Patch 1.18 focuses on reducing tracking for several heroes, buffing the Aramusha, and implementing a wide array of bug fixes for combat interactions and UI.
▲Buffs12
- All Heroes
- Drop Attack:Fixed an issue where Drop Attacks would effectively miss when the opponent was unbalanced.
- Throw:Fixed an issue where the player performing a throw would be interrupted by it.
- ValkyrieShield Charge:Shield Charge can now be cancelled by going out of lock, increasing versatility.→Added
- OrochiStorm Rush:Storm Rush can now be cancelled by going out of lock.→Added
- ShinobiHeavy Attack:Heavy attack charge now reinitializes after a hit if the button is held, matching Conqueror's behavior.No→Yes
- Aramusha
- Fury Unleashed:Increased damage of Fury Unleashed.25→30
- Fury Unleashed:Added Uninterruptible Stance property to Fury Unleashed.→Uninterruptible
- Twin Vipers:Increased damage of Twin Vipers.35→40
- Ring the Bell:Increased damage of Ring the Bell.10→15
- Ring the Bell:Increased stamina damage of Ring the Bell.10→20
- Basic Side Heavy:Increased damage of the Basic Side Heavy Attack.25→30
- Basic Top Heavy:Reduced the startup time of the Basic Top Heavy strike.700ms→600ms ms
▼Nerfs15
- All Heroes
- Fixed an issue allowing players to dodge out of certain death situations when thrown off specific ledges.
- Guardbreak:Fixed an issue allowing players to feint a guardbreak by quickly performing a heavy attack after blocking.
- PeacekeeperZone Attack:Fixed an issue that made the Zone Attack very hard to block when feinted during Revenge.
- ConquerorSprint Attack:Reduced the tracking of the Sprint Attack, making it easier for opponents to dodge.→Reduced
- LawbringerImpaling Charge:Reduced the tracking of the Impaling Charge.→Reduced
- Warlord
- Sprint Attack:Reduced the tracking of the Sprint Attack.→Reduced
- Jump Attack:Reduced the tracking of the Jump Attack.→Reduced
- Shinobi
- Front Roll Kick:Increased the window where Shinobi is vulnerable to guardbreaks during Front Roll Kick recovery.200ms→400ms ms
- Tackle:Reduced the tracking of the Tackle ability.→Reduced
- Centurion
- Eagle's Fury:Reduced the tracking of Eagle's Fury.→Reduced
- Eagle's Talon:Reduced the tracking of Eagle's Talon.→Reduced
- Gladiator
- Sprint Attack:Reduced the tracking of the Sprint Attack.→Reduced
- Crowd Pleaser:Reduced the tracking of Crowd Pleaser.→Reduced
- Shaman
- Predator's Mercy:Removed uninterruptible property from the first 100ms of Predator's Mercy, allowing it to be interrupted.0ms→100ms ms
- Predator's Mercy:Opponents can now activate Revenge significantly earlier after being bitten by Predator's Mercy.0→300-500ms earlier ms
✚Bug fixes1
- All HeroesFixed soft feints and flickers for attacks, guardbreaks, and dodges when playing within 100ms latency to prevent exploitation.
◆Other changes4
- ShugokiHeadbutt:Headbutt stun now correctly interacts with Debuff Resistance gear.→Affected by Gear
- Faction War
- Added an interface to display how players earned their Troops based on match length and score rank.→Added
- Added weather icons and faction emphasis icons to the territory map.→Added
- PCReplaced the Dynamic Reflection toggle with a quality selection box (Off, Low, Medium, High, Extreme).Toggle→Quality Selection
subjects affected (15)
tap to see balance history
Patch history
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
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