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MapEnvironment · Objectives · Navigation · Hazards · Mission · Bugfix · Biomes · Generation · Exploration
9 patcheslast touched 34mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Feb 17, 2017Sep 7, 2023Feb 17, 2017 — Closed Alpha Update 0.2 +1 / -0 (cum +1)Apr 7, 2017 — Closed Alpha - Update 0.3.1 is now live : Beards +1 / -0 (cum +2)Mar 16, 2018 — UPDATE 10: TUNNEL VISION? +0 / -0 (cum +2)Oct 7, 2019 — Hotfix 8 +0 / -0 (cum +2)Nov 10, 2022 — Season 03: PATCH 3 +1 / -0 (cum +3)Nov 16, 2022 — Season 03: HOTFIX 4.1 (build 79090 - 16/11/2022) +0 / -0 (cum +3)Nov 25, 2022 — Season 03: HOTFIX 7.1 (build 79662 - 25/11/2022) +0 / -0 (cum +3)Jan 13, 2023 — Season 03: PATCH 12 (build 81873 - 13/01/2023) +0 / -0 (cum +3)Sep 7, 2023 — Patch Notes - S04.07 +0 / -0 (cum +3)
Zoom into one ability:8 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 🐛Bug fixspawn distance

      Liquid morkite wells and machine events no longer spawn too close to each other, preventing blocked access to wells.

      Fixed liquid morkite wells and machine events spawning too close.

    • 🐛Bug fixRock Cracking Podslanding position

      Rock cracking pods will no longer land inside one another.

      Fixed pods landing inside each other.

    • 🐛Bug fixHacking Podslanding position

      Hacking pods no longer land too close to other entities or collide with them upon landing.

      Fixed pods landing too close to other entities.

    • 🐛Bug fixexit placement

      Fixed several exit placements to prevent disconnected tunnels and navigation errors.

      Fixed disconnected tunnels

    • ✂️Removedmeteor countReduced

      Removed unintended meteors from the environment to improve map consistency.

    • ✂️Removedmeteor countRemoved

      Removed unintended meteors from the environment to clean up map hazards.

  1. Nov 10, 2022·Season 03: PATCH 3+1
    • 🎯BehaviorLithophagespawn probability

      Adjusted lithophage warning probability and ensured all biomes in infection zones have at least one warning.

      behavior

    • 🛠QoLAquarqsvisibility2m radius m

      Marked as an important location with a 2m radius to prevent them from being hidden by plague.

      quality

    • 🎯BehaviorExtractionminehead position

      Point extraction mineheads now prioritize positions away from important locations.

      behavior

  2. Oct 7, 2019·Hotfix 8
    • 🐛Bug fixminehead

      Fixed an issue where the minehead would land unfolded at point extraction.

    • 🐛Bug fixsandstorm fog

      Fixed a bug where sandstorms could leave the fog post-effect in a broken state for clients.

    • Newtunnel shapesAdded

      Tunnels now have different shapes based on the planetary region to increase spatial variation.

      Biome-specific tunnels.

    • NewSalt Pitscrystal spikesAdded

      Added crystal spikes that can drop from the ceiling in the Salt Pits region.

      New environmental hazard.

    • NewFungus Bogssticky gooAdded

      Sticky Goo has been added to the Fungus Bogs region.

      New environmental hazard.

    • 🎯Behaviorgeneration speedImproved

      Map generation speed has been improved for faster loading.

      system

    • Newbiome systemGenericUnique

      First pass of the Biome system implemented, making different locations feel more unique.

      mechanic

  3. Feb 17, 2017·Closed Alpha Update 0.2+1
    • Newmission varietyAdded

      Introduced a variety of new mission structures ranging from introductory fixed levels to complex open-world intersecting caves.

      Added five distinct mission types including First Dive, Rookie Grinder, Infested Chasms, Black Hulrum, and Fractured Cavity.

    • 🎯Behaviorcave variationIncreased

      Caves now feature significantly more visual and structural variation to improve exploration.

      More variation in cave generation.

Map balance history — Deep Rock Galactic · PatchDiff