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51 patcheslast touched 4mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
-20+9May 10, 2023Mar 18, 2026May 10, 2023 — Darkest Dungeon II - Face Your Failures - Hotfix 1.00.49924 +0 / -0 (cum 0)May 11, 2023 — 1.00.49998 - coming_in_hot public beta update! +0 / -2 (cum -2)May 16, 2023 — 1.00.50200 - coming_in_hot public beta update! +0 / -0 (cum -2)May 17, 2023 — 1.00.50313 - Face Your Failures - Hotfix +3 / -1 (cum 0)Aug 22, 2023 — 1.01.53364 - Chirurgeon's Table - Hotfix +0 / -0 (cum 0)Aug 24, 2023 — 1.01.53444 - Chirurgeon's Table - Hotfix +0 / -0 (cum 0)Sep 19, 2023 — 1.02.54243 -Darkest Dungeon II - Quality of Life Experimental Update - HOTFIX +0 / -0 (cum 0)Sep 20, 2023 — 1.02.54346 -Darkest Dungeon II - Quality of Life Experimental Update - HOTFIX +0 / -0 (cum 0)Sep 21, 2023 — 1.02.54408 -Darkest Dungeon II - Quality of Life Experimental Update - HOTFIX +0 / -0 (cum 0)Sep 25, 2023 — 1.02.54488 -Darkest Dungeon II - Quality of Life Experimental Update - HOTFIX +0 / -0 (cum 0)Dec 6, 2023 — 1.03.57477 Darkest Dungeon II The Binding Blade -Base Game Coming_in_hot Release +0 / -0 (cum 0)Dec 12, 2023 — 1.03.57820 - The Binding Blade - Hotfix +1 / -0 (cum +1)Dec 12, 2023 — 1.03.57900 - The Binding Blade - Hotfix +0 / -0 (cum +1)Dec 13, 2023 — 1.03.57950 - The Binding Blade - Hotfix +1 / -0 (cum +2)Dec 19, 2023 — 1.03.58021 - The Binding Blade - Coming_in_hot Public Beta Hotfix +0 / -0 (cum +2)Jan 2, 2024 — 1.03.58142 - The Binding Blade - Hotfix +0 / -0 (cum +2)Jan 31, 2024 — 1.04.59052 - Darkest Dungeon II - Infernal Pursuits - Coming_in_Hot Hotfix +0 / -0 (cum +2)Feb 1, 2024 — 1.04.59221 - Darkest Dungeon II - Infernal Pursuits - Coming_in_Hot Hotfix +0 / -0 (cum +2)Feb 9, 2024 — 1.04.59520 - Darkest Dungeon II - Infernal Pursuits - Coming_in_Hot Hotfix +0 / -0 (cum +2)Feb 14, 2024 — 1.04.59692 - Infernal Pursuits - Retail Hotfix +0 / -0 (cum +2)Apr 2, 2024 — 1.05.61345 - Darkest Dungeon II - Last Light - Coming_in_Hot Hotfix +0 / -0 (cum +2)Apr 3, 2024 — 1.05.61445 - Darkest Dungeon II - Last Light - Coming_in_Hot Release +0 / -0 (cum +2)Apr 4, 2024 — 1.05.61483 - Darkest Dungeon II - Last Light - Coming_in_Hot Release +0 / -0 (cum +2)Apr 5, 2024 — 1.05.61543 - Darkest Dungeon II - Last Light - Coming_in_hot Release +0 / -0 (cum +2)Apr 12, 2024 — 1.05.61812 LAST LIGHT RETAIL HOTFIX +0 / -0 (cum +2)Apr 15, 2024 — 1.05.61928 LAST LIGHT RETAIL HOTFIX +0 / -0 (cum +2)Apr 17, 2024 — 1.05.62069 - Darkest Dungeon II - Last Light Hotfix +0 / -0 (cum +2)Aug 9, 2024 — 1.06.66400 -Darkest Dungeon II - Darkside of the Mountain Coming_in_hot Release +0 / -0 (cum +2)Aug 19, 2024 — 1.06.66740 -Darkest Dungeon II - Darkside of the Mountain Coming_in_hot Release +0 / -0 (cum +2)Aug 21, 2024 — 1.06.66827 -Darkest Dungeon II - Darkside of the Mountain Coming_in_hot Release +0 / -0 (cum +2)Aug 27, 2024 — 1.06.67068 - Darkest Dungeon II - New Coming_in_hot Build +0 / -0 (cum +2)Jan 27, 2025 — 2.00.73276 - Darkest Dungeon II - Kingdoms Hotfix +0 / -0 (cum +2)Jan 28, 2025 — #2.00.73370 - Darkest Dungeon II - Kingdoms Hotfix +0 / -0 (cum +2)Jan 29, 2025 — 2.00.73446 Darkest Dungeon II - Kingdoms Hotfix +0 / -0 (cum +2)Jan 30, 2025 — 2.00.73462 - Darkest Dungeon II - Kingdoms Coming_in_Hot Release +1 / -0 (cum +3)Feb 6, 2025 — 2.00.73617 Darkest Dungeon II - Kingdoms Coming_in_Hot Release +1 / -0 (cum +4)Feb 11, 2025 — 2.00.73822 Darkest Dungeon II - Kingdoms Coming_in_hot Release +1 / -0 (cum +5)Feb 19, 2025 — 2.00.74170 - Darkest Dungeon II - Kingdoms Update +0 / -0 (cum +5)Mar 4, 2025 — 2.00.74525 Darkest Dungeon II - Kingdoms Coming_in_hot Release +0 / -0 (cum +5)Apr 15, 2025 — Darkest Dungeon II - K2: Secrets of the Coven - 2.01.76937 HOTFIX +0 / -0 (cum +5)Apr 23, 2025 — 2.01.77162 - Darkest Dungeon II - Kingdoms: Secrets of the Coven - Hotfix +0 / -0 (cum +5)Jul 8, 2025 — 2.02.78692 - Darkest Dungeon II - Hero Origin Pack Hotfix +2 / -0 (cum +7)Jul 22, 2025 — 2.02.79122 -Darkest Dungeon II - Steadfast Steward's Hotfix +0 / -0 (cum +7)Jul 25, 2025 — 2.02.79202 - Darkest Dungeon II - Steadfast Steward's Hotfix +1 / -0 (cum +8)Sep 3, 2025 — 2.03.79805 - Darkest Dungeon II - Curse of the Court - HOTFIX +0 / -0 (cum +8)Sep 8, 2025 — 2.03.79849 - Darkest Dungeon II: K3 - Curse of the Court - HOTFIX +0 / -0 (cum +8)Sep 9, 2025 — 2.03.79849 - Darkest Dungeon II - Curse of the Court - HOTFIX +1 / -0 (cum +9)Sep 16, 2025 — 2.03.79956 - Darkest Dungeon II - K3: Curse of the Court HOTFIX +0 / -0 (cum +9)Oct 14, 2025 — 2.04.80209 - Steadfast Steward's Update 2- coming_in_hot +0 / -1 (cum +8)Oct 15, 2025 — 2.04.80241 - Steadfast Steward's Update 2 - coming_in_hot +0 / -0 (cum +8)Mar 18, 2026 — 2.04.83892 - Darkest Dungeon II - Hotfix +0 / -0 (cum +8)
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Patch history

