Patch 1.3.11 focuses on curbing mercenary spam, adjusting trade economics for better early-game profitability, and resolving several stability crashes.
▲Buffs5
- Trade
- Base trade range is now wider, allowing more neighboring markets to be accessed for free.→Wider
- The penalty for trading beyond the base range is less steep, reducing the capacity cost per unit of distance.→Lower
- All countries now receive a base 10% income from trades, increasing baseline wealth.0%→10% %
- Base merchant maintenance cost has been halved to improve early-game trade profitability.→50% %
- GeneralFixed an issue where Ancient Monuments would not build if a bridge was present at the location.→Fixed
▼Nerfs3
- Merchant RepublicsBonus to trade income reduced to offset the new global base trade income increase.25%→20% %
- Mercenaries
- Replenishment:Mercenary pools refill from local populations significantly more slowly, making sustained use more difficult.→Slower
- Recruitment:Recruiting a company now draws down the specific region's available mercenary pool.→Added
✚Bug fixes3
- Rise of the OttomansFixed a bug where the winning Beylik incorrectly became the Ottoman Empire, blocking the Sultanate of Rum formable.Ottoman Empire→Sultanate of Rum
- General
- RGO mapmode now refreshes correctly when the Columbian Exchange introduces new resources.
- Resolved multiple crashes related to tooltips, ruler history, static modifiers, international organizations, and entity memory management.→Fixed
◆Other changes2
- HRE LeaderSignificantly reduced the frequency of Imperial circle leader notifications to stop spam.→Reduced
- GeneralMerchant maintenance efficiency now displays the actual cost reduction for better clarity.raw bonus %→actual cost reduction
subjects affected (6)
tap to see balance history
Patch history
- [Beta Version] Patch Notes - 1.3.10Jul 7, 2026 · 1mo
Final beta patch 1.3.10 focusing on disease mechanics, institution spread adjustments, and various government and AI bugfixes.
+4−2→ - Patch 1.2.5 Out NowMay 27, 2026 · 3mo
Patch 1.2.5 focuses on stability improvements, RAM optimization for diplomacy, and critical bug fixes including a crash when forming the HRE.
+1→ - Hotfix 1.2.3 Out Now + Progress UpdateMay 15, 2026 · 3mo
Hotfix 1.2.3 focuses on diplomacy AI and military unit fixes, while including a significant addendum of bureaucracy balance changes and event adjustments from version 1.2.2.
+6−3→ - Hotfix 1.2.1 out nowMay 8, 2026 · 3mo
Hotfix 1.2.1 focuses on critical multiplayer connectivity fixes, performance improvements for location panels, and unit availability logic for Roman/Byzantine states.
+3→ - Hotfix 1.1.10Mar 17, 2026 · 5mo
Hotfix 1.1.10 focuses on critical stability fixes for bankruptcy and troop spawning, a significant combat nerf to professional units, and river network reworks for better proximity spread.
−1→ - Hotfix 1.0.11Jan 20, 2026 · 7mo
Hotfix 1.0.11 addresses critical issues regarding court character generation and AI culture assimilation calculations.
+1→ - →Hotfix 1.0.9Dec 4, 2025 · 9mo
Hotfix 1.0.9 focuses on stability improvements, primarily addressing several crash-to-desktop (CTD) issues and a game-over bug for non-settled countries.
- Patch 1.0.7Nov 20, 2025 · 9mo
Patch 1.0.7 focuses on rebalancing levies, strengthening anti-piracy naval capabilities, and adjusting estate economies.
+2→
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