General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixRGO mapmode
RGO mapmode now refreshes correctly when the Columbian Exchange introduces new resources.
bugfix
- ≈🛠QoLTrade Panelraw bonus %→actual cost reduction
Merchant maintenance efficiency now displays the actual cost reduction for better clarity.
quality
- ▲🐛Bug fixAncient Monuments—→Fixed
Fixed an issue where Ancient Monuments would not build if a bridge was present at the location.
bugfix
- ≈🐛Bug fixStability—→Fixed
Resolved multiple crashes related to tooltips, ruler history, static modifiers, international organizations, and entity memory management.
bugfix
- ≈🎯BehaviorDefensive League Joins
Enforced alliance-style opinion floors and at-war blocks for joining defensive leagues.
behavior
- ▼🔁ReworkAge 3-6 TreesFree→Removed from free
Moved levy, ship, military, and production advances out of the free age 3-6 trees.
rework
- ≈🛠QoLMultiplayer Game RulesStatic→Changeable
Allowed game rules to be changed mid-game in multiplayer sessions.
quality
- ≈🐛Bug fixStability
Fixed multiple crashes related to map line manager, antagonism, pop conversion, and mercenary selection filters.
bugfix
- ≈📝Textlocalization—→Added
Missing text strings across all supported languages have been added for better clarity.
Added missing localization for all languages
- ≈🐛Bug fixOOS issues
Various Out-of-Sync issues in multiplayer have been resolved to improve game stability.
Fixed various OOS issues
- ≈🐛Bug fixstability
Fixed multiple crash-to-desktop (CTD) issues related to levy constructions, military constructions, and unit movements.
bugfix
- ≈🐛Bug fixgame state
Fixed an issue where non-settled countries would incorrectly trigger a game over screen when another player hotjoined.
bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes related to AI chase objectives, combat tooltips, trade capacity alerts, and memory purging.
- ≈🐛Bug fixsave system
Fixed an issue preventing the creation of Ironman savegames when using the French language.
- ▲🎯Behaviorgraphics APIVulkan→DX12
The game now automatically attempts to use DX12 if Vulkan fails to initialize, improving launch reliability.
- ≈🐛Bug fixmultiplayer
Resolved desyncs related to map name generation and crashes related to persisting locations in commands.