The Ghoul
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixKagune Leapcooldown
Fixed Kagune Leap cooldown not resetting properly after destroying pallets.
Bugfix
- ▲🐛Bug fixEnraged modecooldown bonus
Fixed Enraged mode bonus cooldown not being correctly applied to actions.
Bugfix
- ≈🐛Bug fixKagune Leapcollision
Fixed an issue where Survivors would get stuck inside pallets when hit by Kagune Leap.
bugfix
- ▼🎯BehaviorDashspeed
Fixed a bug where the second dash immediately following a first dash resulted in unintended increased speed.
bugfix
- ≈🐛Bug fixGrab Attackanimation
Tentatively fixed an issue where Survivors were stuck in an animation while dropping a pallet during a grab-attack.
bugfix
- ≈🐛Bug fixKagune Leapinteraction
Fixed an issue where Survivors were prevented from performing interactions if The Ghoul was stunned simultaneously with a Kagune Leap hit.
bugfix
- ▼📊NumericTentaclerange16→14 m
Reduced tentacle range, making it harder to snag survivors from a distance.
numeric
- ▼📊NumericEnraged modeduration45→40 s
Reduced the total time spent in Enraged mode.
numeric
- ▼📊NumericEnraged modebonus time15→10 s
Reduced the bonus time awarded for perfectly timed grab-attacks.
numeric
- ▼📊NumericGrab-attackreticle stickiness0.3→0.18 s
Reduced the time the reticle sticks to a survivor, requiring more precision.
numeric
- ▼📊NumericGrab-attackdetection—→-94%
Significantly reduced reticle aiming on survivor detection for grab-attacks.
numeric
- ▲📊NumericGrab-attackmin distance requirement—→-30%
Reduced the minimum distance requirement to activate damage over obstacles.
numeric
- ▼🎯BehaviorKiller Powercooldown—→Forced Cooldown
Breaking a pallet now forces the power into a cooldown equal to one Leap usage if it wasn't already on cooldown.
behavior
- ▼🐛Bug fixKagune Leapattack speed
Fixed an issue where the Killer could basic attack in quick succession during the third leap cooldown.
bugfix