PatchDiff
gamesnewsabout

Trade

GeneralEconomy · Merchant · Trade
2 patcheslast touched 1mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Nov 18, 2025Jul 16, 2026Nov 18, 2025 — Hotfix 1.0.6 +0 / -0 (cum 0)Jul 16, 2026 — Patch 1.3.11 +4 / -0 (cum +4)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jul 16, 2026·Patch 1.3.11+4
    • 📊Numericbase trade rangeWider

      Base trade range is now wider, allowing more neighboring markets to be accessed for free.

      numeric

    • 📊Numericmerchant capacity penaltyLower

      The penalty for trading beyond the base range is less steep, reducing the capacity cost per unit of distance.

      numeric

    • 📊Numericbase trade income0%10%

      All countries now receive a base 10% income from trades, increasing baseline wealth.

      numeric

    • 📊Numericmerchant maintenance cost50%

      Base merchant maintenance cost has been halved to improve early-game trade profitability.

      numeric

  2. Nov 18, 2025·Hotfix 1.0.6
    • 🐛Bug fixTrade Expenses

      Trade Expenses are now calculated correctly, ensuring economic stability.

      Calculation fix

    • 🔁ReworkMerchant Maintenance1.0.51.0.4

      Merchant Maintenance costs have been reverted to 1.0.4 levels following community feedback.

      Reversion

Trade balance history — Europa Universalis V