    • 🛠QoLDeath's Head buffsConditions tabDirect buffs

      Death's Head buffs are now correctly displayed as direct buffs on the Hero rather than appearing in the Conditions tab.

      Buffs now show as direct buffs instead of conditions

    • 🐛Bug fixstability

      Resolved a crash that occurred after triggering maximum loathing numerous times in a single session.

      Fixed crash related to maximum loathing

    • 🐛Bug fixmod loading

      Fixed an issue in Confessions and Kingdoms where Hero Mods would disappear unless they were positioned last in the mod list.

      Fixed Hero Mods disappearing on load

    • 🐛Bug fixnarration

      Fixed narration not playing when arriving at faction combat routes in the Sprawl, Sluice, Tangle, Shroud, and Foetor.

      Fixed audio triggers.

    • 🐛Bug fixDeath appearance

      Fixed Death appearing in Kingdoms without a Flagellant when Dam options were enabled; these options now correctly only affect Confession mode.

      Fixed logic error regarding Dam options.

    • 🐛Bug fixinput sensitivity

      Fixed scroll wheel sensitivity and gamepad input issues introduced by the previous Unity update.

      Fixed Unity update regressions.

    • 🐛Bug fixInitiative order

      Fixed a visual bug where the Initiative order would skip forward and back after a skill was used.

      bugfix

    • 🛠QoLitem descriptions

      Improved clarity for Rotten Tomato and War Paint item descriptions.

      quality

    • 📊NumericMax HP100%150%

      Extended Act 1 boss now has a buff that increases Max HP by 50%.

      buff to boss

    • 🐛Bug fixhero sheet interaction

      Prevented the game from locking up when opening the hero sheet while mousing over a hero's status bar on the kingdom map.

    • 🐛Bug fixvictory screen

      Fixed a recurring soft lock that occurred on the Victory Screen during modded runs.

    • 🐛Bug fixfast combat option

      Fixed an issue where exiting to the main menu with fast combat enabled would cause the game speed to remain incorrectly accelerated.

    • 🛠QoLSync Audio optionRestart requiredImmediate

      Sync Audio settings now apply immediately without needing to restart the game.

      quality

    • 🐛Bug fixLoading

      Attempted to fix a crash/failure to load occurring just before the final Confessions boss.

      bugfix

    • 🐛Bug fixVisuals

      Attempted to fix persisting black squares appearing after the Confession Inn.

      bugfix

    • 🐛Bug fixEmbark Screen

      Attempted to fix a soft lock that occurred after revealing skills on the Embark Screen.

      bugfix

    • 🐛Bug fixTravelogue Mastery TotalIncorrectCorrect

      Fixed an issue where Travelogue entries for multiple deliverables displayed the wrong Mastery point total.

      bugfix

    • 🛠QoLSync Audio optionrequires restartimmediate

      The Sync Audio option now applies immediately without requiring a game restart.

