General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLDeath's Head buffsConditions tab→Direct buffs
Death's Head buffs are now correctly displayed as direct buffs on the Hero rather than appearing in the Conditions tab.
Buffs now show as direct buffs instead of conditions
- ≈🐛Bug fixstability
Resolved a crash that occurred after triggering maximum loathing numerous times in a single session.
Fixed crash related to maximum loathing
- ≈🐛Bug fixmod loading
Fixed an issue in Confessions and Kingdoms where Hero Mods would disappear unless they were positioned last in the mod list.
Fixed Hero Mods disappearing on load
- ≈🐛Bug fixnarration
Fixed narration not playing when arriving at faction combat routes in the Sprawl, Sluice, Tangle, Shroud, and Foetor.
Fixed audio triggers.
- ≈🐛Bug fixDeath appearance
Fixed Death appearing in Kingdoms without a Flagellant when Dam options were enabled; these options now correctly only affect Confession mode.
Fixed logic error regarding Dam options.
- ≈🐛Bug fixinput sensitivity
Fixed scroll wheel sensitivity and gamepad input issues introduced by the previous Unity update.
Fixed Unity update regressions.
- ≈🐛Bug fixInitiative order
Fixed a visual bug where the Initiative order would skip forward and back after a skill was used.
bugfix
- ≈🛠QoLitem descriptions
Improved clarity for Rotten Tomato and War Paint item descriptions.
quality
- ▼📊NumericMax HP100%→150%
Extended Act 1 boss now has a buff that increases Max HP by 50%.
buff to boss
- ≈🐛Bug fixhero sheet interaction
Prevented the game from locking up when opening the hero sheet while mousing over a hero's status bar on the kingdom map.
- ≈🐛Bug fixvictory screen
Fixed a recurring soft lock that occurred on the Victory Screen during modded runs.
- ≈🐛Bug fixfast combat option
Fixed an issue where exiting to the main menu with fast combat enabled would cause the game speed to remain incorrectly accelerated.
- ▲🛠QoLSync Audio optionRestart required→Immediate
Sync Audio settings now apply immediately without needing to restart the game.
quality
- ≈🐛Bug fixLoading
Attempted to fix a crash/failure to load occurring just before the final Confessions boss.
bugfix
- ≈🐛Bug fixVisuals
Attempted to fix persisting black squares appearing after the Confession Inn.
bugfix
- ≈🐛Bug fixEmbark Screen
Attempted to fix a soft lock that occurred after revealing skills on the Embark Screen.
bugfix
- ≈🐛Bug fixTravelogue Mastery TotalIncorrect→Correct
Fixed an issue where Travelogue entries for multiple deliverables displayed the wrong Mastery point total.
bugfix
- ≈🛠QoLSync Audio optionrequires restart→immediate
The Sync Audio option now applies immediately without requiring a game restart.
QoL improvement for audio settings
- ≈🐛Bug fixVisuals
Addressed an issue where black squares would persist on screen after leaving the Confession Inn.
Fix for black squares
- ≈🐛Bug fixEmbark Screen
Fixed a soft lock that could occur when revealing skills on the Embark Screen.
Fix for soft lock
- ≈🐛Bug fixTravelogue Mastery pointsincorrect→correct
Fixed the Travelogue entry to correctly display the total Mastery points when multiple deliverables are involved.
Text correction
- ≈🐛Bug fixUI/Input
Fixed various UI and input issues including inventory hotkeys at inns, gamepad navigation, and audio overlaps in the K3 Kingdoms Module.
Various fixes
- ≈🐛Bug fixStability
Attempted fixes for soft locks occurring on the Embark screen and Victory screens in modded runs.
Soft lock fixes
- ≈🐛Bug fixAchievements
Fixed several achievement triggers including 'En garde!', 'Social Distancing', and 'Killing Moon' for eligible players.
Achievement logic
- ▲🐛Bug fixMax HP
Fixed an issue where loading old saves with changed max HP values caused heroes to start with less than full health.
