Update 10 introduces biome-specific tunnel shapes, visual improvements to weapon viewmodels, Scout weapon balancing, and various community-requested quality-of-life fixes.
Images © Deep Rock Galactic via Steam
▲Buffs4
- ScoutSawed off Shotgun:Sawed off Shotgun pellets now deal 10 damage instead of 6, significantly increasing burst potential.6→10
- General
- Fixed mouse sensitivity discrepancies between Space Rig and Missions, and added independent horizontal/vertical settings.
- Mission Map:Updated icons for Complexity and Length, and moved payout info for better visibility.→Updated
- Reloads:Weapons are now considered reloaded when the animation fits the action rather than waiting for the full animation to end.End of animation→Fit of animation
▼Nerfs4
- Scout
- Sawed off Shotgun:Maximum ammo for the Sawed off Shotgun reduced to 16, requiring more frequent resupplies.30→16
- Sawed off Shotgun:The ammo capacity upgrade now provides +8 bullets instead of +10.+10→+8
- General
- Enemies are no longer staggered by physical melee damage.Yes→No
- Grappling Hook:Fixed a bug that allowed the Grappling Hook to have infinite life.Infinite→Fixed
◆Other changes4
- Map
- Tunnels now have different shapes based on the planetary region to increase spatial variation.→Added
- Salt Pits:Added crystal spikes that can drop from the ceiling in the Salt Pits region.→Added
- Fungus Bogs:Sticky Goo has been added to the Fungus Bogs region.→Added
- GeneralWeapon and arm FOV lowered to 90 to reduce model stretching and clipping.100→90
subjects affected (3)
tap to see balance history
Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 3mo+1→
- Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 3mo+1→
- PATCH NOTES - S06.03Feb 11, 2026 · 3mo+2→
- PATCH NOTES - S06.02Feb 4, 2026 · 4mo+1−4→
- PATCH NOTES - S06.01Jan 30, 2026 · 4mo+2−1→
- →PATCH NOTES - S05.11Oct 23, 2025 · 7mo
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 10mo+2→
- →PATCH NOTES - S05.10.1Jul 2, 2025 · 11mo
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