
A patch focused on radiation mechanic overhauls, UI improvements, and critical boss fight stability fixes.
Images © Deep Rock Galactic: Rogue Core via Steam
▲Buffs11
- Radiation
- Weakpoint Boil:Popping radiation boils now deals an additional flat damage amount on top of the percentage-based damage.% health→% health + flat
- Weakpoint Boil:Fixed a bug where damaging radiation boil weakpoints on armor would incorrectly break radiation element buildup.breaks buildup→fixed
- BossesDecreased radiation elemental resistance of bosses to compensate for radiation boil changes.→Decreased
- EconomyIncreased the amount of expenite earned from events.→Increased
- Negotiation
- Reduced the time required to hold the button to start upgrade negotiations.1.5s→1s s
- Improved player cursor accuracy within the negotiation and risk vector menus.→Improved
- Equipment & Skills
- Corrosive Sludge Pump:Corrosive Sludge Pump now correctly displays damage stats in the reclaimers manual.hidden→visible
- Aftermath Biobooster:Fixed a bug where the Aftermath biobooster upgrade was not working.broken→fixed
- Technical Reload / Combat Ready:Fixed an issue where Technical Reload enhancement and Combat Ready artefact did not provide the intended cooling rate bonus.no bonus→bonus applied
- General
- Trident Projectile:Improved Trident projectile performance for clients to reduce lag/stutter.→Improved
- Late Join:Late joining clients now receive the same rarity upgrades as the team has already received.mismatched→matched
✚Bug fixes9
- Bosses
- Gravity Slam:Fixed a bug where interrupting Moloktula's gravity slam attack would softlock the boss fight.softlock→fixed
- Gatestone Shatter:Fixed a bug where Moloktula would softlock if unable to properly shatter the gatestone.softlock→fixed
- Negotiation
- Fixed an issue where the wrong item was shown in the item bar after selection.wrong item→correct item
- Fixed a bug where Cooper upgrades appeared in the selection even when Cooper was not in the level.included Cooper→excluded Cooper
- Equipment & SkillsDamage Reflection:Added a check to prevent infinite recursion in the Damage Reflection upgrade.recursive→checked
- General
- Magic Missiles:Fixed an issue where magic missiles would linger after impact.lingering→fixed
- Deployment: Kill Hostiles:Fixed a bug where the 'kill hostiles' deployment did not count kills correctly.incorrect→correct
- HUD:Fixed a missing HUD icon for the vigor charger.missing→visible
- UI:Fixed an issue where changing the show FPS option would change the damage number option.conflicting→fixed
◆Other changes8
- Radiation
- Ionization:Ionization stacks are now more impactful individually, but have a lower maximum cap and now decay over time.
- Weakpoint Boil:The percentage damage from popping radiation boils now scales with radiation resistance.fixed→scales with resistance
- Weakpoint Boil:Increased the HP of radiation weakpoint boils, allowing players to shoot them longer before they pop.→Increased
- Weakpoint Boil:Radiation boils no longer pop automatically when new ones appear and are now limited to a maximum of 3.unlimited→3
- EconomyAdjusted expenite upgrade costs to speed up early game progression and slow down late game progression.linear→adjusted
- Equipment & Skills
- Radiance:Renamed Radiance to Blinding Flash for better clarity.Radiance→Blinding Flash
- Ember-Attuned:Added the missing fire category to Ember-Attuned.missing→fire
- Burning Propagation:Removed the weakpoint category from Burning Propagation.weakpoint→Removed
subjects affected (6)
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Patch history
Recently Updated
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