Fixed save loading HP bug
- ≈🛠QoLStealth UI
Resized the Stealth UI element to prevent it from being cut off.
Resized UI element
- ≈🐛Bug fixGamepad Mappings
Fixed a gamepad conflict where 'Expand tooltip' and 'Embark' shared the same button mapping.
Fixed button conflict
- ≈🐛Bug fixToken Tooltips
Fixed combat tooltips for tokens and damage-over-time effects that showed missing or duplicate text.
Fixed duplicate/missing strings
- ≈🐛Bug fixBundle of ContractsBuff Description
Fixed the description of the Bundle of Contracts buff in the character sheet conditions section.
Fixed character sheet text
- ≈🛠QoLStrangletooltip
Fixed the tooltip display for the Strangle ability.
Fixed bug
- ≈🛠QoLskill tooltip box
Fixed tooltip boxes changing sizes when equipping/unequipping skills.
Fixed bug
- ≈🛠QoLskill tooltip formatting
Fixed formatting errors in skill tooltips after cycling through hero sheets.
Fixed bug
- ≈🛠QoLcondition labels
Fixed condition labels conflicting with boundaries on the character sheet.
Fixed bug
- ≈🐛Bug fixtoken addition
Fixed a crash that occurred when adding a token while removing or resetting skills.
Fixed crash
- ▲🐛Bug fixCombat Item quantity
Combat Item quantity is now correctly displayed on the use button.
UI fix
- ≈🐛Bug fixinventory hover state
Fixed an issue where item equip hover states did not cancel properly when closing the inventory.
UI fix
- ≈🐛Bug fixcharacter sheet unequipping
Fixed an input issue where items were unequipping on submit when the inventory was inactive.
Input fix
- ≈🐛Bug fixZealous Accusationparticle systemfreezing→—
Fixed particle systems freezing after timelines, specifically for Zealous Accusation.
VFX fix
- ▲🐛Bug fixcontroller tooltips
Fixed a controller issue where tooltips would sometimes not display even when the toggle option was enabled.
Controller fix
- ≈🐛Bug fixInn Storage
Fixed a bug allowing heroes at camps to equip items from other inns via drag and drop.
Inventory fix
- ≈🛠QoLCosmetics Tab
The cosmetics tab now reactivates properly when cycling through heroes in the character sheet.
UI fix
- ≈🐛Bug fixStagecoach Sheet
Fixed the stagecoach sheet and inventory remaining active when transitioning from the inn to the embark scene.
UI fix
- ≈🛠QoLPath Tooltip
Character sheet path tooltips now dynamically show affected skills when the active path is selected.
UI improvement
- ≈🐛Bug fixExpedition End
Fixed an issue preventing controller users from ending expeditions while in the prologue valley.
Controller fix
- ≈🛠QoLlocalization
Fixed multiple text overlapping and masking issues in Brazilian Portuguese, Spanish, and other languages.
Various text and UI fixes for non-English languages.
- ≈🐛Bug fixcamera behavior
Smoothed out camera transitions when repeatedly clicking hero portraits.
Fixed awkward camera behavior when clicking portraits.
- ≈🐛Bug fixsoftlock issue
Attempted fix for the 'Click to Continue' softlock issue to prevent game progression halts.
- ≈🛠QoLlogging—→Added
Added additional logging to help developers diagnose and resolve the 'Click to Continue' softlock.
- ≈🛠QoLtutorial prompts
Tutorial windows now display the correct button prompts for console players.
Added correct console prompts to tutorial windows for better controller clarity.
- ≈🐛Bug fixnode generation
Fixed a crash during loading screens caused by single path node generation interacting with kill contracts.
Fixed a crash occurring during the loading screen when a kill contract was active on a single path node.
- ≈🐛Bug fixinn count
Corrected a bug that prevented the 'Teetering on the Brink' achievement from tracking destroyed inns properly.
Fixed the destroyed inn counter for the Teetering on the Brink achievement.
- ≈🐛Bug fixunlock logic
Cleaned up save data for actors who had incorrect unlocks due to legacy respawn rules.
