Retail hotfix implementing balance changes for Highwayman paths (Wanderer, Rogue, Sharpshot, Yellowhand) and general combat/system bug fixes.
▲Buffs12
- Wanderer
- Grapeshot Blast+:Grapeshot Blast+ now slows targets, providing better crowd control.0→-2
- Tracking Shot:Tracking Shot and its upgraded version can now target any rank, increasing versatility.limited→all
- Double Cross:Now uses the more powerful version of Double Cross previously exclusive to Yellowhand.standard→Yellowhand version
- RogueTake Aim:Take Aim and Take Aim+ now grant a Speed token, improving action economy.0→1
- Sharpshot
- Double Tap:Double Tap and Double Tap+ no longer have a cooldown, allowing for more frequent use.exists→none
- Point Blank Shot:Increased knockback to 2, improving enemy disruption and setup for other ranged attacks.1→2
- Point Blank Shot:Point Blank Shot and its upgrade now apply Combo to the target.none→applied
- Yellowhand
- Riposte:Riposte now applies 2 Bleed, aligning with the new bleed-centric identity.0→2
- Grapeshot Blast+:Now increases Bleed damage taken by targets by +1 for 3 turns.0→+1
- Highway Robbery:Now applies a -2 Bleed damage dealt debuff to the target for 3 turns.0→-2
- Highway Robbery+:Now grants the user a +2 Bleed damage dealt buff for 3 turns, regardless of target's skills.0→+2
- Vestal WandererIllumination:Illumination and Illumination+ can now be used from any rank.limited→all
▼Nerfs3
- RoguePoint Blank Shot:Removed the Path-specific version; the standard version now pushes targets out of reach.Path version→Standard version
- SharpshotPoint Blank Shot:Point Blank Shot and its upgrade no longer grant Block.granted→none
- YellowhandGrapeshot Blast+:Bleed RES debuff no longer increases with Mastery.scales with mastery→static
✚Bug fixes7
- General
- The Decimal System:Fixed an issue where The Decimal System's damage buff was not applying correctly.
- Fixed taunts overriding skill calculations when AoE skills target only stealthed targets.
- Potential fix for gamepad users unable to move forward at the start of a new run.
- Fixed a softlock occurring when opening a tutorial during hero replacement.
- Fixed an issue where combat start shuffles were not functioning.
- Murder Weapon Trinket:Fixed a double-tap issue when using the Murder Weapon trinket.
- Fixed highlighting effects that could potentially spoil skill results.
◆Other changes6
- HighwaymanRiposte:Riposte effects are now clearly represented on the Path seals for better visibility.
- Yellowhand
- Wicked Slice:Path version of Wicked Slice removed as part of the Bleed-focused rework.Path version→Removed
- Double Cross:Path version removed; this version is now shared across all paths.Unique→Shared
- Riposte:Riposte no longer applies Combo.applied→none
- Open Vein:Open Vein now has a new version unique to the Yellowhand path.standard→Unique Path version
- Highway Robbery:No longer interacts with Bleed, Blight, or Burn Resistance.interacts→none
subjects affected (7)
tap to see balance history
Patch history
- 2.04.85095 - Darkest Dungeon II - HotfixApr 28, 2026 · 1mo+2→
- Darkest Dungeon II - 2.04.84350 - HotfixApr 6, 2026 · 2mo+7→
- →2.04.83892 - Darkest Dungeon II - HotfixMar 18, 2026 · 2mo
- →2.04.83880 - Darkest Dungeon II - coming_in_hotMar 16, 2026 · 2mo
- →2.04.80241 - Steadfast Steward's Update 2 - coming_in_hotOct 15, 2025 · 8mo
- 2.04.80209 - Steadfast Steward's Update 2- coming_in_hotOct 14, 2025 · 8mo+2−2→
- →2.03.79956 - Darkest Dungeon II - K3: Curse of the Court HOTFIXSep 16, 2025 · 8mo
- 2.03.79909 - Darkest Dungeon II: K3 - Curse of the Court - HotfixSep 10, 2025 · 9mo+5→
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