Combat System
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixSplash Damageneighbor damage
Fixed an issue where splash damage was not consistently halved when affecting neighboring targets.
bugfix
- ≈🐛Bug fixresponsiveness
Fixed a key issue where combat abilities could become unresponsive.
bugfix
- ≈🐛Bug fixDistract Immunityfunctionality
Fixed an issue where Distract Immunity was not working correctly.
bugfix
- ≈🎯Behaviortargeting
Prevented players from cycling targets while a combat animation is still playing.
behavior
- ≈🐛Bug fixtarget cycling
Resolved a combat desync issue that occurred when cycling targets using controller triggers or the Q and E hotkeys.
bugfix
- ▲🎯Behaviorcombat speed—→30% faster
Combat actions are now more blended, speeding up the overall flow of combat by up to 30%.
Optimization
- ▲🛠QoLturn transition
Improved the transition between player and enemy turns for a smoother experience.
Optimization
- ≈🐛Bug fixwin condition
Summoned enemies are now correctly considered for the win condition, preventing combat from ending prematurely.
Bugfix