Fixed saved actors with bad unlocks resulting from old respawn rule logic.
- ≈🐛Bug fixhero loading
Memoried heroes with invalid skills will now load correctly instead of failing.
Fixed an issue where memoried heroes with invalid skills failed to load.
- ▲🔁ReworkMastery trainer upgradeadvanced→basic
Moved the cost reduction for changing paths from an advanced to a basic Inn upgrade.
numeric
- ≈🎨Visualvisualsflickering→fixed
Fixed flickering light issues in forest, valley, and ramshackle inns.
visual
- ≈🐛Bug fixstability
Attempted fix for soft-locks at the Inn when embarking and fixed hero loss during party transfers.
bugfix
- ≈✨NewAchievements—→Added
Added new achievements to the game.
New achievements added
- ≈🐛Bug fixIt's Complicated achievement8 active relationships→8 unique heroes
Fixed the 'It's Complicated' achievement to correctly check for 8 unique heroes involved in relationships.
Corrected calculation logic
- ▲🛠QoLPerformance
Implemented a large optimization pass to improve overall game performance.
Optimization pass
- ≈🎯BehaviorMeat PostVulnerable→Protected
Added a correct tag to the Meat Post to prevent insta-kill effects from being applied.
Added tag to prevent insta-kill
- ≈🐛Bug fixStability
Fixed multiple softlocks (Purple Screen, Click to Continue) and crashes related to camera errors and menu transitions.
Various softlock and crash fixes
- ≈🛠QoLPip Highlighting
Updated Pip Highlighting on Character Sheets and Crossroads UI to more accurately reflect enemy targeting and position preferences.
quality
- ▲✨NewBlack Light Lantern—→Added
The Black Light Lantern is now added to the Kingdoms inn shop table after visiting the Catacombs.
new
- ≈🎯Behaviorpathing
Fixed a bug where actors with no valid path would get stuck; they now reset to a default path and reset their skills.
bugfix
- ≈🐛Bug fixaffinity matrix
Fixed purple text appearing in the affinity matrix for respawned or refilled heroes who lacked affinity connections.
bugfix
- ≈🐛Bug fixCatacombs camp
Fixed a crash or loading failure in the Catacombs camp scene caused by a bad addressable key.
bugfix
- ≈✨NewDLC check—→Added
Added a Steam check to verify if DLC is installed and owned by the user.
new
- ≈🐛Bug fixsave import
Fixed an issue where legacy saves from Epic Games Store (EGS) would not import properly into Steam.
bugfix
- ≈🐛Bug fixEvent panel
Updated the Kingdoms Event panel to be closeable via hotkey without breaking the game presentation.
UI Fix
- ≈🐛Bug fixFood consumption
Fixed an issue where heroes would occasionally refuse food even when they had not yet eaten.
AI Fix
- ≈✨NewNarration—→Added
Added missing narration to the Kingdoms Main Menu flow.
Content addition
- ≈🐛Bug fixCorpse spawning
Fixed an issue where heroes using specific palettes did not spawn the correct corpse upon death.
Visual fix
- ≈🐛Bug fixEt Tu, Riposte achievement
Fixed a bug preventing the 'Et Tu, Riposte' achievement from triggering correctly.
Achievement fix
- ≈🐛Bug fixUI Input
Fixed an issue where pressing ESC during presentation blocked the 'Pass Day' button in the Kingdoms UI.
UI Fix
- ≈🐛Bug fixMap Generation
Fixed map generation failures that occurred when biome goals made certain node avoidance unavoidable.
Stability fix
- ≈🐛Bug fixBuff Overrides
Fixed an issue where multiple buff instances using the same override string would duplicate.
Logic fix
- ≈🛠QoLShrine of Reflection
Updated the goal text for the Shrine of Reflection to improve clarity for players.
Clarity update
- ≈🐛Bug fixinn count slider
Fixed a bug where the custom difficulty inn count slider would not update its max value when changing map selection.
Fixed slider max value update.
