Cryo Cannon
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixUI counter
Fixed the heat and ammo counters on the Cryo Cannon Milspec framework.
Fixed Milspec framework display
- ▲🎯Behaviorfreeze interactionBlocked→Enabled
Enemies near pipes can now be frozen, removing a previous restriction.
Can now freeze enemies around pipes.
- ▲🎯Behaviorfreeze interactionAffected by heat→Unaffected
Removed the 'heat' effect around mineheads and refineries that previously made it harder to freeze enemies.
Heat around minehead/refinery no longer hinders freezing.
- ▲🔁Reworkpiercing—→Added
Cryo Cannon now pierces enemies, significantly increasing its crowd control and damage potential.
Spray now goes through enemies, allowing multiple targets to be damaged at once.
- ▲📊Numericpressure drop rate—→Slower
Players can now hold the fire button for longer before the pressure runs out.
Base pressure drops at a slower pace.
- ▲📊Numericdirect damage—→Increased
Increased base damage for better raw killing power.
Base direct damage increased.
- ▲📊Numericfreeze rate—→Increased
Enemies now freeze faster, fixing issues where high-health enemies like Praetorians were nearly impossible to freeze.
Base direct cold effect increase.
- ▲🎯Behaviorfiring behaviorstops after 1st hit→continuous
Fixed a bug where the weapon would stop firing upon hitting a single target.
No longer stops after hitting the first enemy.
- ▼📊NumericSticky Icecold effect—→Reduced
Reduced the cold effect of Sticky Ice.
Combat
- ▼📊Numericfreezing power—→Reduced
Reduced the base freezing power.
Combat
- ▲📊Numericammo—→Increased
Increased total ammunition.
Economy
- ▲✨NewAvailability—→Added
New freeze ray weapon capable of immobilizing enemies.
new