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Europa Universalis V
Europa Universalis V
Strategy
Paradox Tinto · Paradox Interactive·$59.99
Jul 7, 2026 · 1mo ago

[Beta Version] Patch Notes - 1.3.10

AI summary1mo

Final beta patch 1.3.10 focusing on disease mechanics, institution spread adjustments, and various government and AI bugfixes.

Buffs4

  • Institutions
    • Institutions now spread from the birth location to the market center at a base of +1% each month.1% %
    • Increased the rate at which institutions spread between friendly neighbors.0.020/0.010/0.0050.040/0.030/0.020
  • LeviesCapped the food consumption penalty for exceeding supply limits, preventing large stacks from draining reserves instantly.Capped
  • GenoaDiarchy Republic:Fixed the Diarchy Republic reform to correctly apply +10% Cabinet Efficiency instead of a character-scoped modifier.+10% %

Nerfs2

  • CabinetAssimilate Primary Culture:Corrected the speed of assimilating Primary Culture pops to be slower, matching intended design rather than the speed of Discriminated cultures.FastSlower
  • GeneralMoved levy, ship, military, and production advances out of the free age 3-6 trees.FreeRemoved from free

Bug fixes1

  • GeneralFixed multiple crashes related to map line manager, antagonism, pop conversion, and mercenary selection filters.

Other changes4

  • DiseasesLocations with migrating pops no longer cause diseases to persist indefinitely.IndefiniteFinite
  • Ottomans & RumCorrected the formable tier of Ottomans and Rum to Tier IV to align with Byzantium.Tier IV
  • General
    • Enforced alliance-style opinion floors and at-war blocks for joining defensive leagues.
    • Allowed game rules to be changed mid-game in multiplayer sessions.StaticChangeable

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
Europa Universalis V · Jul 7, 2026

Patch history

see all 12

  1. Patch 1.3.11Jul 16, 2026 · 1mo

    Patch 1.3.11 focuses on curbing mercenary spam, adjusting trade economics for better early-game profitability, and resolving several stability crashes.

    +53
  2. Patch 1.2.5 Out NowMay 27, 2026 · 3mo

    Patch 1.2.5 focuses on stability improvements, RAM optimization for diplomacy, and critical bug fixes including a crash when forming the HRE.

    +1
  3. Hotfix 1.2.3 Out Now + Progress UpdateMay 15, 2026 · 3mo

    Hotfix 1.2.3 focuses on diplomacy AI and military unit fixes, while including a significant addendum of bureaucracy balance changes and event adjustments from version 1.2.2.

    +63
  4. Hotfix 1.2.1 out nowMay 8, 2026 · 3mo

    Hotfix 1.2.1 focuses on critical multiplayer connectivity fixes, performance improvements for location panels, and unit availability logic for Roman/Byzantine states.

    +3
  5. Hotfix 1.1.10Mar 17, 2026 · 5mo

    Hotfix 1.1.10 focuses on critical stability fixes for bankruptcy and troop spawning, a significant combat nerf to professional units, and river network reworks for better proximity spread.

    1
  6. Hotfix 1.0.11Jan 20, 2026 · 7mo

    Hotfix 1.0.11 addresses critical issues regarding court character generation and AI culture assimilation calculations.

    +1
  7. Hotfix 1.0.9Dec 4, 2025 · 9mo

    Hotfix 1.0.9 focuses on stability improvements, primarily addressing several crash-to-desktop (CTD) issues and a game-over bug for non-settled countries.

  8. Patch 1.0.7Nov 20, 2025 · 9mo

    Patch 1.0.7 focuses on rebalancing levies, strengthening anti-piracy naval capabilities, and adjusting estate economies.

    +2

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