      QoL improvement for audio settings

    • 🐛Bug fixVisuals

      Addressed an issue where black squares would persist on screen after leaving the Confession Inn.

      Fix for black squares

    • 🐛Bug fixEmbark Screen

      Fixed a soft lock that could occur when revealing skills on the Embark Screen.

      Fix for soft lock

    • 🐛Bug fixTravelogue Mastery pointsincorrectcorrect

      Fixed the Travelogue entry to correctly display the total Mastery points when multiple deliverables are involved.

      Text correction

    • 🐛Bug fixUI/Input

      Fixed various UI and input issues including inventory hotkeys at inns, gamepad navigation, and audio overlaps in the K3 Kingdoms Module.

      Various fixes

    • 🐛Bug fixStability

      Attempted fixes for soft locks occurring on the Embark screen and Victory screens in modded runs.

      Soft lock fixes

    • 🐛Bug fixAchievements

      Fixed several achievement triggers including 'En garde!', 'Social Distancing', and 'Killing Moon' for eligible players.

      Achievement logic

    • 🐛Bug fixMax HP

      Fixed an issue where loading old saves with changed max HP values caused heroes to start with less than full health.

      Fixed save loading HP bug

    • 🛠QoLStealth UI

      Resized the Stealth UI element to prevent it from being cut off.

      Resized UI element

    • 🐛Bug fixGamepad Mappings

      Fixed a gamepad conflict where 'Expand tooltip' and 'Embark' shared the same button mapping.

      Fixed button conflict

    • 🐛Bug fixToken Tooltips

      Fixed combat tooltips for tokens and damage-over-time effects that showed missing or duplicate text.

      Fixed duplicate/missing strings

    • 🐛Bug fixBundle of ContractsBuff Description

      Fixed the description of the Bundle of Contracts buff in the character sheet conditions section.

      Fixed character sheet text

    • 🛠QoLStrangletooltip

      Fixed the tooltip display for the Strangle ability.

      Fixed bug

    • 🛠QoLskill tooltip box

      Fixed tooltip boxes changing sizes when equipping/unequipping skills.

      Fixed bug

    • 🛠QoLskill tooltip formatting

      Fixed formatting errors in skill tooltips after cycling through hero sheets.

      Fixed bug

    • 🛠QoLcondition labels

      Fixed condition labels conflicting with boundaries on the character sheet.

      Fixed bug

    • 🐛Bug fixtoken addition

      Fixed a crash that occurred when adding a token while removing or resetting skills.

      Fixed crash

    • 🐛Bug fixCombat Item quantity

      Combat Item quantity is now correctly displayed on the use button.

      UI fix

    • 🐛Bug fixinventory hover state

      Fixed an issue where item equip hover states did not cancel properly when closing the inventory.

      UI fix

    • 🐛Bug fixcharacter sheet unequipping

      Fixed an input issue where items were unequipping on submit when the inventory was inactive.

      Input fix

    • 🐛Bug fixZealous Accusationparticle systemfreezing

      Fixed particle systems freezing after timelines, specifically for Zealous Accusation.

      VFX fix

    • 🐛Bug fixcontroller tooltips

      Fixed a controller issue where tooltips would sometimes not display even when the toggle option was enabled.

      Controller fix

    • 🐛Bug fixInn Storage

      Fixed a bug allowing heroes at camps to equip items from other inns via drag and drop.

      Inventory fix

    • 🛠QoLCosmetics Tab

      The cosmetics tab now reactivates properly when cycling through heroes in the character sheet.

      UI fix

    • 🐛Bug fixStagecoach Sheet

      Fixed the stagecoach sheet and inventory remaining active when transitioning from the inn to the embark scene.

      UI fix

    • 🛠QoLPath Tooltip

      Character sheet path tooltips now dynamically show affected skills when the active path is selected.

      UI improvement

    • 🐛Bug fixExpedition End

      Fixed an issue preventing controller users from ending expeditions while in the prologue valley.

      Controller fix

    • 🛠QoLlocalization

      Fixed multiple text overlapping and masking issues in Brazilian Portuguese, Spanish, and other languages.

      Various text and UI fixes for non-English languages.

    • 🐛Bug fixcamera behavior

      Smoothed out camera transitions when repeatedly clicking hero portraits.

      Fixed awkward camera behavior when clicking portraits.

    • 🐛Bug fixsoftlock issue

      Attempted fix for the 'Click to Continue' softlock issue to prevent game progression halts.

    • 🛠QoLloggingAdded

      Added additional logging to help developers diagnose and resolve the 'Click to Continue' softlock.

    • 🛠QoLtutorial prompts

      Tutorial windows now display the correct button prompts for console players.

