Final beta patch 1.3.10 focusing on disease mechanics, institution spread adjustments, and various government and AI bugfixes.
▲Buffs4
- Institutions
- Institutions now spread from the birth location to the market center at a base of +1% each month.→1% %
- Increased the rate at which institutions spread between friendly neighbors.0.020/0.010/0.005→0.040/0.030/0.020
- LeviesCapped the food consumption penalty for exceeding supply limits, preventing large stacks from draining reserves instantly.→Capped
- GenoaDiarchy Republic:Fixed the Diarchy Republic reform to correctly apply +10% Cabinet Efficiency instead of a character-scoped modifier.→+10% %
▼Nerfs2
- CabinetAssimilate Primary Culture:Corrected the speed of assimilating Primary Culture pops to be slower, matching intended design rather than the speed of Discriminated cultures.Fast→Slower
- GeneralMoved levy, ship, military, and production advances out of the free age 3-6 trees.Free→Removed from free
✚Bug fixes1
- GeneralFixed multiple crashes related to map line manager, antagonism, pop conversion, and mercenary selection filters.
◆Other changes4
- DiseasesLocations with migrating pops no longer cause diseases to persist indefinitely.Indefinite→Finite
- Ottomans & RumCorrected the formable tier of Ottomans and Rum to Tier IV to align with Byzantium.→Tier IV
- General
- Enforced alliance-style opinion floors and at-war blocks for joining defensive leagues.
- Allowed game rules to be changed mid-game in multiplayer sessions.Static→Changeable
subjects affected (7)
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Patch history
- Patch 1.2.5 Out NowMay 27, 2026 · 1mo+1→
- Hotfix 1.2.3 Out Now + Progress UpdateMay 15, 2026 · 1mo+6−3→
- Hotfix 1.2.1 out nowMay 8, 2026 · 2mo+3→
- Hotfix 1.1.10Mar 17, 2026 · 3mo−1→
- Hotfix 1.0.11Jan 20, 2026 · 5mo+1→
- →Hotfix 1.0.9Dec 4, 2025 · 7mo
- Patch 1.0.7Nov 20, 2025 · 7mo+2→
- →Hotfix 1.0.6Nov 18, 2025 · 7mo
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