Hotfix #23 focuses on bug fixes and quality-of-life improvements across several levels, including the Garage, Hotel, Poolrooms, and Tunnel, as the game prepares for its 1.0 release.
▲Buffs4
- Garage: Middle FloorHints now remain on screen for a longer duration, improving readability for players.
- PoolroomsHydrolitis plague:Removed the instant-kill mechanic from the Hydrolitis plague, making the hazard more forgiving.insta-kill→
- Tunnel
- Hints now last longer on screen, aiding player progression.
- Bacteria:Disabled the Bacteria's ability to look up, potentially creating new hiding opportunities for players.Enabled→Disabled
▼Nerfs1
- Level Fun (Expanded)Flashlight:Flashlights are now disabled in the upper level of zone 3, increasing difficulty and tension.Enabled→Disabled
✚Bug fixes3
- Garage: Level 2Fixed a collision bug that allowed players to walk through a specific wall.
- HotelFixed an issue where moth jelly would occasionally fall through the floor in the lobby.
- Poolrooms (Expanded)Fixed Clumps getting stuck in water in the first and third areas, ensuring more consistent entity behavior.
◆Other changes1
- PoolroomsHydrolitis plague:Death from the plague now triggers a ragdoll effect for better visual feedback.→ragdoll
subjects affected (7)
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Patch history
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