Map
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixspawn distance
Liquid morkite wells and machine events no longer spawn too close to each other, preventing blocked access to wells.
Fixed liquid morkite wells and machine events spawning too close.
- ≈🐛Bug fixRock Cracking Podslanding position
Rock cracking pods will no longer land inside one another.
Fixed pods landing inside each other.
- ≈🐛Bug fixHacking Podslanding position
Hacking pods no longer land too close to other entities or collide with them upon landing.
Fixed pods landing too close to other entities.
- ≈🐛Bug fixexit placement
Fixed several exit placements to prevent disconnected tunnels and navigation errors.
Fixed disconnected tunnels
- ≈✂️Removedmeteor count—→Reduced
Removed unintended meteors from the environment to improve map consistency.
- ≈✂️Removedmeteor count—→Removed
Removed unintended meteors from the environment to clean up map hazards.
- ≈🎯BehaviorLithophagespawn probability
Adjusted lithophage warning probability and ensured all biomes in infection zones have at least one warning.
behavior
- ▲🛠QoLAquarqsvisibility—→2m radius m
Marked as an important location with a 2m radius to prevent them from being hidden by plague.
quality
- ≈🎯BehaviorExtractionminehead position
Point extraction mineheads now prioritize positions away from important locations.
behavior
- ≈🐛Bug fixminehead
Fixed an issue where the minehead would land unfolded at point extraction.
- ≈🐛Bug fixsandstorm fog
Fixed a bug where sandstorms could leave the fog post-effect in a broken state for clients.
- ≈✨Newtunnel shapes—→Added
Tunnels now have different shapes based on the planetary region to increase spatial variation.
Biome-specific tunnels.
- ≈✨NewSalt Pitscrystal spikes—→Added
Added crystal spikes that can drop from the ceiling in the Salt Pits region.
New environmental hazard.
- ≈✨NewFungus Bogssticky goo—→Added
Sticky Goo has been added to the Fungus Bogs region.
New environmental hazard.
- ▲🎯Behaviorgeneration speed—→Improved
Map generation speed has been improved for faster loading.
system
- ≈✨Newbiome systemGeneric→Unique
First pass of the Biome system implemented, making different locations feel more unique.
mechanic
- ▲✨Newmission variety—→Added
Introduced a variety of new mission structures ranging from introductory fixed levels to complex open-world intersecting caves.
Added five distinct mission types including First Dive, Rookie Grinder, Infested Chasms, Black Hulrum, and Fractured Cavity.
- ≈🎯Behaviorcave variation—→Increased
Caves now feature significantly more visual and structural variation to improve exploration.
More variation in cave generation.