Guard
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈•Otherversion—→Workshop Update
Updated the map to the most recent workshop version.
- ≈🐛Bug fixboost spot
Fixed a boost spot on the arches to ensure consistent movement.
- ≈🐛Bug fixnodraw
Fixed a nodraw issue behind CT Spawn to prevent visual glitches.
- ≈🐛Bug fixcollision
Fixed various spots where players could get stuck on walls.
- ▲📊Numericconnector widthnarrow→wider
Widened the inner connector to improve player movement and traffic.
Widened inner part of connector
- ≈📊NumericCT spawn distancecloser→further
Pushed CT spawns back to adjust the timing of initial engagements.
Adjusted timings by pushing CT spawns back
- ▲🛠QoLvisibilitylimited→enhanced
Improved visibility for long-range sightlines to make engagements fairer.
Enhanced visibility for various long range angles
- ≈🎯Behavioranglesexists→blocked
Blocked a specific sightline from CT boost to pit to remove an awkward angle.
Blocked angle from CT boost to pit
- ≈🛠QoLElysionradar—→Repacked
Repacked the radar for the Elysion area for better clarity.
UI update
- ≈🐛Bug fixpixelwalks
Fixed multiple pixelwalks on glass, Elysion sign, umbrellas, and doorframes.
Collision fix
- ▼🎯BehaviorA Siteboosts—→Removed
Removed several unfair boost positions on A site, including the A sign, palm plant, and window railings.
Exploit fix
- ≈✂️RemovedladderPresent→Removed
Removed the ladder outside to prevent unfair positioning.
Layout change
- ▲📊Numericfoliage—→Reduced
Reduced foliage outside to prevent players from hiding in unfair spots.
Visibility improvement
- ▲✂️RemovedwaterfallsPresent→Removed
Deleted waterfalls from white walls that were causing smoke to become see-through.
Smoke fix
- ≈🔁Reworkconstruction corner—→Blocked
The construction corner is now blocked off, altering movement and sightlines in that area.
Blocked off construction corner
- ▲✨Newcover—→Added
New cover added for players entering the site from connector, providing better protection during site entry.
Added new cover for players entering the site from connector
- ≈📊Numericdrop position—→Closer to site
The drop position has been moved closer to the site, slightly changing the timing and positioning for players.
Pulled drop a little closer to site
- ≈🔁Reworksite cover angles—→Shifted
Covers on site were shifted to adjust sightlines and angles facing the bridge and archway.
Shifted all covers on site to adjust angles towards bridge and archway
- ≈📊Numericconnector position—→Shifted
The connector between the back alley and the site has been slightly shifted.
Slightly shifted connector between back alley and site
- ≈🔁Reworksightline—→Restricted
Sightlines between the connector and the pit have been partially restricted, reducing visibility.
Partially restricted sightline between connector and pit
- ≈📊Numericrestaurant corner depth—→Decreased
The depth of the restaurant corner has been decreased, affecting how players can hide or peek.
Decreased depth of restaurant corner
- ≈📊NumericVOOLT corner depth—→Decreased
The depth of the VOOLT corner has been decreased.
Decreased depth of VOOLT corner
- ≈🔁Reworkstairs tunnel head peek—→Mitigated
Adjusted geometry to mitigate the ability to head peek closely at the stairs tunnel.
Mitigated head peek close at stairs tunnel
- ≈🔁Reworkdumpster head peek—→Mitigated
Slightly reduced the effectiveness of head peeking from behind the dumpster.
Slightly mitigated head peek behind dumpster
- ≈✂️Removedwindow planters collisionEnabled→Removed
Collision on window planters has been removed to improve movement fluidity.
Removed collision on window planters