      Added correct console prompts to tutorial windows for better controller clarity.

    • 🐛Bug fixnode generation

      Fixed a crash during loading screens caused by single path node generation interacting with kill contracts.

      Fixed a crash occurring during the loading screen when a kill contract was active on a single path node.

    • 🐛Bug fixinn count

      Corrected a bug that prevented the 'Teetering on the Brink' achievement from tracking destroyed inns properly.

      Fixed the destroyed inn counter for the Teetering on the Brink achievement.

    • 🐛Bug fixunlock logic

      Cleaned up save data for actors who had incorrect unlocks due to legacy respawn rules.

      Fixed saved actors with bad unlocks resulting from old respawn rule logic.

    • 🐛Bug fixhero loading

      Memoried heroes with invalid skills will now load correctly instead of failing.

      Fixed an issue where memoried heroes with invalid skills failed to load.

    • 🔁ReworkMastery trainer upgradeadvancedbasic

      Moved the cost reduction for changing paths from an advanced to a basic Inn upgrade.

      numeric

    • 🎨Visualvisualsflickeringfixed

      Fixed flickering light issues in forest, valley, and ramshackle inns.

      visual

    • 🐛Bug fixstability

      Attempted fix for soft-locks at the Inn when embarking and fixed hero loss during party transfers.

      bugfix

    • NewAchievementsAdded

      Added new achievements to the game.

      New achievements added

    • 🐛Bug fixIt's Complicated achievement8 active relationships8 unique heroes

      Fixed the 'It's Complicated' achievement to correctly check for 8 unique heroes involved in relationships.

      Corrected calculation logic

    • 🛠QoLPerformance

      Implemented a large optimization pass to improve overall game performance.

      Optimization pass

    • 🎯BehaviorMeat PostVulnerableProtected

      Added a correct tag to the Meat Post to prevent insta-kill effects from being applied.

      Added tag to prevent insta-kill

    • 🐛Bug fixStability

      Fixed multiple softlocks (Purple Screen, Click to Continue) and crashes related to camera errors and menu transitions.

      Various softlock and crash fixes

    • 🛠QoLPip Highlighting

      Updated Pip Highlighting on Character Sheets and Crossroads UI to more accurately reflect enemy targeting and position preferences.

      quality

    • NewBlack Light LanternAdded

      The Black Light Lantern is now added to the Kingdoms inn shop table after visiting the Catacombs.

      new

    • 🎯Behaviorpathing

      Fixed a bug where actors with no valid path would get stuck; they now reset to a default path and reset their skills.

      bugfix

    • 🐛Bug fixaffinity matrix

      Fixed purple text appearing in the affinity matrix for respawned or refilled heroes who lacked affinity connections.

      bugfix

    • 🐛Bug fixCatacombs camp

      Fixed a crash or loading failure in the Catacombs camp scene caused by a bad addressable key.

      bugfix

    • NewDLC checkAdded

      Added a Steam check to verify if DLC is installed and owned by the user.

      new

    • 🐛Bug fixsave import

      Fixed an issue where legacy saves from Epic Games Store (EGS) would not import properly into Steam.

      bugfix

    • 🐛Bug fixEvent panel

      Updated the Kingdoms Event panel to be closeable via hotkey without breaking the game presentation.

      UI Fix

    • 🐛Bug fixFood consumption

      Fixed an issue where heroes would occasionally refuse food even when they had not yet eaten.

      AI Fix

    • NewNarrationAdded

      Added missing narration to the Kingdoms Main Menu flow.

      Content addition

    • 🐛Bug fixCorpse spawning

      Fixed an issue where heroes using specific palettes did not spawn the correct corpse upon death.

      Visual fix

    • 🐛Bug fixEt Tu, Riposte achievement

      Fixed a bug preventing the 'Et Tu, Riposte' achievement from triggering correctly.

      Achievement fix

    • 🐛Bug fixUI Input

      Fixed an issue where pressing ESC during presentation blocked the 'Pass Day' button in the Kingdoms UI.

      UI Fix

    • 🐛Bug fixMap Generation

      Fixed map generation failures that occurred when biome goals made certain node avoidance unavoidable.

      Stability fix

    • 🐛Bug fixBuff Overrides

      Fixed an issue where multiple buff instances using the same override string would duplicate.

      Logic fix

    • 🛠QoLShrine of Reflection

      Updated the goal text for the Shrine of Reflection to improve clarity for players.

      Clarity update

    • 🐛Bug fixinn count slider

      Fixed a bug where the custom difficulty inn count slider would not update its max value when changing map selection.

      Fixed slider max value update.

    • 🐛Bug fixsave handling1.062.00

      Fixed an issue where save handling between version 1.06 and 2.00 would break in some cases.

      Fixed save breaking.

    • 🐛Bug fixshaders

      Addressing potential shader breakage (pink textures) and stuttering in the Shroud Lair Boss dungeon, Sprawl opening gate, and Sluice opening gate.

