
A stability and quality-of-life update focusing on server connectivity, tutorial accessibility, and difficulty tuning for early depths.
Images © Deep Rock Galactic: Rogue Core via Steam
▲Buffs8
- TutorialTerrain Scanner:Increased the size of the Workbench Toolbox on the Terrain Scanner to improve visibility.→Increased
- ServersFixed a bug where joining via Steam while in an active server caused a black screen disconnect.
- Game Difficulty
- Extended the time before Critical Threat Level triggers on Depth 1, giving players more breathing room.→+10% %
- Extended the time before Critical Threat Level triggers on Depth 2.→+5% %
- Elevator Defense:Tweaked enemy spawn cycles during elevator defense to allow more time for recovery and repairs.
- Slowed down the rate at which enemy spawns increase upon hitting Critical Threat Level.→Slower
- General Systems
- Fixed an issue where players would get stuck mining when upgrade negotiations began.
- Fixed interactions breaking when a player ability was active during upgrade negotiations.
▼Nerfs1
- General SystemsTemporarily disabled frame generation to prevent crashes during loading screens.Enabled→Removed
◆Other changes5
- TutorialAdded a prompt for Photosensitivity Mode and ensured it disables the pulse effect.→Added
- Servers
- Improved default sorting to prevent server overcrowding.
- Reduced server list ping frequency to 60 seconds to reduce strain while maintaining responsiveness.15s→60s s
- Reduced the frequency of Discord membership checks to lower server strain.5s→60s s
- General SystemsJukebox:Added three new music tracks: blues, jazz, and jungle.→Added
subjects affected (4)
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