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Combat System

GeneralMechanics · System · Battle · UI · Controls · General
4 patcheslast touched 1w ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Aug 20, 2024May 12, 2026Aug 20, 2024 — Patch 1.2.20 +2 / -0 (cum +2)Dec 17, 2024 — Hotfix 1.3.4 +0 / -0 (cum +2)Jan 16, 2025 — Patch 1.3.8 +0 / -0 (cum +2)May 12, 2026 — Patch #1.12.12 - Dungeon Crawl Update Fixes! +0 / -0 (cum +2)
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Patch history

    • 🐛Bug fixSplash Damageneighbor damage

      Fixed an issue where splash damage was not consistently halved when affecting neighboring targets.

      bugfix

  1. Jan 16, 2025·Patch 1.3.8
    • 🐛Bug fixresponsiveness

      Fixed a key issue where combat abilities could become unresponsive.

      bugfix

    • 🐛Bug fixDistract Immunityfunctionality

      Fixed an issue where Distract Immunity was not working correctly.

      bugfix

    • 🎯Behaviortargeting

      Prevented players from cycling targets while a combat animation is still playing.

      behavior

  2. Dec 17, 2024·Hotfix 1.3.4
    • 🐛Bug fixtarget cycling

      Resolved a combat desync issue that occurred when cycling targets using controller triggers or the Q and E hotkeys.

      bugfix

  3. Aug 20, 2024·Patch 1.2.20+2
    • 🎯Behaviorcombat speed30% faster

      Combat actions are now more blended, speeding up the overall flow of combat by up to 30%.

      Optimization

    • 🛠QoLturn transition

      Improved the transition between player and enemy turns for a smoother experience.

      Optimization

    • 🐛Bug fixwin condition

      Summoned enemies are now correctly considered for the win condition, preventing combat from ending prematurely.

      Bugfix