Grenades
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixThrowcancel behaviorpossible→fixed
Fixed a bug where grenade throws could be cancelled at the end of the pin pull animation.
- ≈🐛Bug fixinspect
Fixed a bug that allowed players to inspect a grenade after priming it.
- ≈🛠QoLMolotovaudio/particle timing
Adjusted the timing of first-person audio and particle events for Molotovs.
- ≈🐛Bug fixthrow animation
Fixed a bug where grenade throw animations would get stuck when switching hands.
- ≈🐛Bug fixweapon switching
Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
- ▼🐛Bug fixmaximum carry limit
Fixed a bug that allowed players to pick up more grenades than the intended maximum limit.
- ≈🐛Bug fixSmoke Grenadevisuals
Fixed a visual bug where smoke grenades would appear lit as if a flashbang detonated inside them.
- ▲🎯Behaviorthrow-strength—→50%
Holding both attack buttons and releasing them closely now guarantees a 50% throw-strength, improving consistency for specific grenade lineups.
Consistency
- ▲🐛Bug fixthrow strength adjustment
Fixed a bug where grenade throw strength adjustments were sometimes delayed, ensuring more consistent utility deployment.
Fixed delay
- ▲🐛Bug fixweapon switching
Fixed an issue where switching to a grenade immediately after throwing would cancel the throw.
Fixed throw cancellation
- ▲✨Newintermediate throw—→Added
Players can now achieve an intermediate strength grenade throw without delay by pressing primary and secondary attack simultaneously.
New input method
- ≈🐛Bug fixexplosion sound
Grenades now correctly play explosion sounds when they detonate in mid-air.
Fixed missing sounds for in-air explosions
- ≈✨Newlanding sound—→Added
Added separate audio cues to distinguish whether a grenade landed inside or outside the playable area.
Added distinct sounds for out-of-bounds landings