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Deep Rock Galactic
Deep Rock Galactic
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Ghost Ship Games · Coffee Stain Publishing·$29.99
Mar 16, 2018 · 101mo ago

UPDATE 10: TUNNEL VISION?

AI summary1mo

Update 10 introduces biome-specific tunnel shapes, visual improvements to weapon viewmodels, Scout weapon balancing, and various community-requested quality-of-life fixes.

Images © Deep Rock Galactic via Steam

Buffs4

  • ScoutSawed off Shotgun:Sawed off Shotgun pellets now deal 10 damage instead of 6, significantly increasing burst potential.610
  • General
    • Fixed mouse sensitivity discrepancies between Space Rig and Missions, and added independent horizontal/vertical settings.
    • Mission Map:Updated icons for Complexity and Length, and moved payout info for better visibility.Updated
    • Reloads:Weapons are now considered reloaded when the animation fits the action rather than waiting for the full animation to end.End of animationFit of animation

Nerfs4

  • Scout
    • Sawed off Shotgun:Maximum ammo for the Sawed off Shotgun reduced to 16, requiring more frequent resupplies.3016
    • Sawed off Shotgun:The ammo capacity upgrade now provides +8 bullets instead of +10.+10+8
  • General
    • Enemies are no longer staggered by physical melee damage.YesNo
    • Grappling Hook:Fixed a bug that allowed the Grappling Hook to have infinite life.InfiniteFixed

Other changes4

  • Map
    • Tunnels now have different shapes based on the planetary region to increase spatial variation.Added
    • Salt Pits:Added crystal spikes that can drop from the ceiling in the Salt Pits region.Added
    • Fungus Bogs:Sticky Goo has been added to the Fungus Bogs region.Added
  • GeneralWeapon and arm FOV lowered to 90 to reduce model stretching and clipping.10090

subjects affected (3)

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How did this patch land?
🔗
official notes
Deep Rock Galactic · Mar 16, 2018

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Patch history

see all 162

  1. PATCH NOTES - S06.04Mar 2, 2026 · 4mo

    A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.

    +1
  2. Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo

    A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.

    +1
  3. PATCH NOTES - S06.03Feb 11, 2026 · 5mo

    A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.

    +2
  4. PATCH NOTES - S06.02Feb 4, 2026 · 5mo

    A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.

    +14
  5. PATCH NOTES - S06.01Jan 30, 2026 · 5mo

    Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.

    +21
  6. PATCH NOTES - S05.11Oct 23, 2025 · 9mo

    A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.

  7. Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo

    A hotfix addressing mod stability and adding a refresh button to the modding menu.

    +2
  8. PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo

    A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.

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