PatchDiff
gamesnewsabout
P

Peacekeeper

HeroAssassin · Speed · Hero
5 patcheslast touched 33mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
-20+1Feb 27, 2017Sep 14, 2023Feb 27, 2017 — Release notes for V1.03 +2 / -1 (cum +1)Apr 6, 2017 — Release Notes for v1.05 +1 / -3 (cum -1)Jan 11, 2018 — Patch Notes 1.18 +0 / -1 (cum -2)Sep 15, 2022 — FOR HONOR PATCH NOTES 2.38.0 +4 / -1 (cum +1)Sep 14, 2023 — Warrior’s Den Recap September 7th, 2023 +0 / -0 (cum +1)
Zoom into one ability:16 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🔁Reworkguard typeReflex GuardStatic Guard

      Reflex Guard is removed and replaced with a Static Guard to make the combat system more user-friendly.

      Reflex Guard Removal

    • 📊NumericDagger Canceldodge window333ms200-300ms ms

      Dagger Cancel can now cancel recovery to a dodge between 200ms and 300ms, making it safer.

      More flexible recovery.

    • 📊NumericDashing Thrustdodge window300ms200-500ms ms

      Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge.

      More consistent landing.

    • 📊NumericBleed Stabsdamage3828

      Guardbreak follow-up Bleed Stabs damage reduced from 38 to 28.

      Standardizing guardbreak damage.

    • 📊NumericGuardbreak Throwsrecovery-200ms ms

      All Guardbreak Throws now have 200ms less recovery.

      Faster recovery.

    • 🔁ReworkCrossbowdamage2515+10 Bleed

      Crossbow feat now deals 15 flat damage and 10 bleed damage over 10 seconds instead of 25 flat damage.

      Added utility via bleed.

  1. Jan 11, 2018·Patch Notes 1.18-1
    • 🐛Bug fixZone Attackblockability

      Fixed an issue that made the Zone Attack very hard to block when feinted during Revenge.

      bugfix

  2. Apr 6, 2017·Release Notes for v1.05+1-3
    • 🎯BehaviorZone Attackstrike typeLight Attack

      First strike is now a light attack to trigger interrupt reaction on block, removing frame advantage.

      behavior

    • 📊NumericZone AttackRevenge cancel exit600ms ms

      Cancelling a blocked Zone attack in Revenge now forces a 600ms exit, preventing immediate re-attack.

      numeric

    • 📊NumericSidestep Strikerecovery on Interrupt Block700ms800ms ms

      Increased recovery on block to reduce initiative in certain matchups.

      numeric

    • 📊NumericSidestep Strikedamage2015

      Decreased damage to balance risk/reward against Riposting Stab.

      numeric

    • 📊NumericRiposting Stabdamage2530

      Increased damage to reward the use of Deflect.

      numeric

  3. Feb 27, 2017·Release notes for V1.03+2-1
    • 📊NumericStab 1damage2 + 15 Bleed

      Stab 1 now applies 2 direct damage and 15 bleed damage over 10 seconds.

      Fixed stacking bug

    • 📊NumericStab 2damage2 + 12 Bleed

      Stab 2 now applies 2 direct damage and 12 bleed damage over 8 seconds.

      Fixed stacking bug

    • 📊NumericStab 3damage2 + 9 Bleed

      Stab 3 now applies 2 direct damage and 9 bleed damage over 6 seconds.

      Fixed stacking bug

    • 📊NumericBleedtotal damage4536

      Total bleed damage from stabs reduced from 45 to 36 for balancing.

      Balance adjustment

    • 📊NumericStab Attackrange12 m

      Increased stab range to ensure bleed is applied more consistently.

      Consistency fix

    • 📊NumericLight Attackrange2.753 m

      Increased light attack range by 0.25m, allowing her to connect a light attack after a parry.

      Parry follow-up

    • 🐛Bug fixGuardbreakstacking

      Fixed a bug regarding Guardbreak and Bleed stacking.

      Bug fix