A bugfix patch focusing on 2v8 mode stability, character interaction fixes, and various map and UI corrections.
Images © Dead by Daylight via Steam
▲Buffs2
- The ArtistCrow:Fixed an issue where Killer Instinct was missing when a crow was launched through a locker containing a Survivor.
- Deja VuFixed an issue where Entity blockers were not visible within the generator aura provided by Deja Vu.
▼Nerfs6
- The GhoulDash:Fixed a bug where the second dash immediately following a first dash resulted in unintended increased speed.
- The OniBlood Fury:Fixed an issue where The Oni did not lose power charges when downing a Survivor while in Blood Fury state.
- The NemesisTentacle Strike:Fixed an issue where Tentacle Strike could pass through certain walls and objects.
- SurvivorAbandon Match:Abandoning a match while all remaining Survivors are in the Dying state now counts as a loss instead of a draw.draw→loss
- CamaraderieFixed an issue where Camaraderie could be reactivated after it had already deactivated.
- 2v8 ModeSilent Rush Bonus:Fixed an issue where Killers received loud noise notifications from Survivors with the Silent Rush Bonus.
✚Bug fixes5
- The Ghoul
- Kagune Leap:Fixed an issue where Survivors would get stuck inside pallets when hit by Kagune Leap.
- Grab Attack:Tentatively fixed an issue where Survivors were stuck in an animation while dropping a pallet during a grab-attack.
- Kagune Leap:Fixed an issue where Survivors were prevented from performing interactions if The Ghoul was stunned simultaneously with a Kagune Leap hit.
- The DemogorgonPortal:Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
- The DeathslingerHarpoon:Fixed a 2v8 issue where Survivors had no struggle animation when harpooned while receiving Vaccine or Spray.
subjects affected (10)
tap to see balance history
Related Deals
Gear, keys & collectibles for Dead by Daylight
Brand New
Brand New
Nuovo
Brand New
Brand New
Brand New
New
Brand NewAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 4mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 8mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
Recently Updated
6

Team Fortress 2 Update Released
Summer 2026 update introducing 6 new community maps, new cosmetic cases, taunts, and various bug fixes for items and maps.

Small Update - 10.0.227751
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

Patch 5.0.7
Patch 5.0.7 focuses on community-reported bug fixes for the Scavengers DLC, addressing weapon exploits, enemy immunities, and map marker persistence.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.
Similar Games
6






