Season 03 Patch 3 focuses on balancing the Ripper and Leadburster grenades, improving Bosco's cleaning AI, and fixing various gameplay bugs and mission spawning logic.
Images © Deep Rock Galactic via Steam
▲Buffs9
- Leadburster
- Fixed a bug where the grenade could get stuck or deploy directly on enemies.
- Fixed an issue where lines to catch far away enemies were not starting far enough away.
- Ripper GrenadeFriendly fire damage has been reduced to 70%.→70% %
- Bosco
- Cleaning:Bosco now automatically seeks out and cleans foam when in following mode.
- Cleaning:Bosco now starts cleaning closer to the location of the ping.
- Rockets:Fixed rocket upgrades not working and a bug where cooldown reduction actually increased recharge time.
- Utility:Fixed an issue where Bosco was unable to carry plague hearts.
- MapAquarqs:Marked as an important location with a 2m radius to prevent them from being hidden by plague.→2m radius m
- GeneralFixed a bug where the Caretaker was immune to explosive damage.Immune→Vulnerable
◆Other changes5
- LeadbursterBullets now originate from closer to the grenade, fixing a shot origin bug.
- Map
- Lithophage:Adjusted lithophage warning probability and ensured all biomes in infection zones have at least one warning.
- Extraction:Point extraction mineheads now prioritize positions away from important locations.
- General
- Added caching for mod dependencies and a visual dependency loading guide.
- Meteors can no longer spawn during machine events.
subjects affected (5)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 4mo
A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.
+1→ - Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo
A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.
+1→ - PATCH NOTES - S06.03Feb 11, 2026 · 5mo
A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.
+2→ - PATCH NOTES - S06.02Feb 4, 2026 · 5mo
A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
+1−4→ - PATCH NOTES - S06.01Jan 30, 2026 · 5mo
Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.
+2−1→ - →PATCH NOTES - S05.11Oct 23, 2025 · 9mo
A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo
A hotfix addressing mod stability and adding a refresh button to the modding menu.
+2→ - →PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo
A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.
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