- ≈🐛Bug fixsave handling1.06→2.00
Fixed an issue where save handling between version 1.06 and 2.00 would break in some cases.
Fixed save breaking.
- ≈🐛Bug fixshaders
Addressing potential shader breakage (pink textures) and stuttering in the Shroud Lair Boss dungeon, Sprawl opening gate, and Sluice opening gate.
- ≈✨NewPlatform Support—→Mac OS
Added native Mac OS build support for the game.
New Feature
- ≈🐛Bug fixSnap JudgementSPD debuff displaybuff icon→debuff icon
Fixed an issue where the -6 SPD debuff from Snap Judgement was incorrectly appearing as a buff.
UI Fix
- ≈🎯BehaviorInn Reserve Actors
Fixed reserve actors' inability to change paths in the inn and restricted selection to reserve wanderers only.
Behavior fix
- ≈🐛Bug fixAltar Progression
Fixed a save issue where altar unlock percentages would go missing even when the altar appeared fully upgraded.
Save fix
- ≈🔁ReworkCruel IntentmechanicOld version→Blind/Crit bonus
Cruel Intent reworked to provide Blind at start, Blind on Crit, and Crit chance on Miss.
rework
- ≈🔁ReworkSnap JudgmenteffectNegative Token→-6 SPD SPD
Snap Judgment now reduces SPD by 6 instead of adding a Negative Token if last in turn order.
rework
- ≈🐛Bug fixbugfixes
Fixed various issues including transparent blood on Chirurgeon, infinite candle glitch, and inventory item overwriting.
bugfix
- ≈🐛Bug fixlocalization loading
Fixed performance drops caused by loading empty localization files or paths.
performance
- ≈🐛Bug fixModMgr
Fixed a game launch issue by only adding mods to ModMgr when they have an installed state flag.
stability
- ≈🎯BehaviorMod Manifest
The game now always reads the mod manifest file for title, short description, and version number.
modding
- ≈✂️RemovedMain Menu TransitionCamera Shake→Removed
Removed camera shake from the main menu darkside transition to eliminate visual artifacts.
visual
- ≈🐛Bug fixDriving Lights
Fixed an issue where lights on nodes were disabled during driving due to a null main camera assignment.
visual
- ≈🐛Bug fixPoptext
Addressed edge cases where damage numbers and pop-up texts were missing.
visual
- ≈🐛Bug fixToken Glossary
Token Glossary no longer opens during Academic View when pressing dpad down.
bugfix
- ≈🐛Bug fixOptions Menu
Fixed options menu close button navigation for gamepad users and anchoring for wider screens.
bugfix
- ≈🐛Bug fixBiome Modifiers
Fixed non-combat story choices triggering biome modifiers a second time.
bugfix
- ≈🐛Bug fixMastery Trainer
Fixed the cursor disappearing when cycling heroes with a gamepad at the Mastery Trainer.
bugfix
- ≈🐛Bug fixSkill Bar
Fixed the cursor disappearing from the skill bar after cancelling certain selections.
bugfix
- ≈🎯BehaviorSave Size
Optimized run resets to remove actor count instances instead of resetting to 0, reducing save file size.
optimization
- ≈🐛Bug fixMinimap
Minimap button prompts are now correctly hidden when other windows are active.
bugfix
- ≈🐛Bug fixHero Sheet / Altar of Hope
Correctly hide select prompts in the Hero Sheet and Altar of Hope Recollection section when inaccessible.
bugfix
- ≈🐛Bug fixtrinket goals
Lair boss kill goals for trinkets no longer appear during Denial mode, removing irrelevant objectives.
- ≈🐛Bug fixcharacter sheet
Fixed a bug where heroes would disappear from the inn when opening the character sheet while the Wainwright was open.
- ≈🐛Bug fixcombat items
Fixed an issue where quickly equipping combat items with a gamepad caused them to appear as white squares.
- ≈🐛Bug fixstagecoach transition
Fixed a black screen issue with music playing when returning to the stagecoach after combat.