    • NewPlatform SupportMac OS

      Added native Mac OS build support for the game.

      New Feature

    • 🐛Bug fixSnap JudgementSPD debuff displaybuff icondebuff icon

      Fixed an issue where the -6 SPD debuff from Snap Judgement was incorrectly appearing as a buff.

      UI Fix

    • 🎯BehaviorInn Reserve Actors

      Fixed reserve actors' inability to change paths in the inn and restricted selection to reserve wanderers only.

      Behavior fix

    • 🐛Bug fixAltar Progression

      Fixed a save issue where altar unlock percentages would go missing even when the altar appeared fully upgraded.

      Save fix

    • 🔁ReworkCruel IntentmechanicOld versionBlind/Crit bonus

      Cruel Intent reworked to provide Blind at start, Blind on Crit, and Crit chance on Miss.

      rework

    • 🔁ReworkSnap JudgmenteffectNegative Token-6 SPD SPD

      Snap Judgment now reduces SPD by 6 instead of adding a Negative Token if last in turn order.

      rework

    • 🐛Bug fixbugfixes

      Fixed various issues including transparent blood on Chirurgeon, infinite candle glitch, and inventory item overwriting.

      bugfix

    • 🐛Bug fixlocalization loading

      Fixed performance drops caused by loading empty localization files or paths.

      performance

    • 🐛Bug fixModMgr

      Fixed a game launch issue by only adding mods to ModMgr when they have an installed state flag.

      stability

    • 🎯BehaviorMod Manifest

      The game now always reads the mod manifest file for title, short description, and version number.

      modding

    • ✂️RemovedMain Menu TransitionCamera ShakeRemoved

      Removed camera shake from the main menu darkside transition to eliminate visual artifacts.

      visual

    • 🐛Bug fixDriving Lights

      Fixed an issue where lights on nodes were disabled during driving due to a null main camera assignment.

      visual

    • 🐛Bug fixPoptext

      Addressed edge cases where damage numbers and pop-up texts were missing.

      visual

    • 🐛Bug fixToken Glossary

      Token Glossary no longer opens during Academic View when pressing dpad down.

      bugfix

    • 🐛Bug fixOptions Menu

      Fixed options menu close button navigation for gamepad users and anchoring for wider screens.

      bugfix

    • 🐛Bug fixBiome Modifiers

      Fixed non-combat story choices triggering biome modifiers a second time.

      bugfix

    • 🐛Bug fixMastery Trainer

      Fixed the cursor disappearing when cycling heroes with a gamepad at the Mastery Trainer.

      bugfix

    • 🐛Bug fixSkill Bar

      Fixed the cursor disappearing from the skill bar after cancelling certain selections.

      bugfix

    • 🎯BehaviorSave Size

      Optimized run resets to remove actor count instances instead of resetting to 0, reducing save file size.

      optimization

    • 🐛Bug fixMinimap

      Minimap button prompts are now correctly hidden when other windows are active.

      bugfix

    • 🐛Bug fixHero Sheet / Altar of Hope

      Correctly hide select prompts in the Hero Sheet and Altar of Hope Recollection section when inaccessible.

      bugfix

    • 🐛Bug fixtrinket goals

      Lair boss kill goals for trinkets no longer appear during Denial mode, removing irrelevant objectives.

    • 🐛Bug fixcharacter sheet

      Fixed a bug where heroes would disappear from the inn when opening the character sheet while the Wainwright was open.

    • 🐛Bug fixcombat items

      Fixed an issue where quickly equipping combat items with a gamepad caused them to appear as white squares.

    • 🐛Bug fixstagecoach transition

      Fixed a black screen issue with music playing when returning to the stagecoach after combat.

    • 🐛Bug fixDLC loading

      Improved handling of DLC addressable groups to resolve loading errors for some users.

    • 🛠QoLquest loot window

      Added a scrollbar to the Crusader quest loot window that correctly interacts with gamepad navigation.

    • 🐛Bug fixmastery trainer tooltip

      Fixed an issue where uninitialized tooltips appeared at the mastery trainer when using a gamepad.

    • 🐛Bug fixinventory clearing

      Fixed a bug where inventory failed to clear properly when starting a new run from a legacy save, causing a loading screen hang.

    • 📝TextlocalizationAdded

      Added the final localization update across all supported languages.

      Final localization update

    • 🐛Bug fixtutorial archive

      Fixed a gamepad issue where dpad down would incorrectly open the token glossary while in the tutorial archive during combat.

      Gamepad dpad fix

    • 🐛Bug fixWainwright repairables

      Fixed gamepad prompts for swapping Wainwright repairables so they no longer display when inactive.

      Gamepad prompt fix

    • 📝TextlocalizationUpdated

      Updated localization files for all supported languages to improve text accuracy and translation.

      Updated localization for all supported languages

    • 🐛Bug fixInfernal Flame Vitrinetooltips

      Fixed a bug where the Infernal Flame Vitrine UI failed to display tooltips for the flames.

