Patch 1.3.11 focuses on curbing mercenary spam, adjusting trade economics for better early-game profitability, and resolving several stability crashes.
- Tradebase trade range—→Wider
Base trade range is now wider, allowing more neighboring markets to be accessed for free.
- Trademerchant capacity penalty—→Lower
The penalty for trading beyond the base range is less steep, reducing the capacity cost per unit of distance.
- Tradebase trade income0%→10%
All countries now receive a base 10% income from trades, increasing baseline wealth.
- Trademerchant maintenance cost—→50%
Base merchant maintenance cost has been halved to improve early-game trade profitability.
- GeneralRGO mapmode
RGO mapmode now refreshes correctly when the Columbian Exchange introduces new resources.
- GeneralAncient Monuments—→Fixed
Fixed an issue where Ancient Monuments would not build if a bridge was present at the location.
- GeneralStability—→Fixed
Resolved multiple crashes related to tooltips, ruler history, static modifiers, international organizations, and entity memory management.
- Rise of the Ottomanswinning Beylik outcomeOttoman Empire→Sultanate of Rum
Fixed a bug where the winning Beylik incorrectly became the Ottoman Empire, blocking the Sultanate of Rum formable.
- GeneralTrade Panelraw bonus %→actual cost reduction
Merchant maintenance efficiency now displays the actual cost reduction for better clarity.
- MercenariesReplenishmentrefill speed—→Slower
Mercenary pools refill from local populations significantly more slowly, making sustained use more difficult.
- MercenariesRecruitmentregional pool—→Added
Recruiting a company now draws down the specific region's available mercenary pool.
- HRE LeaderImperial circle notifications—→Reduced
Significantly reduced the frequency of Imperial circle leader notifications to stop spam.