- ≈🐛Bug fixDLC loading
Improved handling of DLC addressable groups to resolve loading errors for some users.
- ≈🛠QoLquest loot window
Added a scrollbar to the Crusader quest loot window that correctly interacts with gamepad navigation.
- ≈🐛Bug fixmastery trainer tooltip
Fixed an issue where uninitialized tooltips appeared at the mastery trainer when using a gamepad.
- ≈🐛Bug fixinventory clearing
Fixed a bug where inventory failed to clear properly when starting a new run from a legacy save, causing a loading screen hang.
- ≈📝Textlocalization—→Added
Added the final localization update across all supported languages.
Final localization update
- ≈🐛Bug fixtutorial archive
Fixed a gamepad issue where dpad down would incorrectly open the token glossary while in the tutorial archive during combat.
Gamepad dpad fix
- ≈🐛Bug fixWainwright repairables
Fixed gamepad prompts for swapping Wainwright repairables so they no longer display when inactive.
Gamepad prompt fix
- ≈📝Textlocalization—→Updated
Updated localization files for all supported languages to improve text accuracy and translation.
Updated localization for all supported languages
- ≈🐛Bug fixInfernal Flame Vitrinetooltips
Fixed a bug where the Infernal Flame Vitrine UI failed to display tooltips for the flames.
Fixed missing tooltips
- ≈🐛Bug fixhero goals screen
Fixed an issue where hero selections for routes would overlap and block the text on the hero goals screen.
Fixed text occlusion
- ≈✨NewR3 Tooltip Toggle—→Added
Added a gamepad option to enable or disable the R3 toggle for displaying tooltips.
Gamepad QoL improvement.
- ≈🎯BehaviorTutorial toast timer
Adjusted the decay timer for tutorial toast notifications for better readability.
Timing adjustment
- ≈🛠QoLWorking Fields Inventory Grants
Added additional polish to the Working Fields Inventory Grants mode.
Polish
- ≈🐛Bug fixHero ribbons
Fixed a bug where hero ribbons would freeze when dropped while the character sheet was open.
Bug fix
- ≈🐛Bug fixGamepad selection
Fixed several instances where gamepad default selections were missing.
Bug fix
- ≈🐛Bug fixUnlockable error
Fixed an error occurring with a work-in-progress version of an unlockable.
Bug fix
- ≈🐛Bug fixflee chance
Fixed a rare issue that allowed players to flee from fights on the Mountain.
Fixed rare flee on Mountain
- ≈🐛Bug fixcombat end trigger
Fixed an issue where combat would not end correctly if the target died on their own turn.
Fixed combat end on target death
- ≈🎨VisualVitrine animation—→Added
Added a small animation to the Vitrine entry completion for better feedback.
Added entry completion animation
- ≈🐛Bug fixPlague Doctor paletteapplied to Crusader→fixed
Fixed a visual bug where the Plague Doctor's hero palette was incorrectly applied to the Crusader.
Fixed palette bleed
- ≈🐛Bug fixRadiant Flame visualsInfernal visuals→Radiant visuals
Fixed an issue where the Radiant Flame showed Infernal Flame visuals upon equipping.
Fixed flame visuals
- ≈🐛Bug fixThe Decimal Systemdamage buff
Fixed an issue where The Decimal System's damage buff was not applying correctly.
Bugfix
- ≈🐛Bug fixTaunt interaction
Fixed taunts overriding skill calculations when AoE skills target only stealthed targets.
Bugfix
- ≈🐛Bug fixGamepad movement
Potential fix for gamepad users unable to move forward at the start of a new run.
Bugfix
- ≈🐛Bug fixTutorial softlock
Fixed a softlock occurring when opening a tutorial during hero replacement.
Bugfix
- ≈🐛Bug fixCombat start shuffle
Fixed an issue where combat start shuffles were not functioning.
Bugfix
- ≈🐛Bug fixMurder Weapon TrinketDouble tap
Fixed a double-tap issue when using the Murder Weapon trinket.
Bugfix
- ≈🐛Bug fixHighlighting effects
Fixed highlighting effects that could potentially spoil skill results.