      Fixed missing tooltips

    • 🐛Bug fixhero goals screen

      Fixed an issue where hero selections for routes would overlap and block the text on the hero goals screen.

      Fixed text occlusion

    • NewR3 Tooltip ToggleAdded

      Added a gamepad option to enable or disable the R3 toggle for displaying tooltips.

      Gamepad QoL improvement.

    • 🎯BehaviorTutorial toast timer

      Adjusted the decay timer for tutorial toast notifications for better readability.

      Timing adjustment

    • 🛠QoLWorking Fields Inventory Grants

      Added additional polish to the Working Fields Inventory Grants mode.

      Polish

    • 🐛Bug fixHero ribbons

      Fixed a bug where hero ribbons would freeze when dropped while the character sheet was open.

      Bug fix

    • 🐛Bug fixGamepad selection

      Fixed several instances where gamepad default selections were missing.

      Bug fix

    • 🐛Bug fixUnlockable error

      Fixed an error occurring with a work-in-progress version of an unlockable.

      Bug fix

    • 🐛Bug fixflee chance

      Fixed a rare issue that allowed players to flee from fights on the Mountain.

      Fixed rare flee on Mountain

    • 🐛Bug fixcombat end trigger

      Fixed an issue where combat would not end correctly if the target died on their own turn.

      Fixed combat end on target death

    • 🎨VisualVitrine animationAdded

      Added a small animation to the Vitrine entry completion for better feedback.

      Added entry completion animation

    • 🐛Bug fixPlague Doctor paletteapplied to Crusaderfixed

      Fixed a visual bug where the Plague Doctor's hero palette was incorrectly applied to the Crusader.

      Fixed palette bleed

    • 🐛Bug fixRadiant Flame visualsInfernal visualsRadiant visuals

      Fixed an issue where the Radiant Flame showed Infernal Flame visuals upon equipping.

      Fixed flame visuals

    • 🐛Bug fixThe Decimal Systemdamage buff

      Fixed an issue where The Decimal System's damage buff was not applying correctly.

      Bugfix

    • 🐛Bug fixTaunt interaction

      Fixed taunts overriding skill calculations when AoE skills target only stealthed targets.

      Bugfix

    • 🐛Bug fixGamepad movement

      Potential fix for gamepad users unable to move forward at the start of a new run.

      Bugfix

    • 🐛Bug fixTutorial softlock

      Fixed a softlock occurring when opening a tutorial during hero replacement.

      Bugfix

    • 🐛Bug fixCombat start shuffle

      Fixed an issue where combat start shuffles were not functioning.

      Bugfix

    • 🐛Bug fixMurder Weapon TrinketDouble tap

      Fixed a double-tap issue when using the Murder Weapon trinket.

      Bugfix

    • 🐛Bug fixHighlighting effects

      Fixed highlighting effects that could potentially spoil skill results.

      Bugfix

    • 🐛Bug fixThe Decimal Systemdamage buff

      Fixed an issue where The Decimal System's damage buff was not applying correctly.

      bugfix

    • 🐛Bug fixTaunt/AoE interaction

      Fixed a bug where taunts would override skill calculations when an AoE skill targeted only stealthed targets.

      bugfix

    • 🐛Bug fixGamepad movement

      Implemented a potential fix for gamepad users unable to move forward at the start of a new run.

      bugfix

    • 📝TextLocalizationAdded

      Added localization for this update for all remaining supported languages.

      numeric

    • 🐛Bug fixFocused Faultturn logic

      Fixed a bug where Focused Fault would skip its turn under specific conditions.

      Fixed issue resulting in Focused Fault skipping its turn

    • 🐛Bug fixThe Bastard's BeaconDeath encounter chance

      Corrected The Bastard's Beacon to properly increase the chance of encountering Death.

      Fixed issue with The Bastard's Beacon not increasing Death's encounter chance

    • 🐛Bug fixBuffsUI update

      Fixed a UI bug where infernal/radiant torch buffs didn't update until moused over.

      Fix to instanced buffs not instancing till you mouse over them

    • 🐛Bug fixDeath Timelinestability

      Resolved a softlock issue occurring on the death timeline when triggered by an Act Out.

      Fixed a softlock on death timeline triggered from an Act Out

    • 🐛Bug fixShrine of Reflectionskill acquisition

      Prevented players from obtaining the same new skill multiple times from a single Shrine of Reflection.

      Fixed an issue where new skills at same Shrine of Reflection could be obtained more than once

    • 🐛Bug fixDamage CalculationAOE Block

      Corrected damage calculations for skills following AOE attacks against targets with Block and Block+.

      Fix to incorrect dmg calculation on skills after aoe skills where targets had block and block +

    • 🛠QoLDamage PreviewCrit on Miss

      Damage previews now account for 'crit on miss', preventing misleading kill spoilers.

      Fix to damage preview calculation to now account for crit on miss

    • 🛠QoLUI TokensTorch HighlightsRemoved

      Removed torch highlights on dodge/guard tokens during kills to avoid spoiling the outcome.

