A hotfix addressing a critical crash in the Overgrowth level and fixing outfit reset bugs in Levels 0.2 and 10.
✚Bug fixes3
- OvergrowthFixed a crash that occurred when throwing a body down tubes or slides.
- Level 0.2Fixed an issue where the player's outfit would revert to default upon being killed by the Bone Thief.
- Level 10Fixed an issue where the player's outfit would revert to default when grabbed by the Stalking Faceling.
subjects affected (3)
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Patch history
- Hotfix #23Sep 9, 2025 · 10mo
Hotfix #23 focuses on bug fixes and quality-of-life improvements across several levels, including the Garage, Hotel, Poolrooms, and Tunnel, as the game prepares for its 1.0 release.
+4−1→ - Hotfix #20Aug 11, 2023 · 35mo
Hotfix #20 focuses on quality-of-life improvements, bug fixes for movement and networking, and puzzle assistance.
+3−1→ - Hotfix #19Aug 2, 2023 · 36mo
Hotfix #19 focuses on critical multiplayer synchronization fixes, VR improvements, and various collision and level-skip bug fixes.
+2→ - Hotfix #15Jun 17, 2023 · 37mo
Hotfix #15 focuses on critical bug fixes for VR and multiplayer, level layout updates, and minor balance adjustments to entities.
+4−1→ - Hotfix #14Jun 16, 2023 · 37mo
Hotfix #14 focuses on bug fixes for Level 10 and Level 188, as well as achievement and spawning corrections.
+2→ - →Hotfix #11Mar 29, 2023 · 40mo
Hotfix #11 focuses on VR stability, input fixes, and general bug fixes regarding player state and visuals.
- Hotfix #7Jan 20, 2023 · 42mo
Hotfix #7 focuses on bug fixes across various levels, QoL improvements like an FOV slider, and new localization support.
+2→ - Hotfix #6Jan 16, 2023 · 42mo
Hotfix #6 focuses on bug fixes for achievements and entities, quality-of-life hints, and minor balance adjustments to Hounds and Sanity loss.
+4→
Recently Updated
6

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Patch Note #3
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A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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