieces with no stability upon startup.
New server setting
- ≈🎯Behaviordw.DisableBuildingValidation0→1
Building validation is now disabled by default to resolve stability issues introduced in update 2.4.6; server admins can manually re-enable it.
Temporary fix for stability issues
- ▲🛠QoLloading time
Improved loading times and general optimizations for structural buildings to support larger constructions.
Optimization
- ▲🛠QoLplacement ease—→Improved
Buildings can now be placed more easily, particularly for players using controllers.
quality
- ▲🐛Bug fixupgrade logicBugged→Fixed
Fixed an issue where some foundations were not properly upgrading.
bugfix
- ▲🔁Reworklearning methodindividual→tiers
Building pieces are now learned in tiers rather than individually, simplifying the progression process.
QoL
- ▼📊Numericclaimed land radiuslarge→reduced
The radius of claimed land has been reduced.
Balance
- ▲📊NumericT3 temple base sizelarge→T2 size
T3 Set temple base now matches T2 size to prevent space issues.
Space fix
- ≈🎯Behaviorstability
Fixed an exploit allowing floating buildings; stability now propagates correctly across pillars.
Exploit Fix
- ▲🎯Behaviorfoundation upgradedestroys placeables→preserves placeables
Upgrading foundations no longer destroys items placed on top of them.
QoL