Trade
GeneralEconomy · Merchant · Trade
2 patcheslast touched 1mo ago▲ +4
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲📊Numericbase trade range—→Wider
Base trade range is now wider, allowing more neighboring markets to be accessed for free.
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- ▲📊Numericmerchant capacity penalty—→Lower
The penalty for trading beyond the base range is less steep, reducing the capacity cost per unit of distance.
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- ▲📊Numericbase trade income0%→10%
All countries now receive a base 10% income from trades, increasing baseline wealth.
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- ▲📊Numericmerchant maintenance cost—→50%
Base merchant maintenance cost has been halved to improve early-game trade profitability.
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- ≈🐛Bug fixTrade Expenses
Trade Expenses are now calculated correctly, ensuring economic stability.
Calculation fix
- ≈🔁ReworkMerchant Maintenance1.0.5→1.0.4
Merchant Maintenance costs have been reverted to 1.0.4 levels following community feedback.
Reversion