Hotfix #15 focuses on critical bug fixes for VR and multiplayer, level layout updates, and minor balance adjustments to entities.
▲Buffs4
- The EndTape Collection:Picking up tapes no longer plays a sound that alerts the Scratcher, making it easier to collect items stealthily.Plays sound→Silent
- Level 7Added a lighthouse to help guide players through the level, improving navigation.→Added
- Cave SystemMoth AI:Fixed an issue where moths would chase players after dropping off a rock, removing unfair aggro triggers.Chase on drop→No chase
- GeneralDiving Helmet:Fixed an issue where players would lose sanity while wearing a diving helmet.Losing sanity→No loss
▼Nerfs1
- GeneralSwimming:Fixed a bug allowing players to swim at high speeds by sprinting before entering water.Fast→Normal
✚Bug fixes6
- FacelingsAudio:Fixed a bug where players with high ping could not hear Facelings, ensuring consistent audio cues for all players.Silent→Audible
- Cave SystemHub Unlock:Fixed a bug where the cave level would not unlock in the hub for players with old save files.Locked→Unlocked
- General
- Fixed items not rendering correctly when using FOV settings other than 90.
- VR Interaction:Fixed a bug preventing VR players from entering codes to access lockers.Broken→Working
- Fixed an issue where players could not close a door if it was locked.Cannot close→Can close
- Fixed a bug in the manilla room that occasionally prevented players from progressing to the next level.Stuck→Progressing
◆Other changes2
- General
- Updated the field layout for Level 10.Old→Updated
- Fixed visual clipping of exterior posters inside beams on Level 3999.Clipping→Fixed
subjects affected (5)
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Patch history
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