Bugfix
- ≈🐛Bug fixThe Decimal Systemdamage buff
Fixed an issue where The Decimal System's damage buff was not applying correctly.
bugfix
- ≈🐛Bug fixTaunt/AoE interaction
Fixed a bug where taunts would override skill calculations when an AoE skill targeted only stealthed targets.
bugfix
- ≈🐛Bug fixGamepad movement
Implemented a potential fix for gamepad users unable to move forward at the start of a new run.
bugfix
- ≈📝TextLocalization—→Added
Added localization for this update for all remaining supported languages.
numeric
- ≈🐛Bug fixFocused Faultturn logic
Fixed a bug where Focused Fault would skip its turn under specific conditions.
Fixed issue resulting in Focused Fault skipping its turn
- ≈🐛Bug fixThe Bastard's BeaconDeath encounter chance
Corrected The Bastard's Beacon to properly increase the chance of encountering Death.
Fixed issue with The Bastard's Beacon not increasing Death's encounter chance
- ≈🐛Bug fixBuffsUI update
Fixed a UI bug where infernal/radiant torch buffs didn't update until moused over.
Fix to instanced buffs not instancing till you mouse over them
- ≈🐛Bug fixDeath Timelinestability
Resolved a softlock issue occurring on the death timeline when triggered by an Act Out.
Fixed a softlock on death timeline triggered from an Act Out
- ≈🐛Bug fixShrine of Reflectionskill acquisition
Prevented players from obtaining the same new skill multiple times from a single Shrine of Reflection.
Fixed an issue where new skills at same Shrine of Reflection could be obtained more than once
- ≈🐛Bug fixDamage CalculationAOE Block
Corrected damage calculations for skills following AOE attacks against targets with Block and Block+.
Fix to incorrect dmg calculation on skills after aoe skills where targets had block and block +
- ≈🛠QoLDamage PreviewCrit on Miss
Damage previews now account for 'crit on miss', preventing misleading kill spoilers.
Fix to damage preview calculation to now account for crit on miss
- ≈🛠QoLUI TokensTorch Highlights—→Removed
Removed torch highlights on dodge/guard tokens during kills to avoid spoiling the outcome.
Removed torch highlights on dodge / guard tokens when killing
- ≈🛠QoLBoss UI
Fixed boss title selection overflowing onto paper art in various languages.
UI fix
- ≈🛠QoLCharacter Sheet UI
Adjusted button legend position on character sheets to prevent clashing with resistance stats in other languages.
UI fix
- ≈🐛Bug fixSkill Unlocks
Fixed an issue where skills would not unlock correctly following a game crash or other external factors.
Bugfix
- ≈🛠QoLboss title UI
Fixed boss title selection overflowing onto paper art in various languages.
quality
- ≈🛠QoLcharacter sheet UI
Adjusted button legend position on character sheets to prevent clashing with resistance stats.
quality
- ≈🔁Reworkskill unlock system—→Refactored
Large systemic refactor of Hero Story skill unlock tracking to fix issues where skills didn't unlock after crashes.
rework
- ≈🐛Bug fixguard animation
Fixed an issue where heroes would pop out of their animation early when guarding an ally.
Fixed animation popping
- ≈🎯Behaviorachievement trigger
Battle Hardened and Maître De La Lame achievements now correctly wait for all 5 memories to be applied.
Battle Hardened and Maître De La Lame achievements
- ≈🎨Visualtext colorWhite→Light Grey
Updated immune text and all white poptext to light grey for better visual clarity.
Immune and poptext updates
- ▲🛠QoLGamepad R3—→Added
Gamepad R3 now reveals more character sheet information in hero select if the party can embark.
Character sheet info in hero select
- ≈🐛Bug fixDLC validationIncorrect popup→Fixed
Fixed a specific case where a popup would incorrectly appear when DLC was installed but not validated.
Data validation fix
- ≈📝TextKorean localization—→Updated
Updated Korean localization for better accuracy.
