Gameplay update removing bot replacements for disconnected players in competitive modes, alongside significant map optimizations and layout changes for Ancient, Cache, Engage, and Guard.
▲Buffs7
- AncientGeneral performance optimizations to improve FPS and stability on Ancient.
- Engage
- Added stairs in the garage to improve player rotation flow.→Added stairs
- Changed ceiling to breakable glass around A-site and Mid, allowing smokes and flashes to be used on A-site from above.solid→breakable glass
- Lowered A upper and bridge to make the bombsite more readable and clear.cluttered→readable
- Optimized the map to provide better frame rates across all areas.→Improved
- Guard
- Widened the inner connector to improve player movement and traffic.narrow→wider
- Improved visibility for long-range sightlines to make engagements fairer.limited→enhanced
✚Bug fixes3
- AncientFixed various clipping bugs to prevent players from getting stuck or seeing through walls.
- Cache
- Removed a pixel-gap in T-Spawn Cargo containers that allowed unintended visibility.exists→fixed
- Fixed an issue where bomb explosions were visible outside the intended map boundaries above A site.visible above A→fixed
◆Other changes7
- Competitive & Wingman Modes
- Disconnected or kicked players will no longer be replaced by bots, ensuring matches are played with actual players or remain shorthanded.replaced by bot→no bot
- Pings no longer highlight weapons in competitive matches, reducing potential information leakage.highlight weapons→no highlight
- CacheCorrected the colors of Cargo containers for visual consistency.wrong colors→proper colors
- Engage
- Removed several boost spots to limit unintended verticality and sightlines.multiple→reduced
- Removed the office area on mid to streamline the map layout.office area→removed
- Guard
- Pushed CT spawns back to adjust the timing of initial engagements.closer→further
- Blocked a specific sightline from CT boost to pit to remove an awkward angle.exists→blocked
subjects affected (5)
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Patch history
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