      Removed torch highlights on dodge / guard tokens when killing

    • 🛠QoLBoss UI

      Fixed boss title selection overflowing onto paper art in various languages.

      UI fix

    • 🛠QoLCharacter Sheet UI

      Adjusted button legend position on character sheets to prevent clashing with resistance stats in other languages.

      UI fix

    • 🐛Bug fixSkill Unlocks

      Fixed an issue where skills would not unlock correctly following a game crash or other external factors.

      Bugfix

    • 🛠QoLboss title UI

      Fixed boss title selection overflowing onto paper art in various languages.

      quality

    • 🛠QoLcharacter sheet UI

      Adjusted button legend position on character sheets to prevent clashing with resistance stats.

      quality

    • 🔁Reworkskill unlock systemRefactored

      Large systemic refactor of Hero Story skill unlock tracking to fix issues where skills didn't unlock after crashes.

      rework

    • 🐛Bug fixguard animation

      Fixed an issue where heroes would pop out of their animation early when guarding an ally.

      Fixed animation popping

    • 🎯Behaviorachievement trigger

      Battle Hardened and Maître De La Lame achievements now correctly wait for all 5 memories to be applied.

      Battle Hardened and Maître De La Lame achievements

    • 🎨Visualtext colorWhiteLight Grey

      Updated immune text and all white poptext to light grey for better visual clarity.

      Immune and poptext updates

    • 🛠QoLGamepad R3Added

      Gamepad R3 now reveals more character sheet information in hero select if the party can embark.

      Character sheet info in hero select

    • 🐛Bug fixDLC validationIncorrect popupFixed

      Fixed a specific case where a popup would incorrectly appear when DLC was installed but not validated.

      Data validation fix

    • 📝TextKorean localizationUpdated

      Updated Korean localization for better accuracy.

      Text update

    • 🐛Bug fixGuard act out

      Fixed guard act out not displaying the act out motif consistently.

      numeric

    • 🐛Bug fixWorldly Traveler achievementIncompletableCompletable

      Fixed Worldly Traveler achievement being incompletable for older accounts.

      numeric

    • 🐛Bug fixThese Boots Are Made For Kickin' achievementLimitedExpanded

      Achievement now works with upgrade and path variant versions of The Boot.

      numeric

    • 🛠QoLQuest node icons

      Updated quest node icon visuals to be more noticeable.

      numeric

    • 🎯BehaviorDeath's HeadstoneHoverableNot Hoverable

      Death's Headstone no longer hoverable in combat.

      numeric

    • 🛠QoLGamepad UILimitedImproved

      Gamepad now allows access to disease information and fixes skill loadout button selection issues.

      numeric

    • 🛠QoLhero ribbons

      Fixed hero ribbon centering when loading with fewer than four heroes and fixed Ukrainian character rendering.

      quality

    • 🐛Bug fixmax torch

      Fixed an issue where biome modifiers (like Heavy Winds) failed to cap max flame on load.

      bugfix

    • 🐛Bug fixExultation

      Fixed a bug where Blind was not being properly ignored by Exultation during the Cowardice Confession Boss fight.

      bugfix

    • 🐛Bug fixstory choices

      Improved story choice generation at the Shambler Altar and fixed runs continuing when no valid choices existed.

      bugfix

    • 🛠QoLUI/UX

      Adjusted relationship text fit, fixed 16:10 ratio character sheet overlap, and improved gamepad input blocking.

      quality

    • 🛠QoLCyclingControls

      Updated controls to correctly distinguish between party and roster selection for cycling purposes.

      quality

    • 🛠QoLSidebar PanelsControls

      Updated controls to integrate with new path UI and loadout panel UI sidebar panels.

      quality

    • 🐛Bug fixParty LoadoutRenaming

      Fixed an issue where using the backspace key would misplace text during party loadout renaming.

      bugfix

    • 🐛Bug fixleaf pile VFX

      Fixed a specific leaf pile that failed to play its destruction VFX when driven through.

    • 🐛Bug fixCombo Actmotif presentation

      Fixed presentation issues related to the combo act out motif.

    • 🐛Bug fixFuneral PyreVFX positioning

      Corrected the positioning of the Fanatic Immolator's funeral pyre visual effects.

    • 🐛Bug fixMaterial Properties

      Fixed an issue where some Material Properties would remain stuck after being disabled.

    • 🐛Bug fixValley blowing leaves VFX

      Fixed blowing leaves VFX appearing incorrectly at the Confession Selection House.

    • 🐛Bug fixstagecoach movement

      Fixed an issue causing the stagecoach to jump unexpectedly before crossing the Valley bridge.

    • 🐛Bug fixcamera

      Fixed a camera glitch that occurred after changing the stagecoach livery.

    • NewlocalizationAdded

      Added Korean language localization to the game.

    • 🎨VisualHero Replacementspawning VFXAdded

      Added new visual effects for when a replacement hero spawns at the inn.

