Hotfix #15 focuses on critical bug fixes for VR and multiplayer, level layout updates, and minor balance adjustments to entities.
▲Buffs4
- The EndTape Collection:Picking up tapes no longer plays a sound that alerts the Scratcher, making it easier to collect items stealthily.Plays sound→Silent
- Level 7Added a lighthouse to help guide players through the level, improving navigation.→Added
- Cave SystemMoth AI:Fixed an issue where moths would chase players after dropping off a rock, removing unfair aggro triggers.Chase on drop→No chase
- GeneralDiving Helmet:Fixed an issue where players would lose sanity while wearing a diving helmet.Losing sanity→No loss
▼Nerfs1
- GeneralSwimming:Fixed a bug allowing players to swim at high speeds by sprinting before entering water.Fast→Normal
✚Bug fixes6
- FacelingsAudio:Fixed a bug where players with high ping could not hear Facelings, ensuring consistent audio cues for all players.Silent→Audible
- Cave SystemHub Unlock:Fixed a bug where the cave level would not unlock in the hub for players with old save files.Locked→Unlocked
- General
- Fixed items not rendering correctly when using FOV settings other than 90.
- VR Interaction:Fixed a bug preventing VR players from entering codes to access lockers.Broken→Working
- Fixed an issue where players could not close a door if it was locked.Cannot close→Can close
- Fixed a bug in the manilla room that occasionally prevented players from progressing to the next level.Stuck→Progressing
◆Other changes2
- General
- Updated the field layout for Level 10.Old→Updated
- Fixed visual clipping of exterior posters inside beams on Level 3999.Clipping→Fixed
subjects affected (5)
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Patch history
- →Hotfix Now Live - Version 1.1 (2675)Dec 11, 2025 · 7mo
A hotfix addressing a critical crash in the Overgrowth level and fixing outfit reset bugs in Levels 0.2 and 10.
- Hotfix #23Sep 9, 2025 · 10mo
Hotfix #23 focuses on bug fixes and quality-of-life improvements across several levels, including the Garage, Hotel, Poolrooms, and Tunnel, as the game prepares for its 1.0 release.
+4−1→ - Hotfix #20Aug 11, 2023 · 35mo
Hotfix #20 focuses on quality-of-life improvements, bug fixes for movement and networking, and puzzle assistance.
+3−1→ - Hotfix #19Aug 2, 2023 · 36mo
Hotfix #19 focuses on critical multiplayer synchronization fixes, VR improvements, and various collision and level-skip bug fixes.
+2→ - Hotfix #14Jun 16, 2023 · 37mo
Hotfix #14 focuses on bug fixes for Level 10 and Level 188, as well as achievement and spawning corrections.
+2→ - →Hotfix #11Mar 29, 2023 · 40mo
Hotfix #11 focuses on VR stability, input fixes, and general bug fixes regarding player state and visuals.
- Hotfix #7Jan 20, 2023 · 42mo
Hotfix #7 focuses on bug fixes across various levels, QoL improvements like an FOV slider, and new localization support.
+2→ - Hotfix #6Jan 16, 2023 · 42mo
Hotfix #6 focuses on bug fixes for achievements and entities, quality-of-life hints, and minor balance adjustments to Hounds and Sanity loss.
+4→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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