PatchDiff
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Europa Universalis V
Europa Universalis V
Strategy
Paradox Tinto · Paradox Interactive·$59.99
Jul 16, 2026 · 1d ago

Patch 1.3.11

AI summary2h

Patch 1.3.11 focuses on curbing mercenary spam, adjusting trade economics for better early-game profitability, and resolving several stability crashes.

Buffs5

  • Trade
    • Base trade range is now wider, allowing more neighboring markets to be accessed for free.Wider
    • The penalty for trading beyond the base range is less steep, reducing the capacity cost per unit of distance.Lower
    • All countries now receive a base 10% income from trades, increasing baseline wealth.0%10% %
    • Base merchant maintenance cost has been halved to improve early-game trade profitability.50% %
  • GeneralFixed an issue where Ancient Monuments would not build if a bridge was present at the location.Fixed

Nerfs3

  • Merchant RepublicsBonus to trade income reduced to offset the new global base trade income increase.25%20% %
  • Mercenaries
    • Replenishment:Mercenary pools refill from local populations significantly more slowly, making sustained use more difficult.Slower
    • Recruitment:Recruiting a company now draws down the specific region's available mercenary pool.Added

Bug fixes3

  • Rise of the OttomansFixed a bug where the winning Beylik incorrectly became the Ottoman Empire, blocking the Sultanate of Rum formable.Ottoman EmpireSultanate of Rum
  • General
    • RGO mapmode now refreshes correctly when the Columbian Exchange introduces new resources.
    • Resolved multiple crashes related to tooltips, ruler history, static modifiers, international organizations, and entity memory management.Fixed

Other changes2

  • HRE LeaderSignificantly reduced the frequency of Imperial circle leader notifications to stop spam.Reduced
  • GeneralMerchant maintenance efficiency now displays the actual cost reduction for better clarity.raw bonus %actual cost reduction

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
Europa Universalis V · Jul 16, 2026

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Patch history

see all 12

  1. [Beta Version] Patch Notes - 1.3.10Jul 7, 2026 · 1w

    Final beta patch 1.3.10 focusing on disease mechanics, institution spread adjustments, and various government and AI bugfixes.

    +42
  2. Patch 1.2.5 Out NowMay 27, 2026 · 1mo

    Patch 1.2.5 focuses on stability improvements, RAM optimization for diplomacy, and critical bug fixes including a crash when forming the HRE.

    +1
  3. Hotfix 1.2.3 Out Now + Progress UpdateMay 15, 2026 · 2mo

    Hotfix 1.2.3 focuses on diplomacy AI and military unit fixes, while including a significant addendum of bureaucracy balance changes and event adjustments from version 1.2.2.

    +63
  4. Hotfix 1.2.1 out nowMay 8, 2026 · 2mo

    Hotfix 1.2.1 focuses on critical multiplayer connectivity fixes, performance improvements for location panels, and unit availability logic for Roman/Byzantine states.

    +3
  5. Hotfix 1.1.10Mar 17, 2026 · 4mo

    Hotfix 1.1.10 focuses on critical stability fixes for bankruptcy and troop spawning, a significant combat nerf to professional units, and river network reworks for better proximity spread.

    1
  6. Hotfix 1.0.11Jan 20, 2026 · 5mo

    Hotfix 1.0.11 addresses critical issues regarding court character generation and AI culture assimilation calculations.

    +1
  7. Hotfix 1.0.9Dec 4, 2025 · 7mo

    Hotfix 1.0.9 focuses on stability improvements, primarily addressing several crash-to-desktop (CTD) issues and a game-over bug for non-settled countries.

  8. Patch 1.0.7Nov 20, 2025 · 7mo

    Patch 1.0.7 focuses on rebalancing levies, strengthening anti-piracy naval capabilities, and adjusting estate economies.

    +2

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