Text update
- ≈🐛Bug fixGuard act out
Fixed guard act out not displaying the act out motif consistently.
numeric
- ≈🐛Bug fixWorldly Traveler achievementIncompletable→Completable
Fixed Worldly Traveler achievement being incompletable for older accounts.
numeric
- ≈🐛Bug fixThese Boots Are Made For Kickin' achievementLimited→Expanded
Achievement now works with upgrade and path variant versions of The Boot.
numeric
- ≈🛠QoLQuest node icons
Updated quest node icon visuals to be more noticeable.
numeric
- ≈🎯BehaviorDeath's HeadstoneHoverable→Not Hoverable
Death's Headstone no longer hoverable in combat.
numeric
- ≈🛠QoLGamepad UILimited→Improved
Gamepad now allows access to disease information and fixes skill loadout button selection issues.
numeric
- ≈🛠QoLhero ribbons
Fixed hero ribbon centering when loading with fewer than four heroes and fixed Ukrainian character rendering.
quality
- ≈🐛Bug fixmax torch
Fixed an issue where biome modifiers (like Heavy Winds) failed to cap max flame on load.
bugfix
- ▲🐛Bug fixExultation
Fixed a bug where Blind was not being properly ignored by Exultation during the Cowardice Confession Boss fight.
bugfix
- ≈🐛Bug fixstory choices
Improved story choice generation at the Shambler Altar and fixed runs continuing when no valid choices existed.
bugfix
- ≈🛠QoLUI/UX
Adjusted relationship text fit, fixed 16:10 ratio character sheet overlap, and improved gamepad input blocking.
quality
- ≈🛠QoLCyclingControls
Updated controls to correctly distinguish between party and roster selection for cycling purposes.
quality
- ≈🛠QoLSidebar PanelsControls
Updated controls to integrate with new path UI and loadout panel UI sidebar panels.
quality
- ≈🐛Bug fixParty LoadoutRenaming
Fixed an issue where using the backspace key would misplace text during party loadout renaming.
bugfix
- ≈🐛Bug fixleaf pile VFX
Fixed a specific leaf pile that failed to play its destruction VFX when driven through.
- ≈🐛Bug fixCombo Actmotif presentation
Fixed presentation issues related to the combo act out motif.
- ≈🐛Bug fixFuneral PyreVFX positioning
Corrected the positioning of the Fanatic Immolator's funeral pyre visual effects.
- ≈🐛Bug fixMaterial Properties
Fixed an issue where some Material Properties would remain stuck after being disabled.
- ≈🐛Bug fixValley blowing leaves VFX
Fixed blowing leaves VFX appearing incorrectly at the Confession Selection House.
- ≈🐛Bug fixstagecoach movement
Fixed an issue causing the stagecoach to jump unexpectedly before crossing the Valley bridge.
- ≈🐛Bug fixcamera
Fixed a camera glitch that occurred after changing the stagecoach livery.
- ≈✨Newlocalization—→Added
Added Korean language localization to the game.
- ≈🎨VisualHero Replacementspawning VFX—→Added
Added new visual effects for when a replacement hero spawns at the inn.
- ≈🎨VisualBounty Hunter PosternotificationRed→Removed
Removed the red notification from the Bounty Hunter poster in favor of more noticeable VFX.
- ≈🛠QoLHero Replacementtutorial images—→Updated
Updated the tutorial images for the hero replacement system for better clarity.
- ≈🐛Bug fixAcademic Viewnavigation
Fixed a bug that could cause the player to become stuck in the Academic View.
- ≈✨NewExecutiondeath stamp—→Added
Added a unique death stamp for enemies killed via the Execution mechanic.
- ≈🐛Bug fixStagecoachtorch visualFlickering→Stable
Fixed an issue where the stagecoach torch would flicker incorrectly.
- ≈🐛Bug fixFeedback Forminput behavior
Fixed a bug where pressing the spacebar in the patch notes feedback form would re-trigger the privacy prompt.
- ≈🐛Bug fixGamepad Rank Selection
Fixed an issue where heroes would unintentionally change ranks while using a gamepad.
