Hotfix 1.6.1 focuses on survival quality-of-life improvements, hunger system rebalancing, and numerous stability and bug fixes for the Restored Land Edition.
▲Buffs9
- Hunger System
- Hunger depletes more slowly while the player is sleeping, reducing the need for frequent feeding.→Reduced
- General hunger depletion has been slowed down, increasing the time between meals.→Slower
- The thresholds for entering 'Very Hungry' and 'Famished' states have been pushed back, giving players more leeway.→Later
- VendorsVendors now sell improvised food bars, providing a more reliable source of sustenance.→Added
- Weapon BlueprintsWeapon Blueprints from DLC bundles can now reach Legendary rarity, allowing for higher end-game power.→Legendary
- Inventory SystemNew weapons received during cutscenes will now automatically push the lowest-quality weapon to the stash if the inventory is full.→Added
- Night ChasesRebalanced Level 1 night chases to be more forgiving for players.→Easier
- Looting
- Biters and Virals now drop rags and bandages more frequently, improving early-game healing availability.→Increased
- Fixed an issue where the amount of ammo lootable from ranged human enemies was artificially capped.Capped→Uncapped
✚Bug fixes4
- Inventory SystemFixed a bug where moving item stacks to the stash would incorrectly reduce the quantity.
- The BeastThe hunger meter now correctly displays during the fight with The Beast.Missing→Fixed
- Roadkill Rallies
- Improved collision detection in Roadkill Rallies to prevent players from getting stuck or clipping.→Fixed
- Fixed a critical bug where leaving the playable area during a Roadkill Rally caused an infinite death loop.Infinite→Fixed
◆Other changes1
- Inventory SystemIf both inventory and stash are full, the lowest-quality weapon is dropped on the ground to make room for new gear.→Added
subjects affected (8)
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Patch history
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