A bugfix patch primarily focused on balancing The Ghoul with several nerfs to power and addons, and a mechanical adjustment to the 'None are Free' perk.
Images © Dead by Daylight via Steam
▲Buffs2
- The GhoulGrab-attack:Reduced the minimum distance requirement to activate damage over obstacles.→-30% %
- Blood MoonFuel Generators:Fixed an issue where players were not receiving objective points when only interacting with Fuel Generators.→Fixed
▼Nerfs11
- The Ghoul
- Tentacle:Reduced tentacle range, making it harder to snag survivors from a distance.16→14 m
- Enraged mode:Reduced the total time spent in Enraged mode.45→40 s
- Enraged mode:Reduced the bonus time awarded for perfectly timed grab-attacks.15→10 s
- Grab-attack:Reduced the time the reticle sticks to a survivor, requiring more precision.0.3→0.18 s
- Grab-attack:Significantly reduced reticle aiming on survivor detection for grab-attacks.→-94% %
- Killer Power:Breaking a pallet now forces the power into a cooldown equal to one Leap usage if it wasn't already on cooldown.→Forced Cooldown
- Kagune Leap:Fixed an issue where the Killer could basic attack in quick succession during the third leap cooldown.
- The Ghoul Addons
- Blood stained Handkerchief:Reduced the reach of the Kagune.2→1 m
- Taiyaki:Reduced the Enraged Mode countdown; rarity changed from Uncommon to Common.15→5 s
- Yamori's Mask:Added a requirement that all survivors must be further than 40m for activation.→Survivors > 40m m
- None are FreeRemoved the 'for everyone' clause, changing how the blocking interaction is applied.for everyone→Removed
✚Bug fixes3
- Balanced LandingFixed an issue where reduced stagger and grunt effects persisted after becoming Exhausted.
- Blood Moon
- Blood Can:The Blood Can no longer clips into the ground when crouching.
- Jerry Can:Bloodpoints given when filling a Jerry Can no longer exceed the cap.→Capped
◆Other changes3
- The Ghoul Addons
- Fresh Coffee:Changed rarity from Common to Very Rare.Common→Very Rare
- Hinami's Umbrella:Reworked to award +10s Enraged bonus time on perfect grab-attacks; rarity changed from Very Rare to Uncommon.→+10s Enraged bonus s
- None are FreeWindows and pallets are blocked for 12/14/16 seconds based on tokens when all generators are complete.→12/14/16 s
subjects affected (5)
tap to see balance history
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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