A stability and quality-of-life update focusing on server connectivity, tutorial accessibility, and difficulty tuning for early depths.
- Game DifficultyCritical Threat time (Depth 1)—→+10%
Extended the time before Critical Threat Level triggers on Depth 1, giving players more breathing room.
- Game DifficultyCritical Threat time (Depth 2)—→+5%
Extended the time before Critical Threat Level triggers on Depth 2.
- Game DifficultyCritical Threat spawn rate—→Slower
Slowed down the rate at which enemy spawns increase upon hitting Critical Threat Level.
- TutorialTerrain ScannerWorkbench Toolbox size—→Increased
Increased the size of the Workbench Toolbox on the Terrain Scanner to improve visibility.
- General SystemsMining interaction
Fixed an issue where players would get stuck mining when upgrade negotiations began.
- General SystemsAbility interaction
Fixed interactions breaking when a player ability was active during upgrade negotiations.
- ServersSteam join process
Fixed a bug where joining via Steam while in an active server caused a black screen disconnect.
- Game DifficultyElevator Defenseenemy spawn cycle
Tweaked enemy spawn cycles during elevator defense to allow more time for recovery and repairs.
- General SystemsFrame GenerationEnabled→Removed
Temporarily disabled frame generation to prevent crashes during loading screens.
- General SystemsJukeboxmusic tracks—→Added
Added three new music tracks: blues, jazz, and jungle.
- TutorialPhotosensitivity Mode—→Added
Added a prompt for Photosensitivity Mode and ensured it disables the pulse effect.
- Serversserver list sorting
Improved default sorting to prevent server overcrowding.
