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Darkest Dungeon® II
Darkest Dungeon® II
IndieRPGStrategy
Red Hook Studios · Red Hook Studios·$39.99
Feb 14, 2024 · 28mo ago

1.04.59692 - Infernal Pursuits - Retail Hotfix

AI summary2w

Retail hotfix implementing balance changes for Highwayman paths (Wanderer, Rogue, Sharpshot, Yellowhand) and general combat/system bug fixes.

Buffs12

  • Wanderer
    • Grapeshot Blast+:Grapeshot Blast+ now slows targets, providing better crowd control.0-2
    • Tracking Shot:Tracking Shot and its upgraded version can now target any rank, increasing versatility.limitedall
    • Double Cross:Now uses the more powerful version of Double Cross previously exclusive to Yellowhand.standardYellowhand version
  • RogueTake Aim:Take Aim and Take Aim+ now grant a Speed token, improving action economy.01
  • Sharpshot
    • Double Tap:Double Tap and Double Tap+ no longer have a cooldown, allowing for more frequent use.existsnone
    • Point Blank Shot:Increased knockback to 2, improving enemy disruption and setup for other ranged attacks.12
    • Point Blank Shot:Point Blank Shot and its upgrade now apply Combo to the target.noneapplied
  • Yellowhand
    • Riposte:Riposte now applies 2 Bleed, aligning with the new bleed-centric identity.02
    • Grapeshot Blast+:Now increases Bleed damage taken by targets by +1 for 3 turns.0+1
    • Highway Robbery:Now applies a -2 Bleed damage dealt debuff to the target for 3 turns.0-2
    • Highway Robbery+:Now grants the user a +2 Bleed damage dealt buff for 3 turns, regardless of target's skills.0+2
  • Vestal WandererIllumination:Illumination and Illumination+ can now be used from any rank.limitedall

Nerfs3

  • RoguePoint Blank Shot:Removed the Path-specific version; the standard version now pushes targets out of reach.Path versionStandard version
  • SharpshotPoint Blank Shot:Point Blank Shot and its upgrade no longer grant Block.grantednone
  • YellowhandGrapeshot Blast+:Bleed RES debuff no longer increases with Mastery.scales with masterystatic

Bug fixes7

  • General
    • The Decimal System:Fixed an issue where The Decimal System's damage buff was not applying correctly.
    • Fixed taunts overriding skill calculations when AoE skills target only stealthed targets.
    • Potential fix for gamepad users unable to move forward at the start of a new run.
    • Fixed a softlock occurring when opening a tutorial during hero replacement.
    • Fixed an issue where combat start shuffles were not functioning.
    • Murder Weapon Trinket:Fixed a double-tap issue when using the Murder Weapon trinket.
    • Fixed highlighting effects that could potentially spoil skill results.

Other changes6

  • HighwaymanRiposte:Riposte effects are now clearly represented on the Path seals for better visibility.
  • Yellowhand
    • Wicked Slice:Path version of Wicked Slice removed as part of the Bleed-focused rework.Path versionRemoved
    • Double Cross:Path version removed; this version is now shared across all paths.UniqueShared
    • Riposte:Riposte no longer applies Combo.appliednone
    • Open Vein:Open Vein now has a new version unique to the Yellowhand path.standardUnique Path version
    • Highway Robbery:No longer interacts with Bleed, Blight, or Burn Resistance.interactsnone

subjects affected (7)

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How did this patch land?
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official notes
Darkest Dungeon® II · Feb 14, 2024
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Patch history

see all 68

  1. 2.04.85095 - Darkest Dungeon II - Hotfix
    Apr 28, 2026 · 1mo
    +2
  2. Darkest Dungeon II - 2.04.84350 - Hotfix
    Apr 6, 2026 · 2mo
    +7
  3. 2.04.83892 - Darkest Dungeon II - Hotfix
    Mar 18, 2026 · 2mo
  4. 2.04.83880 - Darkest Dungeon II - coming_in_hot
    Mar 16, 2026 · 2mo
  5. 2.04.80241 - Steadfast Steward's Update 2 - coming_in_hot
    Oct 15, 2025 · 8mo
  6. 2.04.80209 - Steadfast Steward's Update 2- coming_in_hot
    Oct 14, 2025 · 8mo
    +22
  7. 2.03.79956 - Darkest Dungeon II - K3: Curse of the Court HOTFIX
    Sep 16, 2025 · 8mo
  8. 2.03.79909 - Darkest Dungeon II: K3 - Curse of the Court - Hotfix
    Sep 10, 2025 · 9mo
    +5

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