Updates focused on map geometry and sightline adjustments for Guard, alongside various stability and UI fixes.
▲Buffs4
- GuardNew cover added for players entering the site from connector, providing better protection during site entry.→Added
- General
- Ping icons now correctly display the specific weapon or bomb being pinged across all game modes.→Correct
- Ping icons now become transparent when the crosshair is over them to prevent obstructing the player's view.→Transparent
- Round restart delay in Retakes mode reduced to 5 seconds, speeding up the game loop.→5s s
◆Other changes11
- Guard
- The construction corner is now blocked off, altering movement and sightlines in that area.→Blocked
- The drop position has been moved closer to the site, slightly changing the timing and positioning for players.→Closer to site
- Covers on site were shifted to adjust sightlines and angles facing the bridge and archway.→Shifted
- The connector between the back alley and the site has been slightly shifted.→Shifted
- Sightlines between the connector and the pit have been partially restricted, reducing visibility.→Restricted
- The depth of the restaurant corner has been decreased, affecting how players can hide or peek.→Decreased
- The depth of the VOOLT corner has been decreased.→Decreased
- Adjusted geometry to mitigate the ability to head peek closely at the stairs tunnel.→Mitigated
- Slightly reduced the effectiveness of head peeking from behind the dumpster.→Mitigated
- Collision on window planters has been removed to improve movement fluidity.Enabled→Removed
- GeneralThe option to vote for a map change in Retakes mode has been removed.Enabled→Removed
subjects affected (2)
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Patch history
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