    • 🎨VisualBounty Hunter PosternotificationRedRemoved

      Removed the red notification from the Bounty Hunter poster in favor of more noticeable VFX.

    • 🛠QoLHero Replacementtutorial imagesUpdated

      Updated the tutorial images for the hero replacement system for better clarity.

    • 🐛Bug fixAcademic Viewnavigation

      Fixed a bug that could cause the player to become stuck in the Academic View.

    • NewExecutiondeath stampAdded

      Added a unique death stamp for enemies killed via the Execution mechanic.

    • 🐛Bug fixStagecoachtorch visualFlickeringStable

      Fixed an issue where the stagecoach torch would flicker incorrectly.

    • 🐛Bug fixFeedback Forminput behavior

      Fixed a bug where pressing the spacebar in the patch notes feedback form would re-trigger the privacy prompt.

    • 🐛Bug fixGamepad Rank Selection

      Fixed an issue where heroes would unintentionally change ranks while using a gamepad.

      Fixed

    • 🐛Bug fixCrossroads Skill Selection

      Resolved an issue that prevented players from selecting skills at the crossroads.

      Fixed

    • 🐛Bug fixUI Tooltips

      Fixed a bug where tooltips would persist on the screen after the UI was closed.

      Fixed

    • 🐛Bug fixhero ranks

      Fixed an issue where hero ranks would change unintentionally.

      Fixed unintentional rank changes

    • 🐛Bug fixkeyboard inputs

      Fixed an issue where keyboard inputs would not work correctly when targeting in combat.

      Fixed combat targeting inputs

    • 🐛Bug fixextra actions

      Fixed an exploit where heroes could gain additional extra actions while already operating on an extra action turn.

    • 🛠QoLUI positioning

      Adjusted poptext and death stamps on new champion enemies to ensure they are not positioned too low.

      Poptext and death stamps

    • 🐛Bug fixmodel state

      Fixed a bug where Man-at-Arms corpses would revert to their alive model upon restarting the game.

      Man-at-Arms corpse bug

    • 📊NumericDeathblow RES (Heroes)5%33%

      Significantly increased the minimum Deathblow Resistance for all heroes to improve survivability.

      Minimum Deathblow RES raised

    • 📊NumericDeathblow RES (Monsters)5%0%

      Reduced minimum Deathblow Resistance for monsters, making them more susceptible to deathblows.

      Minimum Deathblow RES reduced

    • 🔁ReworkChalk Dusttargeting/dodgerequires Stealthcan be Dodged

      Chalk Dust is now more flexible as it doesn't require Stealth, but it can now be dodged (though it removes the dodge token).

      No longer requires Stealth, can be Dodged but removes Dodge tokens

    • NewSteam Cloud SaveAdded

      Added Steam Cloud Save support; users are advised to choose 'Local' save during conflicts.

      Implements Steam Cloud Save feature

    • 📊NumericHero ShrinesIncreased

      Hero Shrines now appear more frequently during expeditions.

      Increased appearance rate

    • NewResistance LevelsIMMUNE

      Introduced IMMUNE resistance levels for monsters, now visible in mouse-over stats.

      Monsters can now have IMMUNE resistance levels

    • 📊NumericInnsmultipleonce per expedition

      Limited the number of Inns per expedition to one, increasing difficulty of long runs.

      Inns can now only be generated once per expedition

    • 🐛Bug fixFinal Boss VFX

      Fixed an issue where using a combat item on the final boss would break VFX looping.

      bugfix

    • 📝TextLocalizationUpdated

      Fixed various Localization UI issues and updated Korean Localization.

      text

    • 🎨VisualVFXFixed

      Implemented various general VFX fixes.

      visual

    • 🔁ReworkImmunity HandlingReworked

      Backend changes to how resistances are handled for IMMUNE entities (e.g., Dreaming General); UI updates to reflect this are coming in a future patch.

      behavior

    • 📊Numericcandle costIncreased

      Cosmetics for characters now cost slightly more candles in later stages.

      Slight increase to candle cost of later character cosmetics

    • 🎯BehaviorInn generationMultipleOnce per expedition

      Limited the number of Inns per expedition to one, reducing overall sustain.

      Inns can now only be generated once per expedition

    • 🐛Bug fixteam names

      Fixed a bug where team names were broken if the Flagellant was part of the party.

      Fixed an issue preventing team names from working when they contained the Flagellant

    • 📝TextlocalizationAdded

      Improved Chinese language support and added necessary localization disclaimers.

      Added a new font for Chinese and new localization disclaimers

    • 🐛Bug fixUI softlock

      Fixed a rare UI softlock occurring when opening the stagecoach menu with incomplete skill sets.

      Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time

    • 🎯Behaviorcinematicswebm

      Replaced all cinematics with webm format to resolve crashes caused by video player codec incompatibilities.

    • 🐛Bug fixshaders

      Fixed missing shader variants in affected chapter boss arenas to ensure correct visual rendering.