A patch focused on radiation mechanic overhauls, UI improvements, and critical boss fight stability fixes.
- RadiationWeakpoint Boildamage% health→% health + flat
Popping radiation boils now deals an additional flat damage amount on top of the percentage-based damage.
- Negotiationbutton hold time1.5s→1s s
Reduced the time required to hold the button to start upgrade negotiations.
- Bossesradiation resistance—→Decreased
Decreased radiation elemental resistance of bosses to compensate for radiation boil changes.
- Economyexpenite gain—→Increased
Increased the amount of expenite earned from events.
- Equipment & SkillsAftermath Bioboosterfunctionalitybroken→fixed
Fixed a bug where the Aftermath biobooster upgrade was not working.
- Equipment & SkillsDamage Reflectionlogicrecursive→checked
Added a check to prevent infinite recursion in the Damage Reflection upgrade.
- Equipment & SkillsTechnical Reload / Combat Readycooling rateno bonus→bonus applied
Fixed an issue where Technical Reload enhancement and Combat Ready artefact did not provide the intended cooling rate bonus.
- GeneralMagic Missilesbehaviorlingering→fixed
Fixed an issue where magic missiles would linger after impact.
- GeneralDeployment: Kill Hostileskill countingincorrect→correct
Fixed a bug where the 'kill hostiles' deployment did not count kills correctly.
- +7 more
- Equipment & SkillsCorrosive Sludge Pumpmanual statshidden→visible
Corrosive Sludge Pump now correctly displays damage stats in the reclaimers manual.
- Equipment & SkillsBurning Propagationcategoryweakpoint→Removed
Removed the weakpoint category from Burning Propagation.
- GeneralTrident Projectileperformance—→Improved
Improved Trident projectile performance for clients to reduce lag/stutter.
- GeneralLate Joinupgrade raritymismatched→matched
Late joining clients now receive the same rarity upgrades as the team has already received.
- RadiationIonizationstack impact
Ionization stacks are now more impactful individually, but have a lower maximum cap and now decay over time.
- +3 more