Fixed
- ≈🐛Bug fixCrossroads Skill Selection
Resolved an issue that prevented players from selecting skills at the crossroads.
Fixed
- ≈🐛Bug fixUI Tooltips
Fixed a bug where tooltips would persist on the screen after the UI was closed.
Fixed
- ≈🐛Bug fixhero ranks
Fixed an issue where hero ranks would change unintentionally.
Fixed unintentional rank changes
- ≈🐛Bug fixkeyboard inputs
Fixed an issue where keyboard inputs would not work correctly when targeting in combat.
Fixed combat targeting inputs
- ≈🐛Bug fixextra actions
Fixed an exploit where heroes could gain additional extra actions while already operating on an extra action turn.
- ≈🛠QoLUI positioning
Adjusted poptext and death stamps on new champion enemies to ensure they are not positioned too low.
Poptext and death stamps
- ≈🐛Bug fixmodel state
Fixed a bug where Man-at-Arms corpses would revert to their alive model upon restarting the game.
Man-at-Arms corpse bug
- ▲📊NumericDeathblow RES (Heroes)5%→33%
Significantly increased the minimum Deathblow Resistance for all heroes to improve survivability.
Minimum Deathblow RES raised
- ▲📊NumericDeathblow RES (Monsters)5%→0%
Reduced minimum Deathblow Resistance for monsters, making them more susceptible to deathblows.
Minimum Deathblow RES reduced
- ≈🔁ReworkChalk Dusttargeting/dodgerequires Stealth→can be Dodged
Chalk Dust is now more flexible as it doesn't require Stealth, but it can now be dodged (though it removes the dodge token).
No longer requires Stealth, can be Dodged but removes Dodge tokens
- ≈✨NewSteam Cloud Save—→Added
Added Steam Cloud Save support; users are advised to choose 'Local' save during conflicts.
Implements Steam Cloud Save feature
- ▲📊NumericHero Shrines—→Increased
Hero Shrines now appear more frequently during expeditions.
Increased appearance rate
- ≈✨NewResistance Levels—→IMMUNE
Introduced IMMUNE resistance levels for monsters, now visible in mouse-over stats.
Monsters can now have IMMUNE resistance levels
- ▼📊NumericInnsmultiple→once per expedition
Limited the number of Inns per expedition to one, increasing difficulty of long runs.
Inns can now only be generated once per expedition
- ≈🐛Bug fixFinal Boss VFX
Fixed an issue where using a combat item on the final boss would break VFX looping.
bugfix
- ≈📝TextLocalization—→Updated
Fixed various Localization UI issues and updated Korean Localization.
text
- ≈🎨VisualVFX—→Fixed
Implemented various general VFX fixes.
visual
- ≈🔁ReworkImmunity Handling—→Reworked
Backend changes to how resistances are handled for IMMUNE entities (e.g., Dreaming General); UI updates to reflect this are coming in a future patch.
behavior
- ▼📊Numericcandle cost—→Increased
Cosmetics for characters now cost slightly more candles in later stages.
Slight increase to candle cost of later character cosmetics
- ▼🎯BehaviorInn generationMultiple→Once per expedition
Limited the number of Inns per expedition to one, reducing overall sustain.
Inns can now only be generated once per expedition
- ≈🐛Bug fixteam names
Fixed a bug where team names were broken if the Flagellant was part of the party.
Fixed an issue preventing team names from working when they contained the Flagellant
- ≈📝Textlocalization—→Added
Improved Chinese language support and added necessary localization disclaimers.
Added a new font for Chinese and new localization disclaimers
- ≈🐛Bug fixUI softlock
Fixed a rare UI softlock occurring when opening the stagecoach menu with incomplete skill sets.
Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time
- ≈🎯Behaviorcinematics—→webm
Replaced all cinematics with webm format to resolve crashes caused by video player codec incompatibilities.
- ≈🐛Bug fixshaders
Fixed missing shader variants in affected chapter boss arenas to ensure correct visual rendering.